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dbg_01

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Posted on 02-06-15 05:53:54 AM (last edited by dbg_01 at 02-06-15 05:54:46 AM) Link | Quote
Originally posted by Foxhack
I wonder if the PC port still has that.


no, it's not. because the pc port is a fully remaster from other developers.
Rena
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Posted on 02-08-15 06:16:14 AM Link | Quote
Post #5191 · Sun 150208 021614
How does that Pokemon patch work anyway? Code in the save file? Or just resetting some variables?

Also, this SMB3 corruption caught my eye. After the first few screens it appears to have replaced all enemies with note blocks. That seems quite odd to me, because if what I know about SMB3 is correct, the note blocks are tiles, not sprites (notice how they're always aligned to the tilemap, share the palette of the tiles they replaced, and the original tile isn't visible below), and sprites and tiles are handled differently (different list, different format), so for a sprite -> object replacement like that to happen by accident seems really strange. Especially since it's done so rather cleanly; if it were just reading the sprite list as an object list and that happened to somehow work, I'd expect at least they'd be all different objects.

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Posted on 02-08-15 06:25:11 AM Link | Quote
That's actually kind of interesting. At first I thought you mentioned that just the graphics were changed, but it looks almost as if the sprites themselves were turned into noteblocks in the actual stage data.

The good news is that there's a huge, complete disassembly of the game, so something like that should be pretty obvious...

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Sik

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Posted on 02-08-15 09:58:20 AM Link | Quote
Now don't take me for granted since I never messed with SMB3's internals, but I was under the impression that both sprite-based and background-based objects were stored in the same list (the difference being more how they get handled later on). Aren't ? blocks in SMB1 actually normal objects that just happen to render to the background? I wouldn't be surprised if SMB3 behaves in a similar way.
Fuzn
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Posted on 02-08-15 03:20:17 PM Link | Quote
So for Mega Man ZX (specifically, the ZX Tunes soundtrack release) there is an extra track that doesn't seem to have any reason for it's existence.

It's a combination of Snake Eyes and a short clip from Innocence.


It might be a long shot, But I've noticed that that track and the first double Megamerge seem to fit together somewhat timing-wise.

The audio quality on ZX's cutscenes is rather low, so maybe that extra track on the OST was for the first double megamerge before it was concluded that the compression they used would've murdered the audio quality?
Rachel Mae

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Posted on 02-10-15 01:49:58 AM Link | Quote
Originally posted by Xkeeper
it looks almost as if the sprites themselves were turned into noteblocks in the actual stage data.

Do remember that hitting a note block spawns a special sprite which erases the background tile, bounces, and replaces the background tile before deleting itself. The corrupted ROM is probably replacing enemies with something like that (probably also explains the note block sprite that blinks in and out of existence every time an enemy is supposed to appear), though it's kind of odd that they're solid.

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Skanker
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Posted on 02-15-15 09:47:39 AM (last edited by Skanker at 02-15-15 06:14:07 PM) Link | Quote
In Magical Hoppers (japanese release of Pandemonium) for the PS1 there's a bizarre anagram that says M+Z floating in the closing section of the third fourth stage. I can't remember if this existed in my original european copy, will try to find the game and check it out later. Still a bizarre discovery I haven't seen mentioned yet.

IIMarckus
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Posted on 02-15-15 11:12:58 AM Link | Quote
Originally posted by Rena
How does that Pokemon patch work anyway? Code in the save file? Or just resetting some variables?

Updating the RTC.

Unrelated: Pokémon Stadium 2 (USA) contains chunks of the Pokémon Game Boy games, including most of a Crystal ROM that predates the released game. Further analysis happening when I get around to it… (the differences are probably minor)

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Posted on 02-16-15 01:26:30 PM Link | Quote
Parts of an earlier English ROM? Because if so I wonder if the JP game might have an earlier version of Crystal period.


Also, heh. I wonder if Nintendo had other plans for the RTC other than just using a day timer. Seems like there should've been a cheaper way than building an RTC for just keeping track of the time-of-day.

