| Hiccup Member Level: 57 Posts: 536/772 EXP: 1474064 For next: 11864 Since: 05-19-09 Since last post: 101 days Last activity: 2 days |
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[slowly transferring thread to here: http://hiccup.shoutwiki.com/wiki/TCRF_Contributions] Please add things I post here to the wiki, except the obviously unfinished stuff. Thanks to the following people for adding some of the stuff to the wiki: Divingkataetheweirdo [maybe others?] Various [updated 26/07/2016] ~DK: King of Swing - Hurling for Distance~ ~Super Mario 3D Land~ todo: * EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT) contains an updated manual. Document the differences. * STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used. * Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing *The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used? *Unseen Model Parts **The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern. ~Prerelease content to expand~ * Sonic Classic Collection ** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument ** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/ * Super Mario Galaxy ** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/ --Nintendo-- ---DS(i)--- * Nintendo DSi Instrument Tuner ** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?) * Nintendo DSi ** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/ ---3DS--- * Mario Tennis Open ** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis * Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS) ** UserInterface_E3Strings.bmg ~Donkey Kong Country: Tropical Freeze~ todo: * Is the unused "achievement" text different in other versions? ~Grand Theft Auto (Windows)~ todo: * There are two prototypes ~Hyrule Warriors~ todo: * "Dummy triangle model" ~Kirby's Return to Dream Land~ todo: * http://www51.atwiki.jp/kirby_return/ ~Little Big Planet 3~ todo: * Unreleased costume ~Bowser's Inside Story~ todo: * Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/ * More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/ * Unused enemies ~Mario Kart 8~ todo: * Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0 * Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard * Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm * More unused graphics, see spriters resource * Some Miiverse stamps were added in the 4.0 update ~Mario & Luigi: Partners in Time~ todo: * The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".??? * Unused enemies? ~Mario & Luigi: Dream Team~ todo: * Unused characters in BCFNTs? ~Mario Kart Wii~ todo: * Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8 * Maybe unused object parameters? ~NES Remix Pack~ todo: * cafe_haritage_pack is the project name ~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~ todo: * Is "init_srm.jpg" in "thumb" used? * Is all other text used --Unused Text-- In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:
~Nintendo 64DD IPL~ todo: * "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440 * There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225 ~Pikmin~ todo: * Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w ~Proto:Paper Mario: The Thousand-Year Door~ todo: * http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door ~Sonic the Hedgehog 2 (Genesis)~ todo: * ROM versions: ** Original ** "REV 01" ** "REVSC02" (Used in Sonic Classics) ** The one used in Sonic Classic Collection ~Super Mario 3D World~ todo: * There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor. * DebugWarpPoint objects in levels * http://pastebin.com/iJg5SP82 ~Super Mario Bros. 2 (NES)~ todo: * ~Super Mario Sunshine~ todo: * The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others) * Possibly more regional differences, see talk page * "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes) ~Super Metroid~ * Unused jingle? http://sndtst.com/Super_Metroid ~Super Smash Bros. for Nintendo 3DS~ * If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this. ~Tales of Eternia~ todo: * Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png ~The Legend of Zelda: Skyward Sword Update Data Channel~ todo: * http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel ~The Legend of Zelda: Ocarina of Time 3D~ todo: * More unused models? * Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o ~The Simpsons: Hit & Run~ * todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/ ~WarioWare, Inc.: Mega Microgame$!~ --Unused Graphics-- ---9-Volt's Games--- ![]() Super Mario Bros. has Warp Pipe graphics. ~Nintendo Channel~ todo: * Early version of "Movie List" music https://mariocube.com/wii/Extracted%20Data/Extracted%20Channel%20Data/Wii%20Channel%20Soundtracks/Nintendo%20Channel%20Soundtrack/ (source: Larsenv) ~Metroid Prime~~ todo: * "...so apparently Wave Beam doors can be opened with charged Phazon Beam." https://twitter.com/Paraxade0/status/616617488198070272 * "Apparently Elite Control's walkway has an invisible actor called "Actor - Stop Shortcut". There's still a shortcut there, so good job Retro." https://twitter.com/Paraxade0/status/615734246444003331 ~Metroid Prime 2: Echoes~ todo: * "Something weird: the ending version of Hall of Honored Dead has a bomb slot. Leftover from old version of the Seekers puzzle maybe?" https://twitter.com/Paraxade0/status/618150825731428352 * https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html ~Metroid Fusion~ todo: * Three functional unused enemies https://www.youtube.com/watch?v=gTO0V5b0Lq8 ---- ~Prerelease content to expand~ * Super Mario Sunshine ** Best Buy CD https://www.youtube.com/watch?v=oyk2eQEvUZY ~Kirby's Dream Land 3~ todo: Upload this guideline following title screen: http://i.imgur.com/VNzqGiJ.png ~Kirby no Omocha Hako Pinball~ todo: Upload this guideline following title screen: http://i.imgur.com/RTQs6cY.png (assuming BS-X screenshots are to be taken the same as SNES screenshots) ~Kirby's Return to Dream Land~ todo: * "Kirby's Return to Dream Land music files beginning with lower case "st_" are VERY likely to be music from cancelled Kirby's Adventure GC." https://twitter.com/LuigiBlood/status/619476929889087488 ~Wario Land 4~ todo: * Look for unused objects http://www.romhacking.net/forum/index.php?topic=12681.0 ~Super Mario 64 DS~ todo: * "blanked out in other releases of the game" is incorrect. Some or all releases have multiple languages. ---- ~Mario & Luigi: Partners in Time~ todo: * Try and find unused enemy behaviours by entering battles with characters they were not meant for. ** Mario & Luigi + Skellokey seem uninteresting ** Mario & Luigi + Gurantula seem uninteresting ** Mario & Luigi + Bob-omb seem uninteresting * Unused areas ** There are more unused rooms ** Create maps of the unused areas * Unused items * More unused graphics * Filenames * Early English names in Japanese version. (Find out specific version). (source: MarioWiki) * Unseen parts of battle backgrounds? --Unused Text--
The fight with the final boss is done in a way which renders its listed name unused. {{source|The Mushroom Kingdom}} --Unused Enemy-- * More unused enemies? * Scoot Bloop ** Its graphics are the first enemy graphics in the enemy graphic file ** Upload sprites **Has similar stats to enemies in Yoob's Belly. (Which enemies?) (source: todo) ** Is the enemy number 0x15. It is below Pidgit (with bag) and above Gnarantula.
