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dbg_01

Shyguy
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Posted on 02-28-15 07:14:35 PM Link | Quote
Sims 3 (3DS)

loger.ini

; This allows you to specify what messages get logged to the debugger, cui, log, html, or your own files

; Sections
; [logger]
; Specifies global settings.
; The filter is applied here to all messages before applying the channel and reporter filters
; So if you specify global_log_level = error only error messages and above will be specified in any channel
;
; [channels]
; Specifies the channel filtering level.
; By default, a channel is off, so if it isn't in this section, you will get no output from that channel
; The exception is the GENERAL channel, which by default is on
; The channel filter is applied after the global filter. So if the global_filter is all, but the
; The channel filter is error, that channel will only error messages and above in the reporters
;
; [reporters]
; Lists the reporters and the output type of that reporter
; If a reporter is not listed in this section, it will be off
; So if you want to see output in the cui, you need to turn on that reporter
;
; [<reporter name>]
; Configures the reporter.
; This allows you to specify the format and what messages you don't want to see in that reporter
; Each reporter has a global filtering level
; Each reporter also has a filter per channel
; This filter is applied after the global and channel filters above
; You can't turn on messages here, only turn them off

; logger.ini initialization file
; Levels can be either their name or their value, or "global"
; 0 == "none" // Filter out ALL messages to that channel or reporter
; 1 == "fatal" // Filter out all but fatal messages
; 2 == "error" // Filter out all but error and fatal messages
; 3 == "warn" // only print warn, error, or fatal messages
; 4 == "info" // High-level status message (what a major system is doing at a high-level). These messages that should always be seen in the debugger. Will filter out debug and above.
; 5 == "debug" // base level for most debugging spew. Will only filter out messages at the "all" level
; 6 == "all" // default level for basic TRACE() messages - no filtering - the whole spew.
;
; see http://maxisweb/S2CPets/ow.asp?EngineeringDocs%2FDebugging%2FLogging for instructions on configuration

; logger name
[logger]
name="system"

; Set the global log level:
; = all means all messages will be sent
; = error means no channels will see anything but error messages
global_log_level = all
;global_log_level = error



[channels]
; This section enables channels and gives the minimum level of a message that will be output on that channel
; If a channel is not listed here, it will have default settings of global_log_level.
; To disable a channel, use level 0 or "none"
;
; Note that the global log level will trump a channel's log level and the the lowest value of the two
; will be the filter used.
;
; Channel filters can be overridden for individual reporters as well. To do so, simply list the channel
; name and level, just like the [channels] section. Note that these levels can only narrow a filter - the
; global channel log level will still stop output if it's lower. For example, if the global level for a
; channel is "warn", you could set a reporter's channel setting to "warn", "error", "fatal", or "none",
; but settings of "info", "debug", or "all" would be ignored.
;
; Use logLevel = 0 (or "none") to disable a channel/reporter
MEMORY=none
RESOURCE=none
THREADS=none
GRAPHICS=none
SOUND=none
STATE_MACHINE=none
SIMULATOR=none
EDITH=none
CAS=none
AUTOTEST=none
UI=none
UI_CORE=none
APT=none
PLATFORM=info
MEMORY_CHECKPOINT=none
SAVEGAME=none
TIMING=info
MISSING_ASSET=none
ANIMATION=none
WANTS_AND_PROMISES=none
WEATHER=none
DEBUG_IN_PROGRESS=none
FIRE_CODE=none
SIMSX=none

[user_channels]
; add any user-defined channels desired here.


[reporters]
; list of reporters to add/edit
; format is reporter-type = name
; reporter-type is one of:
; -debugger
; -file
; -html
; -cui
; -juice
; -script
; and name is the unique name of the reporter (expected as a section name in this file as well)
; the reporters describe where the output will go and how it will look

debugger="debugger"
; Uncomment this to log to log.html in the output\disks directory
;html="log"
; Uncomment this to log to the cui menu
;cui="cui"
;script="script"
;juice="juice"