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Foxhack
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Posted on 02-16-15 06:39:27 PM Link | Quote
I wonder if they used the ROM to grab data for the Pokemon (attacks, behavior, etc.)?

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IIMarckus
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Posted on 02-17-15 06:20:36 AM (last edited by IIMarckus at 02-17-15 06:28:01 AM) Link | Quote
Originally posted by Xkeeper
Parts of an earlier English ROM? Because if so I wonder if the JP game might have an earlier version of Crystal period.

Possible; JP Crystal and JP Stadium 3 were released the same day. Haven’t looked at the Japanese Stadiums yet. Stadium 1 USA has nothing interesting in this respect.

Originally posted by Foxhack
I wonder if they used the ROM to grab data for the Pokemon (attacks, behavior, etc.)?

Maybe. Unsure (but haven’t had time to test) because it also has movesets that are not valid in the games proper (e.g., NYPC). Also unlikely that they were used in Game Boy Tower (even more so given that they aren’t complete ROMs).

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Kak

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Posted on 02-18-15 05:06:56 PM (last edited by Schezo at 03-01-15 06:04:38 PM) Link | Quote
KLayout v3.1
Well, it seems the first Wario Land has a second debug mode hidden.

This was found while the current Wario Land TAS was in the works, and it's mentioned here and in this forum thread on TASVideos.

Basically, set the address A8C4 to anything non-zero and you get a load of stuff:

-A level select in the Course XX screen.



Notice the second number on the lower-right corner. That's the level ID. Quite handy, since you scroll though these. It doesn't allow to access invalid levels though.
Anyway, press Up or Down to scroll through the level IDs, then press A or Start to access it. Note that the level won't be marked as completed unless you finish the exact level you're supposed to complete in the map position.

-Press Select while the game is not paused to switch between forms.
Just like the other debug mode, except it's much faster.

-Hold Down+B and press Start while the game is paused to go straight to the ending.
As shown in the TAS, if Wario produces a sprite (i.e: Jet Hat flames) the money bag count will glitch up regardless of the current money. The easiest way to reproduce the effect is to warp to the ending while flying with Jet Wario.

It doesn't appear to be mentioned (yet), but this debug mode has another effect:

- Press Select while the game is paused to activate a free-roaming mode. Use the D-Pad to move Wario around the level. If he goes under the level boundary, the death animations starts, but until you unpause the animation won't continue. You can also override the boss room boundaries.

Fun stuff, although one day I should reorganize it in a better way to put them on the wiki.

EDIT:

Another effect:
- Attempting to use the "switch hats" function of the other debug mode will clear the level instead.

I should have read the thread better. :|

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GoldS
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Posted on 02-18-15 10:45:50 PM (last edited by GoldS at 02-18-15 10:47:09 PM) Link | Quote
Nice stuff! Coincidentally, I found some debugging functions in the the Game Boy Kid Icarus game yesterday. They're activated almost identically to the ones in Link's Awakening...

I tested Metroid II and Super Mario Land 2 to see if they worked the same way, but no dice. What a drag.

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Rena
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Posted on 02-23-15 12:12:40 AM Link | Quote
Post #5193 · Sun 150222 201240
Originally posted by GoldS
but no dice. What a drag.



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dbg_01

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Posted on 02-23-15 10:27:08 PM (last edited by dbg_01 at 02-24-15 09:07:21 AM) Link | Quote
SMT SOUL HACKERS (3ds) romfs

dl: https://mega.co.nz/#!rI8RSTTA!jaoPUFIWoKtd-CfQphsiY1kmc0gi_Q_5T6umJMdA2eY
dbg_01

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Posted on 02-24-15 09:01:14 AM (last edited by dbg_01 at 02-24-15 09:01:45 AM) Link | Quote


looks like they are experimenting with hud
I found 4 different templates in the test folder






dbg_01

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Posted on 02-24-15 08:23:54 PM Link | Quote
High School DxD (3DS) Debug stuff

startDebugInfo.txt

//起動直後に読み込まれるデバッグスイッチ等を定義しています

// 項目の修正は各自で行ってください
// 項目を追加する際は、プログラマにご相談ください

//
// 注意!!!!
// ・下記の値のデフォルト値は0とします。
// ・指定文字が間違っていた場合等は、0が設定されてしまいます。
//  特にエラーも出ませんので、ご注意ください
// ・


