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Foxhack
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Posted on 05-17-15 05:38:09 PM (last edited by Foxhack at 05-17-15 05:38:47 PM) Link | Quote
Are you sure they're not stored at a different sample rate? I usually get slowed down / sped up sounds while looking at PS1 games with PSound because I set the sample rate incorrectly. It's not uncommon for games to do that to save space at the cost of a slight quality loss.

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FMecha
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Posted on 05-21-15 03:45:49 PM Link | Quote
Originally posted by shagia
Currently venturing through Gran Turismo 3's audio files, aaaaaand there's a lot of slowed down / pitched down drum samples, guitar notes / slides, and plenty of other instruments that I'm preeeetty sure I've never heard while playing this game. A lot of the samples / loops actually fade out at the end like the Car RPM sounds.

I personally thought the game uses recorded music but it looks like the music is 'live' or this might have been just cut content, currently not sure....

anyway here's some sped up examples:

some sick ass (poorly looped) breaks

some loop that sounds like it came from rob base & dj ez rock's it takes two

another drum loop

a crash sample i swear i've heard before

a 'pad' sound, not sure if it's correctly cleaned since I've never heard it before

two of the menu sounds from the game which are not cut (not sure about the second one)

and some music that plays at the start of a race that was already properly pitched

There's also a piano piece that I'm also sure didn't make it in the game.


I asked Xenn over GTPlanet over this, and says that those are left overs from Gran Turismo 2000 demo (and many GT3 demos that used the GT2000 music).
shagia
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Posted on 05-21-15 06:10:54 PM (last edited by shagia at 05-21-15 06:12:42 PM) Link | Quote
_
Originally posted by Foxhack
Are you sure they're not stored at a different sample rate? I usually get slowed down / sped up sounds while looking at PS1 games with PSound because I set the sample rate incorrectly. It's not uncommon for games to do that to save space at the cost of a slight quality loss.


I'm very new to this, so you could be right. I haven't checked if forcing the sample rate something else would help but after looking through GT3, I've also noticed the same kind of thing with a few other games like Midnight Club: Street Racing.

Originally posted by FMecha
I asked Xenn over GTPlanet over this, and says that those are left overs from Gran Turismo 2000 demo (and many GT3 demos that used the GT2000 music).

Ahhh okay, I absolutely forgot about GT2000's state in the game. I might add this to the GT3 TCRF page then and re-extract (and compare with the GT2000 iso) all the leftover audio files with the right sample rate since no one has made any section about that. Thank you!

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Fuzn
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Posted on 05-22-15 01:22:29 AM Link | Quote
That reminds me that the original GT has a few unused sounds in it. Some extra engine sounds that don't sound like part of any of the usual sets, and a few more impact noises, along with I think are massively different menu sounds.
Zeek
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Posted on 05-24-15 10:25:05 PM Link | Quote
Life is Strange Episode 3 has three leftover videos. They're natively .bik format, but I've re-encoded them as AVI files so someone doesn't have to go and install RAD Video Tools. If you want to play LiS, or haven't finished Episode 3 yet, there's some [significant?] spoilers in these.


BIK_Intro_E3
-Video for the opening sequence. Max is outside the dorm, and then moves right next to the plaque that describes the dedication to the dorms. There's some firefly models being rendered as pink cubes later on.

BIK_E3_1A_Insertion3
-Same case as above. Probably rendered just for the above video, but split instead of joined to it (the other intro videos have this section joined to them).

BIK_E3_9A_DarkRoom
-An unused ending. It's a continuation of the bender ending cinematics. Models aren't shaded correctly, and there's a placeholder model in the person's hand.



I can upload the original BIK encoded files if wanted. Else, the files are located under:

...\Steam\steamapps\common\Life Is Strange\LifeIsStrangeGame\Build\PCConsole\DLC\Episode03\LifeIsStrangeGame\Content\Packages\DLC\Episode03\Movies
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Posted on 05-29-15 12:20:24 PM Link | Quote
Played the DKC Competition cart (well, a repro) at Fanime last week, and I goofed off a little after winning and discovered that the Rambi glitch that can be performed in the first level works very differently. For one, the glitch "activates", but doesn't become visible until the X button is pressed, and only then will Rambi turn into Donkey/Diddy. The barrel throwing animation plays at this point, then afterwards, if X is pressed again, the glitch apparently ends. Also of note is how Diddy doesn't freeze the game if the glitch is activated while playing him. I'm guessing that because this is a special build of the game (and probably one made before DKC was finalized, iirc), either the coding responsible for the more game-breaking facets of this glitch was either removed or yet to have been implemented.