; the next section configures each reporter (although the output is configured above)...
; For each channel, you can filter messages again.
; You can specify a default level, so no messages below that level will be output
; You can also specify per channel the level of messages you want.
; The global level, and the channel levels are already applied, so you can't
; turn on any messages, just turn them off.
; formatter_settings is a | separated list of the following possible values. Note that the simple
; formatter will pretty much ignore most (or all) of these.
;
; -NONE no formatting (mutually exclusive with other formatting flags)
; -FILE add file info to the beginning of the line
; -LINE add line info to the beginning of the file (after file)
; -FUNCTION add function info to the beginning of the file (after line)
; -CHANNEL add channel name(s) to beginning of line
; -LEVEL add level to the beginning of line (after channel)
; -TIMESTAMP add timestamp info to the beginning of the each line
; -STRIP_HTML strip HTML tags (i.e. anything between < and >) from the text
; -HTML_SAFE replace unmatched < and > tags with < and >
; -OUTPUT_LINENUM prepend the line with the output line number
; -HTML_REPLACE_LINEFEEDS delete last \n on the line and replace \n and \r\n with <BR>
; -FRAME_NUMBER add frame number to the beginning of each line

[debugger]
log_level = info
formatter=simple
formatter_settings=
; filter this channel from the debugger
MEMORY_CHECKPOINT = none

[log]
; the log by default will have ALL messages - this can be a performance hit, but it's also the purpose of the
; logger. Change as desired.
log_level = all
formatter = fancy
formatter_settings = TIMESTAMP
lines_per_file = 5000

[cui]
log_level = debug
formatter = fancy
formatter_settings = TIMESTAMP|STRIP_HTML

[script]
; Only logs info sent to the AUTOTEST channel
log_level = all
formatter = simple
formatter_settings = none
GENERAL = none
MEMORY = none
RESOURCE = none
MULTISTREAM = none
GRAPHICS = none
SOUND = none
STATE_MACHINE = none
SIMULATOR = none
EDITH = none
CAS = none
UI = none
UI_CORE = none
APT = none
PLATFORM = none
MEMORY_CHECKPOINT = none
SAVEGAME = none
TIMING = none
ASSET = none
ANIMATION = none
WANTS_AND_PROMISES = none
WEATHER = none

[juice]
; Initially logs all channels, can be modified as
; necessary for performance reasons
log_level = all
formatter = fancy
formatter_settings = CHANNEL|LEVEL|TIMESTAMP

dbg_01

Shyguy
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Posted on 03-02-15 02:45:23 PM (last edited by dbg_01 at 03-02-15 06:08:38 PM) Link | Quote
Soul Hackers (3DS)

unused portraits




unused enemies


unused bg


battle debug

<Debug Mode>

Change some settings for debug mode.
{player_name} What would you like to max out?

Friendship

Loyalty

Stance

Finish

Friendship has been maxed.

Loyalty has been maxed.

Stance has been maxed.

Returning to battle.

<Debug Mode 2>
Activate a code to end conversation.
{player_name} Which code would you like to use?

Code NAKAMA

Code BTLEND

Code ALLOUT

Code EVEMEM

Become your demon and end the battle.

Activate the player's "escape" command
and end the battle.

Have the demon "escape" and end the
battle.

Have a dummy conversation stored and end
the battle.

<Debug Mode3>
Activate a code to end conversation.
{player_name} What code will you activate?

Code PLRTURN

Code EMYTURN

Code DVLOUT

Code TALKEND

Return to battle with player preemptive
strike.

Return to battle with demon preemptive
strike.

Demon will leave and return to battle.

Returning to battle.

<Debug Mode 4>
Test different demon demands.
{player_name} What will you do?

Money only

MAG only

Item only

Normal

Skipping to money only demands.

Skipping to MAG only demands.

Skipping to item only demands.

Skipping to normal demands.

<Dummy Event>
Event activated. Returning to battle.



wtf!


A sex shop


Hey, that sounds like fun!
I want to try going there.

...C'mon, be serious.

You'd better not be thinking anything
perverted!

You don't even try to hide how creepy
you are! What a creep!



unused battle bg
Foxhack
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Posted on 03-11-15 11:15:32 PM Link | Quote
Thar be dicks in State of Decay.

While working on State of Decay, Undead Labs hired contractors to help build some of the backgrounds. For reasons unknown, those contractors scattered a collage of genitalia across the backgrounds. However, the original version of the game was a low enough resolution that the naughty bits flew under the testing radar.

http://www.gameinformer.com/b/news/archive/2015/03/10/undead-labs-finds-tons-of-hidden-penises-in-state-of-decay.aspx

In case someone here owns this and wants to add this stuff to the site. Y'know. For reasons.