DEBUG_FLAG_DRAW_PERFORMANCE = 0 // 起動時にデバッグ表示を行うか

DEBUG_FLAG_TRAP_OFF = 0 // トラップOFF
DEBUG_FLAG_NO_SPELL_DEC = 1 // 魔法無限
DEBUG_FLAG_MILWAN = 1 // 常時ライト魔法
DEBUG_FLAG_ROAD_ARRIVE = 1 // 全ダンジョンオープン
DEBUG_FLAG_MAPIC_VISIBLE = 1 // マピック有効
DEBUG_FLAG_EVENT_NPC_TEST = 0 // NPCテストを有効に
DEBUG_FLAG_ENEMYINFO = 1 // 図書館 エネミー情報開示
DEBUG_FLAG_ITEMINFO = 1 // 図書館 アイテム情報開示
DEBUG_FLAG_STEPENCOUNT = 0 // 1歩ごとにエンカウント

DEBUG_FLAG_NOENCOUNT = 1 // エンカウントしない
DEBUG_FLAG_DUNGEON_MOVE_FREE = 1 // フリー移動
DEBUG_FLAG_DRAW_PERFORMANCE = 1 // パフォーマンス描画




debug/__create_file_list.bat

echo off


rem ファイル名のリストを作成します。


echo --FILE_LIST_INI-- > __file_list.ini


setlocal enabledelayedexpansion

for %%A in (*.ctx) do (
echo %%A>__temp.txt

copy /b __file_list.ini+__temp.txt __file_list.ini

)

endlocal


del __temp.txt


PAUSE


dbg_01

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Posted on 02-25-15 11:27:58 AM Link | Quote
another one hud version in soul hackers

Cuber456

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Posted on 02-27-15 07:58:36 PM Link | Quote
I found an interview of Metroid Fusion's (and Metroid Prime 3's) dev team.

Translated version is here

but original version is here

It was never officially translated into English by Nintendo but there is an interesting bit of info in it. Specifically this:


Regarding the programming, did you consult previous games in the series?
Yamano: No, we didn't do that. Instead, since we'd made Wario Land Advance [Wario Land 4] before Fusion, we referenced that program.

Now just taking this bit of information by itself, I wonder what exactly the word "referenced" means in this context. I mean, you could say that Ocarina of Time used A Link to the Past as a reference but it doesn't mean that OoT was built from ALTTP.

Perhaps the original version is written differently from the translated version but given the fact that Metroid Fusion has unused resources from Wario Land 4, I just thought it was interesting to share.

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Posted on 02-28-15 01:54:33 AM Link | Quote
UESCTerm 802.11 (remote override)
044 05.10.2337
Fusion is built from the same engine as WL4; the debug rooms still use the Wario Land graphics for the different blocks even, and this is one of the reasons both Wario Land 4 and Metroid Fusion were 3DS ambassador titles, if one worked the other did as well.

I've known this for a couple years, though i don't remember where i first read that, nor how widespread that knowledge is

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

37 database queries, 5 query cache hits.
Query execution time:  0.144161 seconds
Script execution time:  0.042388 seconds
Total render time:  0.186549 seconds