Literal screenshot showing glitch!Diddy at the checkpoint

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Hiccup
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Posted on 05-29-15 01:55:06 PM Link | Quote
On the topic of the DKC Comp cart, BMF wrote on the lost levels forum, that DKC has unused Super Metroid graphics. And the DKC Comp cart has even more, despite seeming to be most similar to USA Rev 2 of the normal version. None of this is on DKC's page.

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AndyNPC
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Posted on 05-30-15 03:46:14 AM Link | Quote
I was messing around with Pac-Man 2: The New Adventures looking for a mood modifier code so I could experiment with interactions where certain moods aren't normally possible to have. The code I came up with is 7E02C0XX where XX is between 00 and 0F, higher values crash the game. Literally the first thing I tried was amazing:
https://www.youtube.com/watch?v=Yt18mx_Lwik

Shooting Lucy with slingshot while Pac-Man is crazy (mood 0F, normally not possible to have in Lucy's house since Pac-Man ignores the door) causes him to pick her up like she was a quest item. He'll keep doing this in an endless loop so long as his mood is still crazy. Also since crazy Pac-Man ignores all objects he'll just walk off the right side of the screen if you leave him alone and eventually fall off the level (which uses the hang glider death jingle for some reason).
MUGEN-tan
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Posted on 05-30-15 11:50:51 AM Link | Quote
Yes, you're right. That shit was amazing. Would love to see more.
AndyNPC
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Posted on 05-30-15 06:37:32 PM Link | Quote
I went through most of the other areas, and unfortunately it seems like Pac-Man just acts like if he had a neutral mood in all the other places where he can't be crazy. He'll ignore triggers that are done by looking at or shooting something, but all the normal walk-past triggers still happen when he's crazy. The action segments and final boss also don't have any differences no matter what mood Pac-Man is in.
So I'm guessing that means that interactions have a default they use unless Pac-Man is in certain applicable moods. That might mean that Pac-Man picking up Lucy isn't purely a glitch, since all other moods have Pac-Man getting angry at the player when she is shot.
ICEknight
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Posted on 05-30-15 10:51:09 PM Link | Quote
It would be [even more] hilarious if they specifically programmed that in as a joke.
chibiace
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Posted on 05-31-15 12:18:51 AM Link | Quote
That was rather amazing.
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Posted on 05-31-15 03:34:30 PM Link | Quote
Post #5213 · Sun, 2015 May 31, 12:34:30
Originally posted by Foxhack
Are you sure they're not stored at a different sample rate? I usually get slowed down / sped up sounds while looking at PS1 games with PSound because I set the sample rate incorrectly. It's not uncommon for games to do that to save space at the cost of a slight quality loss.

Mario 64 even re-uses the same sound file played at different sample rates for different effects. For example, Boo's laugh and Bowser's laugh are the same. Probably Banjo-Kazooie does this a lot too. Any time you find sound samples at an unusual pitch, it's probably just played at a different sample rate in-game.

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Ehm
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Posted on 05-31-15 03:47:25 PM Link | Quote
Originally posted by Rena
Probably Banjo-Kazooie does this a lot too.
Grant Kirkhope's gone on record saying that certain samples used for Banjo's voice were slowed down and reused for some enemies.
AndyNPC
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Posted on 06-01-15 01:51:45 AM Link | Quote
I played around with the mood code some more and found that it doesn't always crash after 0F. Around 14 the behaviors for the tutorial start. There's different mood variations for all of Pac-Man's tutorial behaviors, thought this rarely has any effect other than changing his walk animation. X0 - X3 usually always cause a crash. X4 - XF will usually give a mood flavor, matching the same mood order in 0X.