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Celice
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Posted on 03-12-15 04:38:28 AM Link | Quote
That's be really cool to see added to the wiki.

Hotline Miami 2 has a developer menu or some such in the final game,

http://www.reddit.com/r/Games/comments/2ypf1w/hotline_miami_2_secret_developer_menu/
dbg_01

Shyguy
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Posted on 03-18-15 12:07:13 PM (last edited by dbg_01 at 03-18-15 12:17:22 PM) Link | Quote
doa:d (3ds) unused stages









iniche
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Posted on 03-22-15 01:01:25 AM Link | Quote
I don't know if this was discovered before, but...

Contra Rebirth on the Wii has sprites for unused weapons: C and F. This was brought to my attention by my friend cx4 (http://gamescontra.ucoz.net, but please be careful as the ucoz host itself is often troublesome with malware risks), who ripped some sprites from the game. https://contrapedia.wordpress.com/contra-rebirth-technical-information/ (near the bottom)

I've no knowledge/experience in looking through the data. But I wouldn't be surprised if there is more that is hidden. Perhaps even code for the functionality of the unused weapons?
Foxhack
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Posted on 03-30-15 07:51:36 PM Link | Quote
So Gurumin was just released on Steam and there's a file called test.dat in one of the folders. I opened it and it's a text file, so I uploaded it to a pastebin.

http://pastebin.com/DD9jaE35

It looks like a bunch of names for people, items, and some greetings? These are definitely not used anymore, but I'm wondering what it was used for.

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Shilz
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Posted on 04-04-15 09:24:53 PM Link | Quote
I'm not experienced with most of this stuff, but I decided to poke around in The Sims 2 DS.
Did I have to edit anything? no. Did I have to look for long? no.
in Desmume, I clicked 'view memory', under 'region' I clicked 'firmware', and scrolled down completely. and, well-
http://puu.sh/h1E7B/201a59f10f.png
what? really? wow. I never expected that.
so, that's really all I found for now. expect to see other stuff later.
memory dump: http://puu.sh/h1FkH/6adcc820fe.txt
einstein95
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Posted on 04-04-15 10:26:13 PM Link | Quote
Originally posted by Shilz
I'm not experienced with most of this stuff, but I decided to poke around in The Sims 2 DS.
Did I have to edit anything? no. Did I have to look for long? no.
in Desmume, I clicked 'view memory', under 'region' I clicked 'firmware', and scrolled down completely. and, well-
http://puu.sh/h1E7B/201a59f10f.png
what? really? wow. I never expected that.
so, that's really all I found for now. expect to see other stuff later.
memory dump: http://puu.sh/h1FkH/6adcc820fe.txt

Yes, that's the firmware settings that you set in desmume.

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Shilz
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Posted on 04-04-15 11:51:30 PM Link | Quote
Originally posted by einstein95
Originally posted by Shilz
I'm not experienced with most of this stuff, but I decided to poke around in The Sims 2 DS.
Did I have to edit anything? no. Did I have to look for long? no.
in Desmume, I clicked 'view memory', under 'region' I clicked 'firmware', and scrolled down completely. and, well-
http://puu.sh/h1E7B/201a59f10f.png
what? really? wow. I never expected that.
so, that's really all I found for now. expect to see other stuff later.
memory dump: http://puu.sh/h1FkH/6adcc820fe.txt

Yes, that's the firmware settings that you set in desmume.

lol just shows how stupid I am. I really thought I found something too. guess the undocumented formats and overall unexplored-ness of the game (plus me installing the emulator years ago) ended up getting the better-minded half of me.
sorry for wasting everyone's time.
MathUser
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Posted on 04-06-15 12:47:16 AM Link | Quote
I noticed someone updated the Castlevania ROB page but didnt add this stuff:

http://castlevaniadungeon.net/forums/index.php/topic,7864.15.html



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Fuzn
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Posted on 04-16-15 01:28:36 PM Link | Quote
I need someone to fire up their PAL versions of Gran Turismo for PS1 to check a thing for me. Possible regional difference or bug introduced during localization, maybe a leftover testing element?