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line 820 column 194 - Warning: unescaped & or unknown entity "&page"
line 820 column 227 - Warning: unescaped & or unknown entity "&page"
line 820 column 260 - Warning: unescaped & or unknown entity "&page"
line 820 column 293 - Warning: unescaped & or unknown entity "&page"
line 820 column 326 - Warning: unescaped & or unknown entity "&page"
line 820 column 359 - Warning: unescaped & or unknown entity "&page"
line 820 column 392 - Warning: unescaped & or unknown entity "&page"
line 820 column 430 - Warning: unescaped & or unknown entity "&page"
line 820 column 465 - Warning: unescaped & or unknown entity "&page"
line 820 column 500 - Warning: unescaped & or unknown entity "&page"
line 820 column 535 - Warning: unescaped & or unknown entity "&page"
line 820 column 573 - Warning: unescaped & or unknown entity "&page"
line 820 column 608 - Warning: unescaped & or unknown entity "&page"
line 820 column 643 - Warning: unescaped & or unknown entity "&page"
line 820 column 678 - Warning: unescaped & or unknown entity "&page"
line 820 column 717 - Warning: unescaped & or unknown entity "&page"
line 820 column 752 - Warning: unescaped & or unknown entity "&page"
line 820 column 787 - Warning: unescaped & or unknown entity "&page"
line 820 column 822 - Warning: unescaped & or unknown entity "&page"
line 820 column 857 - Warning: unescaped & or unknown entity "&page"
line 820 column 892 - Warning: unescaped & or unknown entity "&page"
line 820 column 927 - Warning: unescaped & or unknown entity "&page"
line 820 column 962 - Warning: unescaped & or unknown entity "&page"
line 820 column 997 - Warning: unescaped & or unknown entity "&page"
line 820 column 1033 - Warning: unescaped & or unknown entity "&page"
line 820 column 50 - Warning: missing </font> before </td>
line 820 column 1072 - Warning: missing </font> before </table>
line 822 column 35 - Warning: missing <tr>
line 822 column 50 - Warning: missing </font> before </td>
line 823 column 37 - Warning: unescaped & or unknown entity "&id"
line 822 column 188 - Warning: missing </font> before </table>
line 824 column 17 - Warning: discarding unexpected </textarea>
line 824 column 28 - Warning: discarding unexpected </form>
line 824 column 35 - Warning: discarding unexpected </embed>
line 824 column 43 - Warning: discarding unexpected </noembed>
line 824 column 53 - Warning: discarding unexpected </noscript>
line 824 column 64 - Warning: discarding unexpected </noembed>
line 824 column 74 - Warning: discarding unexpected </embed>
line 824 column 82 - Warning: discarding unexpected </table>
line 824 column 90 - Warning: discarding unexpected </table>
line 826 column 9 - Warning: missing </font> before <table>
line 838 column 25 - Warning: discarding unexpected </font>
line 847 column 57 - Warning: discarding unexpected </font>
line 825 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 189 column 23 - Warning: <img> lacks "alt" attribute
line 189 column 64 - Warning: <img> lacks "alt" attribute
line 189 column 113 - Warning: <img> lacks "alt" attribute
line 189 column 163 - Warning: <img> lacks "alt" attribute
line 200 column 15 - Warning: <img> lacks "alt" attribute
line 217 column 23 - Warning: <img> lacks "alt" attribute
line 217 column 64 - Warning: <img> lacks "alt" attribute
line 217 column 113 - Warning: <img> lacks "alt" attribute
line 217 column 163 - Warning: <img> lacks "alt" attribute
line 218 column 11 - Warning: <img> lacks "alt" attribute
line 228 column 15 - Warning: <img> lacks "alt" attribute
line 245 column 22 - Warning: <img> lacks "alt" attribute
line 245 column 63 - Warning: <img> lacks "alt" attribute
line 245 column 112 - Warning: <img> lacks "alt" attribute
line 245 column 162 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 271 column 22 - Warning: <img> lacks "alt" attribute
line 271 column 63 - Warning: <img> lacks "alt" attribute
line 271 column 112 - Warning: <img> lacks "alt" attribute
line 271 column 162 - Warning: <img> lacks "alt" attribute
line 272 column 11 - Warning: <img> lacks "alt" attribute
