| dbg_01 Shyguy Level: 21 ![]() Posts: 29/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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Sims 3 (3DS) loger.ini
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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| dbg_01 Shyguy Level: 21 ![]() Posts: 29/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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Sims 3 (3DS) loger.ini
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| dbg_01 Shyguy Level: 21 ![]() Posts: 30/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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Soul Hackers (3DS) unused portraits ![]() ![]() unused enemies ![]() unused bg ![]() battle debug
wtf!
unused battle bg
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| Foxhack Member Annoying fuzzball Level: 54 Posts: 586/722 EXP: 1173489 For next: 60381 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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| Thar be dicks in State of Decay. While working on State of Decay, Undead Labs hired contractors to help build some of the backgrounds. For reasons unknown, those contractors scattered a collage of genitalia across the backgrounds. However, the original version of the game was a low enough resolution that the naughty bits flew under the testing radar. http://www.gameinformer.com/b/news/archive/2015/03/10/undead-labs-finds-tons-of-hidden-penises-in-state-of-decay.aspx In case someone here owns this and wants to add this stuff to the site. Y'know. For reasons. ____________________ ![]() |
| Celice Member Level: 31 Posts: 177/196 EXP: 177841 For next: 7522 Since: 10-24-10 Since last post: 5.7 years Last activity: 3.9 years |
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| That's be really cool to see added to the wiki. Hotline Miami 2 has a developer menu or some such in the final game, http://www.reddit.com/r/Games/comments/2ypf1w/hotline_miami_2_secret_developer_menu/ |
| dbg_01 Shyguy Level: 21 ![]() Posts: 32/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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doa:d (3ds) unused stages![]() ![]() ![]() ![]() |
| iniche User Level: 9 Posts: 5/13 EXP: 2718 For next: 444 Since: 02-07-13 Since last post: 2.5 years Last activity: 1.8 years |
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| I don't know if this was discovered before, but... Contra Rebirth on the Wii has sprites for unused weapons: C and F. This was brought to my attention by my friend cx4 (http://gamescontra.ucoz.net, but please be careful as the ucoz host itself is often troublesome with malware risks), who ripped some sprites from the game. https://contrapedia.wordpress.com/contra-rebirth-technical-information/ (near the bottom) I've no knowledge/experience in looking through the data. But I wouldn't be surprised if there is more that is hidden. Perhaps even code for the functionality of the unused weapons? |
| Foxhack Member Annoying fuzzball Level: 54 Posts: 590/722 EXP: 1173489 For next: 60381 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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| So Gurumin was just released on Steam and there's a file called test.dat in one of the folders. I opened it and it's a text file, so I uploaded it to a pastebin. http://pastebin.com/DD9jaE35 It looks like a bunch of names for people, items, and some greetings? These are definitely not used anymore, but I'm wondering what it was used for. ____________________ ![]() |
| Shilz Member Level: 12 ![]() Posts: 1/27 EXP: 7121 For next: 800 Since: 04-04-15 Since last post: 4.9 years Last activity: 4.7 years |
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| I'm not experienced with most of this stuff, but I decided to poke around in The Sims 2 DS. Did I have to edit anything? no. Did I have to look for long? no. in Desmume, I clicked 'view memory', under 'region' I clicked 'firmware', and scrolled down completely. and, well- http://puu.sh/h1E7B/201a59f10f.png what? really? wow. I never expected that. so, that's really all I found for now. expect to see other stuff later. memory dump: http://puu.sh/h1FkH/6adcc820fe.txt |
| einstein95 Member Level: 37 Posts: 191/318 EXP: 325783 For next: 12470 Since: 04-11-13 Since last post: 3.3 years Last activity: 3.3 years |
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Originally posted by Shilz Yes, that's the firmware settings that you set in desmume. ____________________ Sometimes I English very well but sometimes no. |
| Shilz Member Level: 12 ![]() Posts: 2/27 EXP: 7121 For next: 800 Since: 04-04-15 Since last post: 4.9 years Last activity: 4.7 years |
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Originally posted by einstein95 lol just shows how stupid I am. I really thought I found something too. guess the undocumented formats and overall unexplored-ness of the game (plus me installing the emulator years ago) ended up getting the better-minded half of me. sorry for wasting everyone's time. |
| MathUser Member Level: 17 Posts: 39/48 EXP: 20858 For next: 3885 Since: 07-17-11 Since last post: 231 days Last activity: 230 days |
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| I noticed someone updated the Castlevania ROB page but didnt add this stuff: http://castlevaniadungeon.net/forums/index.php/topic,7864.15.html ![]() ____________________ ------------------------------- #1 in ROM and RAM altering Game Enhancement codes http://gamehacking.org/ |