First, in Gran Turismo mode (or Simulation Mode), attempt to perform a Racing Modification without buying any Weight Reductions. While playing the JP version out of boredom, I found that it would not let me perform said Racing Modification without having bought all 3 stages of Weight Reduction first. This is how it works universally in Gran Turismo 2, but my US copy of Gran Turismo, it's possible to buy the Racing Modification first, and there are exclusive screens for attempting to buy a weight reduction afterwards.
Foxhack
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Posted on 04-18-15 10:22:11 PM Link | Quote
There's several early and test BNK files in Sleeping Dogs (PC). Some of them are rendered in the final version in real time. There's also videos of some scenes where you have to take pictures with your phone camera which are unused (and have controller button labels for some reason.)

Anyone want to help me host these? They're simple BNK files so converting them should be easy.

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thefanman
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Posted on 04-18-15 11:51:33 PM Link | Quote
Kurushi / Intelligent Qube has an earlier title screen at \IQ\CG\ETC\TitleIQ.15b calling the game 'intelligence quotient' instead.


Not that I've done any checking but I've not heard of the JP version having more stages / puzzles, nevertheless it has three data files in the enemy folder compared to one for the other versions. There's the identical file of block patterns that's used in all versions (Group.new), a backup of it (Group.sav), and then another file dated about a month earlier (Group.dat). The start and end of it are 99% the same as group.new, but there's over 245K of extra, valid data in the middle. As 1 byte = 1 block, that's quite a few stages worth that went down the swanny.

There's also strings for a sound effect test and a debug mode but they're not referenced, so have probaby been removed.

The JP version also has a sixth, unused attract sequence.
divingkataetheweirdo

Bandit
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Posted on 04-19-15 01:37:22 AM (last edited by divingkataetheweirdo at 04-19-15 01:47:29 AM) Link | Quote
Originally posted by thefanman


There's also strings for a sound effect test and a debug mode but they're not referenced, so have probaby been removed.



To activate the debug menu, use the GameShark codes

D006C42E FDFF
8006C7F8 0105

for the JP version (specifically, the "PlayStation the Best" version)
or

D006C42E FDFF
8006C7F8 0105

for the US version

(both codes are courtesy of NBCraftsman of GameHacking)


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dbg_01

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Posted on 04-20-15 08:00:36 PM (last edited by dbg_01 at 04-20-15 09:04:08 PM) Link | Quote
resident evil revelations e3 2011 demo decrypted romfs
https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc

I hope you will help to find interesting things inside


script seems very similar to the final https://mega.co.nz/#!XQ9BjAjB!AXHHSMGd3Ob7QspUbWopxxqXjjyRdccKQU8xkmaP6Ow
Shilz
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Posted on 04-20-15 09:56:46 PM Link | Quote
Sonic Chronicles: The Dark Brotherhood Script (well, out of order, anyway)
http://puu.sh/hl6zp/d3791eb6bf.txt
actual script was over 600 word pages long!
anyways, this should be useful to search for some unused bits besides the ones already listed.
2Tie

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Posted on 04-20-15 09:57:21 PM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337
The revelations E3/ Mercenaries 3D Preview demo version has a character named Richard, who was later replaced with Rachel in the final and HD versions (This is mentioned in the ResidentEvil.net enemy files, for Rachel Ooze, i believe)

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Hiccup
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Posted on 04-21-15 08:52:56 AM Link | Quote
Originally posted by dbg_01
resident evil revelations e3 2011 demo decrypted romfs
https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc


Is this from mercenaries, or is this from an E3 cartridge?

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dbg_01

Shyguy
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Posted on 04-21-15 10:08:26 AM Link | Quote
Originally posted by Hiccup
Originally posted by dbg_01
resident evil revelations e3 2011 demo decrypted romfs
https://mega.co.nz/#!6R0CWKwT!LFqyFiYcLl5yrBSDyeO6S4WKIsm-1FOCgIWw-OlY3Qc


Is this from mercenaries, or is this from an E3 cartridge?


i think this version on this video
http://www.youtube.com/watch?v=mZOt6RMeZPs

demo from mercenaries can be founded here
http://jul.rustedlogic.net/thread.php?pid=438579#438579

