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04-24-22 05:59:45 AM
Jul - The Cutting Room Floor - Wii U VC patches and ROMs New poll - New thread - New reply
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Hiccup
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Posted on 07-11-15 12:19:23 PM (last edited by Hiccup at 12-12-15 11:33:31 AM) Link | Quote
[todo: http://gbatemp.net/threads/wiiu-vc-game-injection-working-on-5-3-2.395930/page-65#post-5859470]

Blue is used to denominate version info. I'm using No-intro/redump naming.

--Super Mario 3D World (USA), Super Mario 3D World (Europe)--
---NES---
* Mario Bros. {ROM is in executable (decompress executable with rpl2elf). When iNES header is removed, it is identical to the current No-Intro (World) ROM. iNES Header is 4E 45 53 00 01 01 00 00 00 00 00 00 00 00 00 00. VC emulator must do some trickery change graphics.}

Concept and "VC patches and ROMs" part of title "stolen" from einstein95.

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einstein95
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Posted on 07-11-15 04:53:36 PM Link | Quote
Take a 0x6060 portion from 0x20 in the decompressed code and then you have WUP-FAEJ.bin from the NES Remix Pack.

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Hiccup
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Posted on 07-11-15 05:14:09 PM (last edited by Hiccup at 07-12-15 10:57:53 AM) Link | Quote
Thanks.

EDIT:
I don't actually have access to NES Remix Pack. So someone could send me it/the ROM/a patch/tell me the differences (or lack of differences), that would be helpful.

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Celice
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Posted on 08-28-15 06:17:58 PM Link | Quote

http://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/page-3#post-5641289

Apparently the WiiU VC titles have config files for games that aren't released yet, including some Rareware games like Banjo. Dunno if this is within the scope of TCRF, or the exact nature of these config files.
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Posted on 08-28-15 06:32:10 PM Link | Quote
I am under the impression that it would be, though where you would put them is anyone's guess. Wii U system article? Special "Virtual Console" page?


(The latter might be good for games with VC changes. The changes in particular could be created as a subpage and added as a template to the game and VC pages...)

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einstein95
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Posted on 08-28-15 11:11:15 PM Link | Quote
Same page can also have the Earthbound/Mother 2 entries in the Wii VC's SNES emulator and other unused entries.

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Posted on 08-29-15 06:46:37 AM Link | Quote
A subpage of the WiiU page maybe, if the config files are more than a handful?
hking0036
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Posted on 10-05-16 12:34:34 AM (last edited by hking0036 at 10-12-16 03:19:29 PM) Link | Quote
Have some GBA rom changes to point out, patches available here: https://gbatemp.net/threads/how-to-dump-and-preserve-vc-gba-roms.443926/#post-6723061

Interested to find out what the story is. Presumably it's mostly fixes for rapidly flashing graphics but there's also more interesting stuff like SMA4 or Battle Network's changes.

Spreadsheet with info on roms available: here

If you have your own dump you can submit here.
Hiccup
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Posted on 10-05-16 07:43:46 AM Link | Quote
I have a feeling that I read somewhere that the battle network stuff is extra content (i.e. before-downloads-were-a-thing DLC) related. Might be e-reader stuff like SMA4?

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hking0036
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Posted on 10-05-16 04:06:07 PM (last edited by hking0036 at 10-05-16 06:32:34 PM) Link | Quote
Originally posted by Hiccup
I have a feeling that I read somewhere that the battle network stuff is extra content (i.e. before-downloads-were-a-thing DLC) related. Might be e-reader stuff like SMA4?

Battle Networks are a mixture: http://forums.therockmanexezone.com/topic/8947437/1/

Most of it is probably flashing fixes but I think that some stuff might be added which is why I'm so curious. Evidently the Wii U VC can do patching on-the-fly too so I've been going back over and dumping a bunch of RAM to try and compare.

Racked up a few more today. So far only Golden Sun, Minish Cap (Europe), and SMA2 match their originals.
ICEknight
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Posted on 10-08-16 08:34:33 PM (last edited by ICEknight at 10-08-16 08:53:35 PM) Link | Quote
Originally posted by hking0036
Spreadsheet with info on roms available: here

That's a really nice spreadsheet you have going on there!

But you forgot to identify the "base ROM" for each USA, JP, EU release, as they not only can use the original US version for the VC EU release (as I see is already being documented), but also a specific revision out of many or a completely new build. This information would be also really useful to have, for example, when looking for the ROMs to apply the patches.
hking0036
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Posted on 10-12-16 02:37:09 PM (last edited by hking0036 at 10-14-16 12:42:44 AM) Link | Quote
Originally posted by ICEknight
Originally posted by hking0036
Spreadsheet with info on roms available: here

That's a really nice spreadsheet you have going on there!

But you forgot to identify the "base ROM" for each USA, JP, EU release, as they not only can use the original US version for the VC EU release (as I see is already being documented), but also a specific revision out of many or a completely new build. This information would be also really useful to have, for example, when looking for the ROMs to apply the patches.

Thanks! I'll throw those on when I get the chance. The intent was to have users check the CRC32 of their rom to compare to the before patch because that's a surefire way but I can throw the rom base on before the extra section to avoid having to do that.

(sorry it took so long for me to get back to you)
(I'm still trying to figure out how to have spreadsheets autofill a cell based on the contents of another cell by default and not as a per-cell formula)

EDIT: I got the EU Version of Drill Dozer at last! All of our EUR friends seeking to play Drill Dozer can now do it in their native language. I added it to the spreadsheet, and I've moved all my patches to a folder linked in the spreadsheet now.
Hiccup
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Posted on 10-15-16 02:54:11 PM Link | Quote
NWPlayer123 managed to get the title key for the the Wii U virtual Wii title Kirby's Return to Dream Land, so you can now decrypt the title files you can download from Nintendo's servers. You can also find a copies of the decrypted files online. The "content" files include five "nfs" files that add up to 998 MB (1046478848 bytes), I assume these make up the actual game.

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hking0036
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Posted on 10-16-16 05:53:53 PM (last edited by hking0036 at 10-17-16 12:27:28 AM) Link | Quote
Originally posted by Hiccup
NWPlayer123 managed to get the title key for the the Wii U virtual Wii title Kirby's Return to Dream Land, so you can now decrypt the title files you can download from Nintendo's servers. You can also find a copies of the decrypted files online. The "content" files include five "nfs" files that add up to 998 MB (1046478848 bytes), I assume these make up the actual game.

Lots of cool stuff happening on the wii u front recently. The game shouldn't take up all of those files, unless they have it padded and compressed which seems redundant. a .wbfs image of Return to Dream Land is only something like ~300 MB if I recall.
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Posted on 10-16-16 07:24:28 PM (last edited by Hiccup at 10-17-16 04:39:01 PM) Link | Quote
Hmm. I wonder how big all the non-virtual game's files are in total. I'll hopefully get hold of a disc image to check

EDIT: all the files of the non-virtual USA version (excluding the system update files) adds up to 1.11 GBs (1202394563 bytes).

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Jul - The Cutting Room Floor - Wii U VC patches and ROMs New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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