7E02C0XX is always either 00 or 02 during the tutorial, so I'm pretty sure these higher moods are just the game pulling arbitrary code. These don't really count as anything unused, but they can still cause some pretty zany things to happen when Pac-Man tries to interact with something. D8 in particular has been pretty fun:
https://www.youtube.com/watch?v=866SLfW2MXQ
einstein95
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Posted on 06-01-15 06:51:37 AM (last edited by einstein95 at 06-01-15 07:04:52 AM) Link | Quote
The Last Airbender for DS contains a logo for a Wii game that was binned by THQ 2 years prior
https://twitter.com/huskypants/status/604678703868542976
https://tcrf.net/The_Last_Airbender_(Nintendo_DS)

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KingMike
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Posted on 06-04-15 02:20:33 PM Link | Quote
Is it just me or does Image Fight for the Famicom have a different palette than the NES version?
The version of FCEUX I have doesn't seem to want to run the Japanese version, so I took the screens with Nestopia, though Japanese and US games SHOULD be using the same palette.

Japanese version has reds that were seemed to be changed to orange on the NES. (sprites such as the player ship, bullets and the speed icon)
Also, the fight seems to have moved from space to the ocean.




Also, when beginning a stage the Japanese version has an additional image.


Also, only the NES version also allows you to hold the shoot button for auto-fire.
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Posted on 06-06-15 10:12:13 PM Link | Quote
KLayout v3.1
After messing with the pointers in Dr. Robotnik's Mean Bean Machine, this sorta happened.

Note that I couldn't find the Scroll A High mapdata in the pointers (yet), but it gives a good idea of what it should look like.
Not shown, but the mapdata for the 1P VS 2P mode from Puyo Puyo is still in the ROM.

The palette data is probably there as well, but I haven't checked yet.
---
As a bonus, the Lesson Mode text is now displayed properly.




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Pokemonprime
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Posted on 06-07-15 05:53:14 AM Link | Quote
I've found 2 files, called "RenegadeDebugInstaller.zip" and "RenegadeDebugInstaller2.zip" respectively here. http://ftp.games.skynet.be/pub/ftp.ea.com/westwood/ I can only assume they're debugging tools for C&C Renegade. And poking around a bit I've found 2 more files that might be of interest. "GeneralsMPTest-101.exe" and "GeneralsMPTest-102.exe" I'll dry and poke around these files and report back if I find anything of interest.
Foxhack
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Posted on 06-07-15 02:48:43 PM Link | Quote
Originally posted by Pokemonprime
I've found 2 files, called "RenegadeDebugInstaller.zip" and "RenegadeDebugInstaller2.zip" respectively here. http://ftp.games.skynet.be/pub/ftp.ea.com/westwood/ I can only assume they're debugging tools for C&C Renegade. And poking around a bit I've found 2 more files that might be of interest. "GeneralsMPTest-101.exe" and "GeneralsMPTest-102.exe" I'll dry and poke around these files and report back if I find anything of interest.


http://www.renegadeforums.com/pdf.php?th=7096&

Looks like those Renegade files are alternate installers for people who couldn't get the proper setup to run.

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

42 database queries, 4 query cache hits.
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Script execution time:  0.036690 seconds
Total render time:  0.170362 seconds