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

40 database queries, 8 query cache hits.
Query execution time:  0.110437 seconds
Script execution time:  0.031799 seconds
Total render time:  0.142236 seconds


TidyHTML vomit below
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line 573 column 102 - Warning: unescaped & or unknown entity "&postid"
line 582 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 584 column 9 - Warning: missing <tr>
line 602 column 13 - Warning: missing <tr>
line 603 column 102 - Warning: unescaped & or unknown entity "&postid"
line 618 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 620 column 9 - Warning: missing <tr>
line 638 column 13 - Warning: missing <tr>
line 639 column 102 - Warning: unescaped & or unknown entity "&postid"
line 648 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 650 column 9 - Warning: missing <tr>
line 668 column 13 - Warning: missing <tr>
line 669 column 102 - Warning: unescaped & or unknown entity "&postid"
line 678 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 680 column 9 - Warning: missing <tr>
line 698 column 13 - Warning: missing <tr>
line 699 column 102 - Warning: unescaped & or unknown entity "&postid"
line 710 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 712 column 9 - Warning: missing <tr>
line 730 column 13 - Warning: missing <tr>
line 731 column 102 - Warning: unescaped & or unknown entity "&postid"
line 743 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 745 column 9 - Warning: missing <tr>
line 763 column 13 - Warning: missing <tr>
line 764 column 102 - Warning: unescaped & or unknown entity "&postid"
line 779 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 781 column 9 - Warning: missing <tr>
line 799 column 13 - Warning: missing <tr>
line 800 column 102 - Warning: unescaped & or unknown entity "&postid"
line 811 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 813 column 9 - Warning: missing <tr>
line 831 column 13 - Warning: missing <tr>
line 832 column 102 - Warning: unescaped & or unknown entity "&postid"
line 839 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 841 column 9 - Warning: missing <tr>
line 859 column 13 - Warning: missing <tr>
line 860 column 102 - Warning: unescaped & or unknown entity "&postid"
line 867 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 869 column 9 - Warning: missing <tr>
line 887 column 13 - Warning: missing <tr>
line 888 column 102 - Warning: unescaped & or unknown entity "&postid"
line 900 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 902 column 9 - Warning: missing <tr>
line 920 column 13 - Warning: missing <tr>
line 921 column 102 - Warning: unescaped & or unknown entity "&postid"
line 945 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 947 column 9 - Warning: missing <tr>
line 965 column 13 - Warning: missing <tr>
line 966 column 102 - Warning: unescaped & or unknown entity "&postid"
line 977 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 979 column 9 - Warning: missing <tr>
line 997 column 13 - Warning: missing <tr>
line 998 column 102 - Warning: unescaped & or unknown entity "&postid"
line 1006 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1008 column 9 - Warning: missing <tr>
line 1026 column 13 - Warning: missing <tr>
line 1027 column 102 - Warning: unescaped & or unknown entity "&postid"
line 1029 column 74 - Warning: <style> isn't allowed in <td> elements
line 1029 column 9 - Info: <td> previously mentioned
line 1032 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1034 column 9 - Warning: missing <tr>
line 1052 column 13 - Warning: missing <tr>
line 1053 column 102 - Warning: unescaped & or unknown entity "&postid"
line 1062 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 1064 column 9 - Warning: missing <tr>
line 1082 column 13 - Warning: missing <tr>
line 1083 column 102 - Warning: unescaped & or unknown entity "&postid"
line 1099 column 17 - Warning: missing <tr>
line 1099 column 17 - Warning: discarding unexpected <table>
line 1102 column 35 - Warning: missing <tr>
