| Souzooka User Level: 8 Posts: 7/10 EXP: 1676 For next: 511 Since: 08-13-14 Since last post: 6.8 years Last activity: 6.8 years |
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| Hello everyone, I have found evidence of additional sound files for areas not used in the Type-A demo of Raw Danger (1-1-5.BD(/HD/SQ), 1-1-5-FOOT.BD, 1-1-5P0.BD, 1-1-5P1.BD, 1-1-5P2.BD, 2-0-0.BD, 2-0-0-FOOT.BD, 2-1-0.BD, 2-1-0-FOOT.BD, etc., etc., etc.). These files are in BD/HD/SQ format, and from what I have read apparently these need to be converted into PSF2 format using the files themselves along with .IRX modules from the game. I have a tool from Neill Corlett to convert to PSF2, however it outputs corrupt files. The tool itself wants the IRX modules LIBSD.IRX, MODHSYN.IRX, and MODMINI.IRX, however Raw Danger may have additional .IRX modules it uses for sound such as IREMSND2.IRX, MODSEIN.IRX (these sounds are stored in a folder labeled "SE"), and MODSESQ2.IRX. I was wondering if anyone here had any knowledge of constructing PSF2 files and could help me out or give me advice. I've attached the SE folder, along with the IRX modules and the tool I am using (VGMToolbox r934, containing Neill Corlett's tool under Misc. > xSF > PSF2 > mkpsf2 Front End) for reference. Thanks. http://www.mediafire.com/download/q3ap4j1smg0dfss/SE.7z |





