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04-24-22 05:34:39 AM
Jul - The Cutting Room Floor - Tekken 1 (arcade) unused voice clips New poll - New thread - New reply
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Torentsu
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Posted on 12-12-15 12:46:20 AM Link | Quote
Normally in Tekken one when you play as a character in 1P mode the game says YOU WIN or YOU LOSE however in a two player mode the announcer will call out the winning character's name. All 8 of the original playable cast have a dedicated sound clip of their name, however at least 4 of the sub bosses have a voice call despite there being no way for it to be heard. If one uses MAME cheats to bring the sub bosses into two player mode they are fully playble, and the following characters have voice calls despite their being no way to play as them and therefore no way to hear them. These clips were later used for the PSX port of the game and several more added for the rest of the now playable sub bosses, with the exception of King, Kunimitsu, and prototype Jack who just use their rival's voice call. With the exception of super sized bosses like Nancy and Azazel all the characters boss or not are usually playable in Tekken games so it stands to reason they had intended to make them all playable, but due to the hectic schedule of Tekken 1's development didn't get them playable in time.

Lee Chaolan
Anna Williams
Wang Jinrei
Heihachi Mishima

All other sub bosses bring up placeholder clip of WILD CARD WINS . Wild Card is a dummy character who is in the character select array to bring up the spinning ? graphic in a one player game. Its unusual that a voice clip was recorded for him.

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VIRGIN KLM
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Posted on 12-22-15 10:03:29 AM (last edited by VIRGIN KLM at 12-22-15 10:05:05 AM) Link | Quote
I think the wildcard thing is a worst-case-scenario placeholder thing, like, if all else fails or if something is not yet programmed but it needs to work out of the box fall back to it. It's a similar situation with the dummy/move preview character in Tekken 5 DR.

Speaking of Tekken 5 Dark Resurrection, the game seems to have a fully programmed Tekken Ball (not Bowl) stage programmed in the game. I can find all the strings related to it loaded in memory (menu options, descriptions and even Ad-Hoc modes) and it seems that all data are present (Dedicated stage audio, models etc) but the feature itself is disabled in a way that you can't unlock it. I've been stuggling to find a way to enable it with no success. Using codes you can access the stage which is a modified version of the Tekken 5 original Waterfall stage with the field marked on the ground. If you load it on Tekken Bowl mode the engine will even load it's soundboard and throwing a ball will cause the game to play back some of the Tekken Ball specific sound samples.

I just wish there was somebody with more experience that could help me resurrect (pun intended) that mode!
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Jul - The Cutting Room Floor - Tekken 1 (arcade) unused voice clips New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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