line 1102 column 95 - Warning: unescaped & or unknown entity "&page"
line 1102 column 128 - Warning: unescaped & or unknown entity "&page"
line 1102 column 161 - Warning: unescaped & or unknown entity "&page"
line 1102 column 194 - Warning: unescaped & or unknown entity "&page"
line 1102 column 227 - Warning: unescaped & or unknown entity "&page"
line 1102 column 260 - Warning: unescaped & or unknown entity "&page"
line 1102 column 293 - Warning: unescaped & or unknown entity "&page"
line 1102 column 326 - Warning: unescaped & or unknown entity "&page"
line 1102 column 359 - Warning: unescaped & or unknown entity "&page"
line 1102 column 392 - Warning: unescaped & or unknown entity "&page"
line 1102 column 430 - Warning: unescaped & or unknown entity "&page"
line 1102 column 465 - Warning: unescaped & or unknown entity "&page"
line 1102 column 500 - Warning: unescaped & or unknown entity "&page"
line 1102 column 535 - Warning: unescaped & or unknown entity "&page"
line 1102 column 573 - Warning: unescaped & or unknown entity "&page"
line 1102 column 608 - Warning: unescaped & or unknown entity "&page"
line 1102 column 643 - Warning: unescaped & or unknown entity "&page"
line 1102 column 678 - Warning: unescaped & or unknown entity "&page"
line 1102 column 717 - Warning: unescaped & or unknown entity "&page"
line 1102 column 752 - Warning: unescaped & or unknown entity "&page"
line 1102 column 787 - Warning: unescaped & or unknown entity "&page"
line 1102 column 822 - Warning: unescaped & or unknown entity "&page"
line 1102 column 857 - Warning: unescaped & or unknown entity "&page"
line 1102 column 892 - Warning: unescaped & or unknown entity "&page"
line 1102 column 927 - Warning: unescaped & or unknown entity "&page"
line 1102 column 962 - Warning: unescaped & or unknown entity "&page"
line 1102 column 997 - Warning: unescaped & or unknown entity "&page"
line 1102 column 1033 - Warning: unescaped & or unknown entity "&page"
line 1102 column 50 - Warning: missing </font> before </td>
line 1102 column 1072 - Warning: missing </font> before </table>
line 1104 column 35 - Warning: missing <tr>
line 1104 column 50 - Warning: missing </font> before </td>
line 1105 column 37 - Warning: unescaped & or unknown entity "&id"
line 1104 column 188 - Warning: missing </font> before </table>
line 1106 column 17 - Warning: discarding unexpected </textarea>
line 1106 column 28 - Warning: discarding unexpected </form>
line 1106 column 35 - Warning: discarding unexpected </embed>
line 1106 column 43 - Warning: discarding unexpected </noembed>
line 1106 column 53 - Warning: discarding unexpected </noscript>
line 1106 column 64 - Warning: discarding unexpected </noembed>
line 1106 column 74 - Warning: discarding unexpected </embed>
line 1106 column 82 - Warning: discarding unexpected </table>
line 1106 column 90 - Warning: discarding unexpected </table>
line 1108 column 9 - Warning: missing </font> before <table>
line 1120 column 25 - Warning: discarding unexpected </font>
line 1129 column 57 - Warning: discarding unexpected </font>
line 1107 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 380 column 11 - Warning: <img> lacks "alt" attribute
line 381 column 22 - Warning: <img> lacks "alt" attribute
line 381 column 63 - Warning: <img> lacks "alt" attribute
line 381 column 112 - Warning: <img> lacks "alt" attribute
line 381 column 162 - Warning: <img> lacks "alt" attribute
line 382 column 11 - Warning: <img> lacks "alt" attribute
line 392 column 15 - Warning: <img> lacks "alt" attribute
line 403 column 124 - Warning: <img> lacks "alt" attribute
line 403 column 180 - Warning: <img> lacks "alt" attribute
line 404 column 239 - Warning: <img> lacks "alt" attribute
line 404 column 295 - Warning: <img> lacks "alt" attribute
line 404 column 351 - Warning: <img> lacks "alt" attribute
line 407 column 432 - Warning: <img> lacks "alt" attribute
line 407 column 488 - Warning: <img> lacks "alt" attribute
line 410 column 564 - Warning: <img> lacks "alt" attribute
line 410 column 620 - Warning: <img> lacks "alt" attribute
line 517 column 2581 - Warning: <img> lacks "alt" attribute
