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04-24-22 01:02:13 AM
Jul - The Cutting Room Floor - You can now dump N64 graphic files. New poll - New thread - New reply
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ReyVGM
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Posted on 04-30-15 03:25:37 AM Link | Quote
I don't know if there's another emulator or plugin that let's you do this, but the new angrylion's Per-Pixel RDP plugin now let's you dump DRAM on the fly. You can find the plugin here:
http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL

The 3rd posts explains how to dump the graphics, and you need to download the tool attached to be able to view the dumps. Should be great for finding unused graphics.

It is highly recommended that if you are going to use this pixel-accurate plugin, to also use his accurate RSP plugin to avoid any bugs or crashes. You can find it here:
http://forum.pj64-emu.com/showthread.php?t=3618
*67
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Posted on 04-30-15 03:31:25 AM (last edited by *67 at 04-30-15 03:32:02 AM) Link | Quote

I thiiink there's something that already does this, because I've seen extracted N64 textures and models in the past. I could just be plain wrong though.

Also, I seem to remember a plug-in that had an intensely interesting (in my opinion, anyways) "free camera movement" control or something like that, where you could move the camera no matter what game. What emulator had that? I remember the rest of the emulator was total crap except for that one nifty camera plug-in. Which, as far as I know of, no other emulator or plug-in provides.

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einstein95
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Posted on 04-30-15 07:05:08 AM Link | Quote
Yes, this was already possible using plugins like Rice's or Jabo's Direct3D8. What this does is dump the emulated RAM, enabling you to browse for strings or whatever that would be compressed in the ROM.

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Rena
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Posted on 05-02-15 09:01:58 PM Link | Quote
Post #5198 · Sat 150502 170158
People have been dumping textures from save states/ROM/VRAM the hard way for ages. This just makes it easier. Very nice!

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Vinnyboiler
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Posted on 05-09-15 07:08:30 PM Link | Quote
Originally posted by *67
Also, I seem to remember a plug-in that had an intensely interesting (in my opinion, anyways) "free camera movement" control or something like that, where you could move the camera no matter what game. What emulator had that? I remember the rest of the emulator was total crap except for that one nifty camera plug-in. Which, as far as I know of, no other emulator or plug-in provides.


I'm pretty sure it was Nemu64, but it had certain side effects (if I recall correctly, the skybox in games such SM64 gets a hall of mirrors effect when using it).
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 05-09-15 10:40:23 PM Link | Quote
Post #5210 · Sat 150509 184023
Dolphin has that, but that's a Gamecube/Wii emulator, not N64.

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einstein95
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Posted on 05-10-15 06:55:26 AM Link | Quote
Originally posted by Vinnyboiler
Originally posted by *67
Also, I seem to remember a plug-in that had an intensely interesting (in my opinion, anyways) "free camera movement" control or something like that, where you could move the camera no matter what game. What emulator had that? I remember the rest of the emulator was total crap except for that one nifty camera plug-in. Which, as far as I know of, no other emulator or plug-in provides.


I'm pretty sure it was Nemu64, but it had certain side effects (if I recall correctly, the skybox in games such SM64 gets a hall of mirrors effect when using it).

It'd be Rice's video plugin, where it has... interesting effects.

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Jul - The Cutting Room Floor - You can now dump N64 graphic files. New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 1 query cache hits.
Query execution time:  0.101034 seconds
Script execution time:  0.017411 seconds
Total render time:  0.118446 seconds


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Tidy found 140 warnings and 0 errors!


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You are recommended to use CSS to specify the font and
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Use "white-space: nowrap" to inhibit wrapping in place
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