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line 762 column 857 - Warning: unescaped & or unknown entity "&page"
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line 762 column 927 - Warning: unescaped & or unknown entity "&page"
line 762 column 962 - Warning: unescaped & or unknown entity "&page"
line 762 column 997 - Warning: unescaped & or unknown entity "&page"
line 762 column 1033 - Warning: unescaped & or unknown entity "&page"
line 762 column 50 - Warning: missing </font> before </td>
line 762 column 1072 - Warning: missing </font> before </table>
line 764 column 35 - Warning: missing <tr>
line 764 column 50 - Warning: missing </font> before </td>
line 765 column 37 - Warning: unescaped & or unknown entity "&id"
line 764 column 188 - Warning: missing </font> before </table>
line 766 column 17 - Warning: discarding unexpected </textarea>
line 766 column 28 - Warning: discarding unexpected </form>
line 766 column 35 - Warning: discarding unexpected </embed>
line 766 column 43 - Warning: discarding unexpected </noembed>
line 766 column 53 - Warning: discarding unexpected </noscript>
line 766 column 64 - Warning: discarding unexpected </noembed>
line 766 column 74 - Warning: discarding unexpected </embed>
line 766 column 82 - Warning: discarding unexpected </table>
line 766 column 90 - Warning: discarding unexpected </table>
line 768 column 9 - Warning: missing </font> before <table>
line 780 column 25 - Warning: discarding unexpected </font>
line 789 column 57 - Warning: discarding unexpected </font>
line 767 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 111 - Warning: <img> lacks "alt" attribute
line 187 column 161 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 234 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 234 column 15 - Warning: <img> lacks "alt" attribute
line 234 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 234 column 58 - Warning: <img> lacks "alt" attribute
line 234 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 234 column 101 - Warning: <img> lacks "alt" attribute
line 235 column 22 - Warning: <img> lacks "alt" attribute
line 235 column 63 - Warning: <img> lacks "alt" attribute
line 235 column 112 - Warning: <img> lacks "alt" attribute
line 235 column 162 - Warning: <img> lacks "alt" attribute
line 236 column 11 - Warning: <img> lacks "alt" attribute
line 246 column 15 - Warning: <img> lacks "alt" attribute
line 259 column 2107 - Warning: <img> lacks "alt" attribute
line 267 column 22 - Warning: <img> lacks "alt" attribute
line 267 column 63 - Warning: <img> lacks "alt" attribute
line 267 column 112 - Warning: <img> lacks "alt" attribute
line 267 column 162 - Warning: <img> lacks "alt" attribute
line 268 column 11 - Warning: <img> lacks "alt" attribute
line 278 column 15 - Warning: <img> lacks "alt" attribute
line 293 column 22 - Warning: <img> lacks "alt" attribute
line 293 column 63 - Warning: <img> lacks "alt" attribute
line 293 column 112 - Warning: <img> lacks "alt" attribute
line 293 column 162 - Warning: <img> lacks "alt" attribute
line 294 column 11 - Warning: <img> lacks "alt" attribute
line 304 column 15 - Warning: <img> lacks "alt" attribute
line 334 column 11 - Warning: <img> lacks "alt" attribute
line 335 column 23 - Warning: <img> lacks "alt" attribute
line 335 column 64 - Warning: <img> lacks "alt" attribute
line 335 column 113 - Warning: <img> lacks "alt" attribute
line 335 column 163 - Warning: <img> lacks "alt" attribute
line 336 column 11 - Warning: <img> lacks "alt" attribute
line 346 column 15 - Warning: <img> lacks "alt" attribute
line 355 column 1430 - Warning: <img> lacks "alt" attribute
line 363 column 22 - Warning: <img> lacks "alt" attribute
line 363 column 63 - Warning: <img> lacks "alt" attribute
line 363 column 112 - Warning: <img> lacks "alt" attribute
line 363 column 162 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 390 column 21 - Warning: <img> lacks "alt" attribute
line 390 column 62 - Warning: <img> lacks "alt" attribute
line 390 column 111 - Warning: <img> lacks "alt" attribute
line 390 column 161 - Warning: <img> lacks "alt" attribute
line 401 column 15 - Warning: <img> lacks "alt" attribute
line 419 column 22 - Warning: <img> lacks "alt" attribute
line 419 column 63 - Warning: <img> lacks "alt" attribute
line 419 column 112 - Warning: <img> lacks "alt" attribute
line 419 column 162 - Warning: <img> lacks "alt" attribute
line 430 column 15 - Warning: <img> lacks "alt" attribute
line 445 column 21 - Warning: <img> lacks "alt" attribute
line 445 column 62 - Warning: <img> lacks "alt" attribute
line 445 column 111 - Warning: <img> lacks "alt" attribute
line 445 column 161 - Warning: <img> lacks "alt" attribute
line 456 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 22 - Warning: <img> lacks "alt" attribute
line 472 column 63 - Warning: <img> lacks "alt" attribute
line 472 column 112 - Warning: <img> lacks "alt" attribute
line 472 column 162 - Warning: <img> lacks "alt" attribute
line 483 column 15 - Warning: <img> lacks "alt" attribute