line 525 column 22 - Warning: <img> lacks "alt" attribute
line 525 column 63 - Warning: <img> lacks "alt" attribute
line 525 column 112 - Warning: <img> lacks "alt" attribute
line 525 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 536 column 15 - Warning: <img> lacks "alt" attribute
line 557 column 22 - Warning: <img> lacks "alt" attribute
line 557 column 63 - Warning: <img> lacks "alt" attribute
line 557 column 112 - Warning: <img> lacks "alt" attribute
line 557 column 162 - Warning: <img> lacks "alt" attribute
line 568 column 15 - Warning: <img> lacks "alt" attribute
line 586 column 11 - Warning: <img> lacks "alt" attribute
line 587 column 22 - Warning: <img> lacks "alt" attribute
line 587 column 63 - Warning: <img> lacks "alt" attribute
line 587 column 112 - Warning: <img> lacks "alt" attribute
line 587 column 162 - Warning: <img> lacks "alt" attribute
line 588 column 11 - Warning: <img> lacks "alt" attribute
line 598 column 15 - Warning: <img> lacks "alt" attribute
line 607 column 107 - Warning: <img> lacks "alt" attribute
line 609 column 170 - Warning: <img> lacks "alt" attribute
line 611 column 233 - Warning: <img> lacks "alt" attribute
line 613 column 297 - Warning: <img> lacks "alt" attribute
line 623 column 21 - Warning: <img> lacks "alt" attribute
line 623 column 62 - Warning: <img> lacks "alt" attribute
line 623 column 111 - Warning: <img> lacks "alt" attribute
line 623 column 161 - Warning: <img> lacks "alt" attribute
line 634 column 15 - Warning: <img> lacks "alt" attribute
line 653 column 22 - Warning: <img> lacks "alt" attribute
line 653 column 63 - Warning: <img> lacks "alt" attribute
line 653 column 112 - Warning: <img> lacks "alt" attribute
line 653 column 162 - Warning: <img> lacks "alt" attribute
line 654 column 11 - Warning: <img> lacks "alt" attribute
line 664 column 15 - Warning: <img> lacks "alt" attribute
line 683 column 22 - Warning: <img> lacks "alt" attribute
line 683 column 63 - Warning: <img> lacks "alt" attribute
line 683 column 112 - Warning: <img> lacks "alt" attribute
line 683 column 162 - Warning: <img> lacks "alt" attribute
line 684 column 11 - Warning: <img> lacks "alt" attribute
line 694 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 22 - Warning: <img> lacks "alt" attribute
line 715 column 63 - Warning: <img> lacks "alt" attribute
line 715 column 112 - Warning: <img> lacks "alt" attribute
line 715 column 162 - Warning: <img> lacks "alt" attribute
line 726 column 15 - Warning: <img> lacks "alt" attribute
line 748 column 22 - Warning: <img> lacks "alt" attribute
line 748 column 63 - Warning: <img> lacks "alt" attribute
line 748 column 112 - Warning: <img> lacks "alt" attribute
line 748 column 162 - Warning: <img> lacks "alt" attribute
line 749 column 11 - Warning: <img> lacks "alt" attribute
line 759 column 15 - Warning: <img> lacks "alt" attribute
line 784 column 22 - Warning: <img> lacks "alt" attribute
line 784 column 63 - Warning: <img> lacks "alt" attribute
line 784 column 112 - Warning: <img> lacks "alt" attribute
line 784 column 162 - Warning: <img> lacks "alt" attribute
line 795 column 15 - Warning: <img> lacks "alt" attribute
line 806 column 231 - Warning: <img> lacks "alt" attribute
line 816 column 22 - Warning: <img> lacks "alt" attribute
line 816 column 63 - Warning: <img> lacks "alt" attribute
line 816 column 112 - Warning: <img> lacks "alt" attribute
line 816 column 162 - Warning: <img> lacks "alt" attribute
line 817 column 11 - Warning: <img> lacks "alt" attribute
line 827 column 15 - Warning: <img> lacks "alt" attribute
line 844 column 22 - Warning: <img> lacks "alt" attribute
line 844 column 63 - Warning: <img> lacks "alt" attribute
line 844 column 112 - Warning: <img> lacks "alt" attribute
line 844 column 162 - Warning: <img> lacks "alt" attribute
line 845 column 11 - Warning: <img> lacks "alt" attribute
line 855 column 15 - Warning: <img> lacks "alt" attribute
line 872 column 22 - Warning: <img> lacks "alt" attribute
line 872 column 63 - Warning: <img> lacks "alt" attribute
line 872 column 112 - Warning: <img> lacks "alt" attribute