{{source|The Mushroom Kingdom}}
~Mario & Luigi: Superstar Saga~ todo: * Unused stuff thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7386547/1/ (sort) * Wrecking Crew ASM study thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7545483/1/ * Add build date for USA kiosk demo version (Oct 27 2003 18:22:53) ---- ~Nano Assault Neo (Wii U)~ todo: * Unused weapon https://www.youtube.com/watch?v=22oYkhB3G1k (thanks Divingkataetheweirdo for adding it to content to expand and thanks CosmoCortney for making a page) ---- ~Notes:New Super Mario Bros. Wii~ ==Unused behaviours, per actor== Spike Top * Yoshi + Mario ** Can bounce off it like with Spinies ** Can eat it for 200 points (this behaviour is used in Super Mario Maker's NSMBU game style) Wobble Rock * Yoshi + Mario / Yoshi on his own - it doesn't react to Yoshi standing on it Trampoline * Yoshi + Mario - game freezes if you try to get off yoshi while bouncing Lava, Poison Water * Yoshi + Mario - Yoshi flees if touches Lava/Poison Boomerang Bro. * Yoshi + Mario ** Can lick up sledge, spitting produces a boomerang that has the same function as hammers when they are spat out Sledge Bro. * Yoshi + Mario ** Can lick up sledge, spitting produces a sledge that has the same function as hammers when they are spat out Fire Bro. * Yoshi + Mario ** Can lick up fireball, spitting produces Yoshi fireball Fire Snake * Yoshi + Mario ** Can lick up, spitting produces Yoshi fireball Chain Chomp * Yoshi + Mario ** Can bounce on Chomp like with Spinies (used in Super Mario Maker) ** Tongue doesn't pass through (used with Big Chomps in Super Mario Maker. Yoshi can eat small Chomps.) ~Captain Toad: Treasure Tracker~ todo: * Revisional differences between v0 eur digital and v16 eur digital ~Nintendo Land~ todo: * Prototype differences or revisional differences in 00050000-10185100 ~Pikmin 3~ todo: * Prototype differences or revisional differences in 00050000-10185300 ~The Legend of Zelda: The Wind Waker HD~ todo: * Prototype differences or revisional differences in 00050000-10185400 ~Game & Wario~ todo: * Prototype differences or revisional differences in 00050000-10185500 ~The Wonderful 101~ todo: * Prototype differences or revisional differences in 00050000-10185600 ~User:Null/Unreleased~ todo: * http://wiiubrew.org/wiki/Title_database According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary. ~Prerelease Pages:Content to expand~ ==Nintendo== ===Nintendo 3DS=== * [[Prerelease:The Legend of Zelda: Tri Force Heroes|The Legend of Zelda: Tri Force Heroes]] ** http://www.gamespot.com/articles/the-story-behind-triforce-heroes-an-interview-with/1100-6431697/ ** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg ** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg ** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjYr2JHw ** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQXRSFw ** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQFTXWA ** http://www.polygon.com/2015/10/23/9605276/the-legend-of-zelda-triforce-heroes-impressions-interview-aonuma-shikata ---- ~Proto:Super Mario 3D Land~ ==Unused Text== ===DebugMessage=== ====DebugStageName==== This text file has no messages or message names. ===LayoutMessage=== ====E3CourseSelect.msbt====
====GameOverMenu.msbt====
====PauseMenu.msbt====
====TitleStart.msbt====
====WindowConfirm.msbt====
====WindowError.msbt==== =====JpJapanese===== WindowError_UserInfo: [yes that empty line is there]===WindowInterval=== ====JpJapanese==== WindowInterval_Interval: ![]() ===SystemMessage.szs=== ====FileSave.msbt====
====GoBackCourseSelect.msbt====
====GoBackTitle.msbt====
==Unsorted== * http://www.smspower.org/Development/NintendoWiiVirtualConsoleTitles |





[yes that empty line is there]