line 498 column 21 - Warning: <img> lacks "alt" attribute
line 498 column 62 - Warning: <img> lacks "alt" attribute
line 498 column 111 - Warning: <img> lacks "alt" attribute
line 498 column 161 - Warning: <img> lacks "alt" attribute
line 509 column 15 - Warning: <img> lacks "alt" attribute
line 524 column 23 - Warning: <img> lacks "alt" attribute
line 524 column 64 - Warning: <img> lacks "alt" attribute
line 524 column 113 - Warning: <img> lacks "alt" attribute
line 524 column 163 - Warning: <img> lacks "alt" attribute
line 535 column 15 - Warning: <img> lacks "alt" attribute
line 551 column 22 - Warning: <img> lacks "alt" attribute
line 551 column 63 - Warning: <img> lacks "alt" attribute
line 551 column 112 - Warning: <img> lacks "alt" attribute
line 551 column 162 - Warning: <img> lacks "alt" attribute
line 552 column 11 - Warning: <img> lacks "alt" attribute
line 562 column 15 - Warning: <img> lacks "alt" attribute
line 577 column 21 - Warning: <img> lacks "alt" attribute
line 577 column 62 - Warning: <img> lacks "alt" attribute
line 577 column 111 - Warning: <img> lacks "alt" attribute
line 577 column 161 - Warning: <img> lacks "alt" attribute
line 588 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 22 - Warning: <img> lacks "alt" attribute
line 606 column 63 - Warning: <img> lacks "alt" attribute
line 606 column 112 - Warning: <img> lacks "alt" attribute
line 606 column 162 - Warning: <img> lacks "alt" attribute
line 617 column 15 - Warning: <img> lacks "alt" attribute
line 634 column 22 - Warning: <img> lacks "alt" attribute
line 634 column 63 - Warning: <img> lacks "alt" attribute
line 634 column 112 - Warning: <img> lacks "alt" attribute
line 634 column 161 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 657 column 567 - Warning: <img> lacks "alt" attribute
line 657 column 680 - Warning: <img> lacks "alt" attribute
line 659 column 799 - Warning: <img> lacks "alt" attribute
line 659 column 912 - Warning: <img> lacks "alt" attribute
line 662 column 1109 - Warning: <img> lacks "alt" attribute
line 671 column 11 - Warning: <img> lacks "alt" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 112 - Warning: <img> lacks "alt" attribute
line 672 column 162 - Warning: <img> lacks "alt" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 683 column 15 - Warning: <img> lacks "alt" attribute
line 691 column 2703 - Warning: <img> lacks "alt" attribute
line 698 column 3220 - Warning: <img> lacks "alt" attribute
line 700 column 3484 - Warning: <img> lacks "alt" attribute
line 700 column 3920 - Warning: <img> lacks "alt" attribute
line 700 column 4329 - Warning: <img> lacks "alt" attribute
line 700 column 4643 - Warning: <img> lacks "alt" attribute
line 700 column 4922 - Warning: <img> lacks "alt" attribute
line 708 column 21 - Warning: <img> lacks "alt" attribute
line 708 column 62 - Warning: <img> lacks "alt" attribute
line 708 column 110 - Warning: <img> lacks "alt" attribute
line 708 column 160 - Warning: <img> lacks "alt" attribute
line 719 column 15 - Warning: <img> lacks "alt" attribute
line 734 column 22 - Warning: <img> lacks "alt" attribute
line 734 column 63 - Warning: <img> lacks "alt" attribute
line 734 column 112 - Warning: <img> lacks "alt" attribute
line 734 column 162 - Warning: <img> lacks "alt" attribute
line 735 column 11 - Warning: <img> lacks "alt" attribute
line 745 column 15 - Warning: <img> lacks "alt" attribute
line 765 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 765 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 765 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 774 column 25 - Warning: <img> lacks "alt" attribute
line 779 column 267 - Warning: <img> lacks "alt" attribute
line 543 column 5189 - Warning: trimming empty <label>
line 759 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 251 column 27 - Warning: <nobr> is not approved by W3C
line 253 column 376 - Warning: <table> proprietary attribute "height"
line 283 column 27 - Warning: <nobr> is not approved by W3C
line 309 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 27 - Warning: <nobr> is not approved by W3C
line 353 column 74 - Warning: <table> proprietary attribute "height"
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 406 column 27 - Warning: <nobr> is not approved by W3C
line 435 column 27 - Warning: <nobr> is not approved by W3C
line 461 column 27 - Warning: <nobr> is not approved by W3C
line 488 column 27 - Warning: <nobr> is not approved by W3C
line 514 column 27 - Warning: <nobr> is not approved by W3C
line 540 column 27 - Warning: <nobr> is not approved by W3C
line 567 column 27 - Warning: <nobr> is not approved by W3C
line 593 column 27 - Warning: <nobr> is not approved by W3C
line 622 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 27 - Warning: <nobr> is not approved by W3C
line 688 column 27 - Warning: <nobr> is not approved by W3C
line 724 column 27 - Warning: <nobr> is not approved by W3C
line 750 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 352 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md