line 282 column 15 - Warning: <img> lacks "alt" attribute
line 303 column 11 - Warning: <img> lacks "alt" attribute
line 304 column 23 - Warning: <img> lacks "alt" attribute
line 304 column 64 - Warning: <img> lacks "alt" attribute
line 304 column 113 - Warning: <img> lacks "alt" attribute
line 304 column 163 - Warning: <img> lacks "alt" attribute
line 305 column 11 - Warning: <img> lacks "alt" attribute
line 315 column 15 - Warning: <img> lacks "alt" attribute
line 323 column 1059 - Warning: <img> lacks "alt" attribute
line 331 column 21 - Warning: <img> lacks "alt" attribute
line 331 column 62 - Warning: <img> lacks "alt" attribute
line 331 column 111 - Warning: <img> lacks "alt" attribute
line 331 column 161 - Warning: <img> lacks "alt" attribute
line 342 column 15 - Warning: <img> lacks "alt" attribute
line 351 column 421 - Warning: <img> lacks "alt" attribute
line 359 column 22 - Warning: <img> lacks "alt" attribute
line 359 column 63 - Warning: <img> lacks "alt" attribute
line 359 column 112 - Warning: <img> lacks "alt" attribute
line 359 column 162 - Warning: <img> lacks "alt" attribute
line 370 column 15 - Warning: <img> lacks "alt" attribute
line 385 column 23 - Warning: <img> lacks "alt" attribute
line 385 column 64 - Warning: <img> lacks "alt" attribute
line 385 column 113 - Warning: <img> lacks "alt" attribute
line 385 column 163 - Warning: <img> lacks "alt" attribute
line 386 column 11 - Warning: <img> lacks "alt" attribute
line 396 column 15 - Warning: <img> lacks "alt" attribute
line 403 column 901 - Warning: <div> anchor "xklayout" already defined
line 414 column 22 - Warning: <img> lacks "alt" attribute
line 414 column 63 - Warning: <img> lacks "alt" attribute
line 414 column 112 - Warning: <img> lacks "alt" attribute
line 414 column 162 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 425 column 15 - Warning: <img> lacks "alt" attribute
line 440 column 22 - Warning: <img> lacks "alt" attribute
line 440 column 63 - Warning: <img> lacks "alt" attribute
line 440 column 112 - Warning: <img> lacks "alt" attribute
line 440 column 162 - Warning: <img> lacks "alt" attribute
line 451 column 15 - Warning: <img> lacks "alt" attribute
line 465 column 11 - Warning: <img> lacks "alt" attribute
line 466 column 22 - Warning: <img> lacks "alt" attribute
line 466 column 63 - Warning: <img> lacks "alt" attribute
line 466 column 112 - Warning: <img> lacks "alt" attribute
line 466 column 162 - Warning: <img> lacks "alt" attribute
line 467 column 11 - Warning: <img> lacks "alt" attribute
line 477 column 15 - Warning: <img> lacks "alt" attribute
line 492 column 3101 - Warning: <img> lacks "alt" attribute
line 514 column 4902 - Warning: <img> lacks "alt" attribute
line 514 column 5338 - Warning: <img> lacks "alt" attribute
line 514 column 5747 - Warning: <img> lacks "alt" attribute
line 514 column 6061 - Warning: <img> lacks "alt" attribute
line 514 column 6340 - Warning: <img> lacks "alt" attribute
line 522 column 22 - Warning: <img> lacks "alt" attribute
line 522 column 63 - Warning: <img> lacks "alt" attribute
line 522 column 112 - Warning: <img> lacks "alt" attribute
line 522 column 161 - Warning: <img> lacks "alt" attribute
line 523 column 11 - Warning: <img> lacks "alt" attribute
line 533 column 15 - Warning: <img> lacks "alt" attribute
line 542 column 462 - Warning: <img> lacks "alt" attribute
line 550 column 23 - Warning: <img> lacks "alt" attribute
line 550 column 64 - Warning: <img> lacks "alt" attribute
line 550 column 113 - Warning: <img> lacks "alt" attribute
line 550 column 163 - Warning: <img> lacks "alt" attribute
line 561 column 15 - Warning: <img> lacks "alt" attribute
line 569 column 4478 - Warning: <img> lacks "alt" attribute
line 569 column 4523 - Warning: <img> proprietary attribute value "absmiddle"
line 569 column 4523 - Warning: <img> lacks "alt" attribute
line 576 column 11 - Warning: <img> lacks "alt" attribute
line 577 column 22 - Warning: <img> lacks "alt" attribute
line 577 column 63 - Warning: <img> lacks "alt" attribute
line 577 column 112 - Warning: <img> lacks "alt" attribute
line 577 column 162 - Warning: <img> lacks "alt" attribute