line 872 column 162 - Warning: <img> lacks "alt" attribute
line 883 column 15 - Warning: <img> lacks "alt" attribute
line 891 column 241 - Warning: <img> lacks "alt" attribute
line 904 column 11 - Warning: <img> lacks "alt" attribute
line 905 column 22 - Warning: <img> lacks "alt" attribute
line 905 column 63 - Warning: <img> lacks "alt" attribute
line 905 column 112 - Warning: <img> lacks "alt" attribute
line 905 column 161 - Warning: <img> lacks "alt" attribute
line 906 column 11 - Warning: <img> lacks "alt" attribute
line 916 column 15 - Warning: <img> lacks "alt" attribute
line 942 column 644 - Warning: <img> lacks "alt" attribute
line 949 column 11 - Warning: <img> lacks "alt" attribute
line 950 column 22 - Warning: <img> lacks "alt" attribute
line 950 column 63 - Warning: <img> lacks "alt" attribute
line 950 column 112 - Warning: <img> lacks "alt" attribute
line 950 column 162 - Warning: <img> lacks "alt" attribute
line 951 column 11 - Warning: <img> lacks "alt" attribute
line 961 column 15 - Warning: <img> lacks "alt" attribute
line 982 column 22 - Warning: <img> lacks "alt" attribute
line 982 column 63 - Warning: <img> lacks "alt" attribute
line 982 column 112 - Warning: <img> lacks "alt" attribute
line 982 column 162 - Warning: <img> lacks "alt" attribute
line 983 column 11 - Warning: <img> lacks "alt" attribute
line 993 column 15 - Warning: <img> lacks "alt" attribute
line 1010 column 11 - Warning: <img> lacks "alt" attribute
line 1011 column 22 - Warning: <img> lacks "alt" attribute
line 1011 column 63 - Warning: <img> lacks "alt" attribute
line 1011 column 111 - Warning: <img> lacks "alt" attribute
line 1011 column 161 - Warning: <img> lacks "alt" attribute
line 1012 column 11 - Warning: <img> lacks "alt" attribute
line 1022 column 15 - Warning: <img> lacks "alt" attribute
line 1029 column 759 - Warning: <div> anchor "joyeuse" already defined
line 1037 column 22 - Warning: <img> lacks "alt" attribute
line 1037 column 63 - Warning: <img> lacks "alt" attribute
line 1037 column 112 - Warning: <img> lacks "alt" attribute
line 1037 column 162 - Warning: <img> lacks "alt" attribute
line 1048 column 15 - Warning: <img> lacks "alt" attribute
line 1066 column 11 - Warning: <img> lacks "alt" attribute
line 1067 column 22 - Warning: <img> lacks "alt" attribute
line 1067 column 63 - Warning: <img> lacks "alt" attribute
line 1067 column 112 - Warning: <img> lacks "alt" attribute
line 1067 column 162 - Warning: <img> lacks "alt" attribute
line 1068 column 11 - Warning: <img> lacks "alt" attribute
line 1078 column 15 - Warning: <img> lacks "alt" attribute
line 1105 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 1105 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 1105 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 1114 column 25 - Warning: <img> lacks "alt" attribute
line 1119 column 267 - Warning: <img> lacks "alt" attribute
line 1099 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 397 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 573 column 27 - Warning: <nobr> is not approved by W3C
line 603 column 27 - Warning: <nobr> is not approved by W3C
line 639 column 27 - Warning: <nobr> is not approved by W3C
line 669 column 27 - Warning: <nobr> is not approved by W3C
line 699 column 27 - Warning: <nobr> is not approved by W3C
line 731 column 27 - Warning: <nobr> is not approved by W3C
line 764 column 27 - Warning: <nobr> is not approved by W3C
line 800 column 27 - Warning: <nobr> is not approved by W3C
line 832 column 27 - Warning: <nobr> is not approved by W3C
line 860 column 27 - Warning: <nobr> is not approved by W3C
line 888 column 27 - Warning: <nobr> is not approved by W3C
line 921 column 27 - Warning: <nobr> is not approved by W3C
line 966 column 27 - Warning: <nobr> is not approved by W3C
line 998 column 27 - Warning: <nobr> is not approved by W3C
line 1027 column 27 - Warning: <nobr> is not approved by W3C
line 1053 column 27 - Warning: <nobr> is not approved by W3C
line 1083 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 349 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md