u2_... related files are not Urbz 2 files from what I see but somekind of source/build info files for debugging builds of The Sims 2 on Gamecube. It's intresting to see the version.h file which is a C++ routine:
// The Sims
// Copyright 2005 Electronic Arts Inc.
//
// \file version.h
//
// \brief ??
//
//
// This file defines the current build version. Used by the PS2 platform.
// Version string format: majorver, milestone, month, day, build (resets to 1 every day)
// This file is generated by code.
//
#ifndef VERSION_H
#define VERSION_H
// CM Versioning scheme. Values do not change in checked in version.
#define BUILD_TIMESTAMP "2005-09-12-0502"
#define BUILD_USER "codebuilder"
#define BUILD_HOSTNAME "CM3-BUILD25"
#define BUILD_FILEVERSION 1,mainline_SKU1,0,63
#define BUILD_VERSION "1.mainline_SKU1.0.63"
/////////////////////////////////////////////////
// Sandbox versioning
#define SANDBOX_FILEVERSION BUILD_FILEVERSION
#define SANDBOX_VERSION BUILD_VERSION
/////////////////////////////////////////////////
// Build Versioning
// first Milestone letter(D=Development,P=PreAlpha,A=Alpha,B=Beta,F=Final), month, day, version that day
#define VERS_LIST 'F',9,12,0
#define VERS_STRING "F.09.12.0"
#if EA_PLATFORM_PLAYSTATION2
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_XBOX
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_GAMECUBE
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#elif EA_PLATFORM_WINDOWS
#if EDITH_IN_SIMS
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#else
#define V_LIST VERS_LIST
#define V_STRING VERS_STRING
#endif
#endif
#define BUILD_VER_NUMS V_LIST
#define BUILD_VER_STRING V_STRING
#endif // VERSION_H
So that means that if that's correct what we see here, there are a Sims 2 build for PC that matches the console version one, possibly just for debugging though.
Also, I have no idea what is that "u2_ngc_release_dvd.elf" file, it's somekind of executable file, is it the game's main executable? Possibly you could build the rest executables using the respective codes on the disc and replacing the ELF file then.
Also, no idea what this "TEST.NGH" file does, possibly replacing with "wren.NGH" or "default.NGH" would do something.
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