Originally posted by Joe
Originally posted by Zerovii
a basic copy everything off the cd appears to be having trouble, if anyone can give some insight to another way Id appreciate it.
Are you just copying the files off the disc? PSX CDs tend to have some filesystem quirks that cause trouble for software expecting a standard CD filesystem.
I recommend ripping a full copy of the disc using ImgBurn, and then extracting files using a tool like CDMage.
That's what I was doing and it indeed was giving me grief. I just found imgburn by googling too so Ill try that. Thank you!
EDIT:looking at file dates, it appears the demo is only 2 months before the release date. The tomba folder was added 10/1/97, its release date was december 1997
EDIT:the bin works fine in epsxe
The demo itself is actually timed at 5 minutes so that's interesting though it probably only has village of all beginnings, and the music sounds REALLY different but I didnt get to go through all of it yet
https://www.dropbox.com/s/5dnr0t6e5tnun9y/playstation%20demo%201.rar?dl=0
Here's a link to the demo bin for those wanting to try it out.
SECOND EDIT:Noting some differences:
-in the winds cleared fmv, the purple grass has a different placement Nevermind that's apparently on the final too, I should really replay that since it only takes a few hours anyway..
-Charles is already sitting in the tree, he doesn't jump up there like in the final. stupid jp version I never play..
-there's no AP ring or AP box to be found
-re's no wind around the mailbox (might be in final too) again..
-no title screen music
-the event jingles sound different
-the entire village theme sounds different
-the map isn't there, the option? for it does nothing at all. Curious if it's even in the files
-I can't seem to get peach flower gas or biting egg plant events to trigger, though I haven't played the jp version to figure it out.
-No hint box pops up telling you how to swing when you first grab a swinging pole, also Im guessing the physics are different because I can cross the background gap before the old man's hut fine now while when I tried to TAS tomba us I would constantly overshoot it.
-tomba is missing the shocked animation when the stranger jumps down.
in the video
-phoenix mountain seems to be missing enemies entirely, no mini eggplants, no pigs, no charles
-haunted mansion looks even more unfinished, seems like it's missing collision for eggs and the kokka birds are a lighter purple instead of black. Might be a localization change though
-tomba has health meters showing no health at all, 1 health, and 3 health. I don't recall a way to lose max health in the final at all but admittedly it would be something Id avoid. The no health meter areas are the ones that look unfinished (charity square, phoenix mtn, haunted mansion)
Need to check:
-What are the rewards from the take me home event, I tried to use it to beat the timer but no luck Thanks spinnyjoy, no rewards as opposed to 2 1-ups in the final.
-is the function for the on screen timer still in the final or is it just in the exe file that launches tomba on the disc
-There's only the area00 folder on disc, but there could still be item/event listings somewhere. I'd really look into events because the demo splash screen says there are "150 obstacles" which is a pretty big step up from the 130 events we have..Id also need to understand Japanese which is a hindrance..
-Check AP reward amounts/general amounts in general
-Try to gain a level in red before the demo runs out, just to be thorough..
Klonoa demo looks normal, ToD demo freaking broke on me when learning a new art, didnt try the xenogears one yet.
Also if the compilation demo is like this, Im really curious about the standalone one now. The fact there's footage of what looks like incomplete phoenix mountain and haunted mansion is exciting!
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