| Fuzn Member Level: 23 ![]() Posts: 80/97 EXP: 61010 For next: 6713 Since: 02-23-11 Since last post: 317 days Last activity: 317 days |
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| I need someone to fire up their PAL versions of Gran Turismo for PS1 to check a thing for me. Possible regional difference or bug introduced during localization, maybe a leftover testing element? First, in Gran Turismo mode (or Simulation Mode), attempt to perform a Racing Modification without buying any Weight Reductions. While playing the JP version out of boredom, I found that it would not let me perform said Racing Modification without having bought all 3 stages of Weight Reduction first. This is how it works universally in Gran Turismo 2, but my US copy of Gran Turismo, it's possible to buy the Racing Modification first, and there are exclusive screens for attempting to buy a weight reduction afterwards. |
| Foxhack Member Annoying fuzzball Level: 54 Posts: 592/722 EXP: 1173489 For next: 60381 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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| There's several early and test BNK files in Sleeping Dogs (PC). Some of them are rendered in the final version in real time. There's also videos of some scenes where you have to take pictures with your phone camera which are unused (and have controller button labels for some reason.) Anyone want to help me host these? They're simple BNK files so converting them should be easy. ____________________ ![]() |
| thefanman User Level: 10 Posts: 12/17 EXP: 4193 For next: 221 Since: 07-06-12 Since last post: 6.1 years Last activity: 1.9 years |
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Kurushi / Intelligent Qube has an earlier title screen at \IQ\CG\ETC\TitleIQ.15b calling the game 'intelligence quotient' instead.![]() Not that I've done any checking but I've not heard of the JP version having more stages / puzzles, nevertheless it has three data files in the enemy folder compared to one for the other versions. There's the identical file of block patterns that's used in all versions (Group.new), a backup of it (Group.sav), and then another file dated about a month earlier (Group.dat). The start and end of it are 99% the same as group.new, but there's over 245K of extra, valid data in the middle. As 1 byte = 1 block, that's quite a few stages worth that went down the swanny. There's also strings for a sound effect test and a debug mode but they're not referenced, so have probaby been removed. The JP version also has a sixth, unused attract sequence. |
| divingkataetheweirdo Bandit TCRF Super Editor Level: 57 Posts: 514/822 EXP: 1479762 For next: 6166 Since: 07-09-11 Since last post: 1.6 years Last activity: 253 days |
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Originally posted by thefanman To activate the debug menu, use the GameShark codes D006C42E FDFF 8006C7F8 0105 for the JP version (specifically, the "PlayStation the Best" version) or D006C42E FDFF 8006C7F8 0105 for the US version (both codes are courtesy of NBCraftsman of GameHacking) ____________________ |
| dbg_01 Shyguy Level: 21 ![]() Posts: 33/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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| resident evil revelations e3 2011 demo decrypted romfs https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc I hope you will help to find interesting things inside script seems very similar to the final https://mega.co.nz/#!XQ9BjAjB!AXHHSMGd3Ob7QspUbWopxxqXjjyRdccKQU8xkmaP6Ow |
| Shilz Member Level: 12 ![]() Posts: 7/27 EXP: 7121 For next: 800 Since: 04-04-15 Since last post: 4.9 years Last activity: 4.7 years |
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| Sonic Chronicles: The Dark Brotherhood Script (well, out of order, anyway) http://puu.sh/hl6zp/d3791eb6bf.txt actual script was over 600 word pages long! anyways, this should be useful to search for some unused bits besides the ones already listed. |
2Tie![]() Rumours of my death have been greatly exaggerated. Level: 70 ![]() Posts: 667/1229 EXP: 2872085 For next: 143726 Since: 02-22-10 Pronouns: anything works From: here Since last post: 49 days Last activity: 1 day |
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UESCTerm 802.11 (remote override)
044 05.10.2337
The revelations E3/ Mercenaries 3D Preview demo version has a character named Richard, who was later replaced with Rachel in the final and HD versions (This is mentioned in the ResidentEvil.net enemy files, for Rachel Ooze, i believe)
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| Hiccup Member Level: 57 Posts: 465/772 EXP: 1474128 For next: 11800 Since: 05-19-09 Since last post: 102 days Last activity: 3 days |
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Originally posted by dbg_01 Is this from mercenaries, or is this from an E3 cartridge? ____________________ New Super Mario Bros Beta Replica |
| dbg_01 Shyguy Level: 21 ![]() Posts: 34/94 EXP: 47785 For next: 2158 Since: 10-14-14 Since last post: 3.8 years Last activity: 2.4 years |
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Originally posted by Hiccup i think this version on this video http://www.youtube.com/watch?v=mZOt6RMeZPs demo from mercenaries can be founded here http://jul.rustedlogic.net/thread.php?pid=438579#438579 |
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