line 578 column 11 - Warning: <img> lacks "alt" attribute
line 588 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 11 - Warning: <img> lacks "alt" attribute
line 605 column 22 - Warning: <img> lacks "alt" attribute
line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 112 - Warning: <img> lacks "alt" attribute
line 605 column 162 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 628 column 184 - Warning: <img> lacks "alt" attribute
line 630 column 247 - Warning: <img> lacks "alt" attribute
line 632 column 310 - Warning: <img> lacks "alt" attribute
line 640 column 11 - Warning: <img> lacks "alt" attribute
line 641 column 22 - Warning: <img> lacks "alt" attribute
line 641 column 63 - Warning: <img> lacks "alt" attribute
line 641 column 112 - Warning: <img> lacks "alt" attribute
line 641 column 162 - Warning: <img> lacks "alt" attribute
line 642 column 11 - Warning: <img> lacks "alt" attribute
line 652 column 15 - Warning: <img> lacks "alt" attribute
line 725 column 11 - Warning: <img> lacks "alt" attribute
line 726 column 22 - Warning: <img> lacks "alt" attribute
line 726 column 63 - Warning: <img> lacks "alt" attribute
line 726 column 112 - Warning: <img> lacks "alt" attribute
line 726 column 162 - Warning: <img> lacks "alt" attribute
line 727 column 11 - Warning: <img> lacks "alt" attribute
line 737 column 15 - Warning: <img> lacks "alt" attribute
line 746 column 121 - Warning: <img> lacks "alt" attribute
line 753 column 11 - Warning: <img> lacks "alt" attribute
line 754 column 22 - Warning: <img> lacks "alt" attribute
line 754 column 63 - Warning: <img> lacks "alt" attribute
line 754 column 111 - Warning: <img> lacks "alt" attribute
line 754 column 161 - Warning: <img> lacks "alt" attribute
line 755 column 11 - Warning: <img> lacks "alt" attribute
line 765 column 15 - Warning: <img> lacks "alt" attribute
line 785 column 1399 - Warning: <font> attribute "color" had invalid value "ffff00" and has been replaced
line 786 column 1521 - Warning: <font> attribute "color" had invalid value "00ffff" and has been replaced
line 793 column 11 - Warning: <img> lacks "alt" attribute
line 794 column 22 - Warning: <img> lacks "alt" attribute
line 794 column 63 - Warning: <img> lacks "alt" attribute
line 794 column 111 - Warning: <img> lacks "alt" attribute
line 794 column 161 - Warning: <img> lacks "alt" attribute
line 795 column 11 - Warning: <img> lacks "alt" attribute
line 805 column 15 - Warning: <img> lacks "alt" attribute
line 814 column 912 - Warning: <div> anchor "joyeuse" already defined
line 823 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 823 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 823 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 832 column 25 - Warning: <img> lacks "alt" attribute
line 837 column 267 - Warning: <img> lacks "alt" attribute
line 209 column 5436 - Warning: trimming empty <label>
line 322 column 301 - Warning: trimming empty <font>
line 569 column 4710 - Warning: trimming empty <label>
line 817 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 233 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 287 column 27 - Warning: <nobr> is not approved by W3C
line 320 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 74 - Warning: <table> proprietary attribute "height"
line 347 column 27 - Warning: <nobr> is not approved by W3C
line 375 column 27 - Warning: <nobr> is not approved by W3C
line 401 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 27 - Warning: <nobr> is not approved by W3C
line 456 column 27 - Warning: <nobr> is not approved by W3C
line 482 column 27 - Warning: <nobr> is not approved by W3C
line 538 column 27 - Warning: <nobr> is not approved by W3C
line 566 column 27 - Warning: <nobr> is not approved by W3C
line 593 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 657 column 27 - Warning: <nobr> is not approved by W3C
line 742 column 27 - Warning: <nobr> is not approved by W3C
line 770 column 27 - Warning: <nobr> is not approved by W3C
line 810 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 379 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md