Awesome, now the only thing left is the save editor, as for example, I don't know yet how to port my savegame modding knowledge regarding the party, for example, play with the unused Serah ghost.
About the 7th, I doubt there is a way to make it work as the original one, as I'm sure Square removed some parts of the code as it was meant to be released as DLC. The leftovers we found was probably left there for making the DLC smaller in size. As proof of this is the .ztr text files of the 7th, they, even in the JP version, doesn't have any text.
So, if someone were to make it work, it would be a mod on it's own, making it work creatively as the original thing is lost. For making it, good luck in finding a way to reverse engineer the *.clb files, just the 7th .clb reverse engineered would tell us why the swtiches keep endlessly spinning and what values could make the leftovers do stuff.
I will continue try the blind 00'ing and FF'ing, it's not the best approach, but as I don't know where to begin with assembler, I will get the most of it. I know there is an actual offset that controls the monsters appearance in Zone C, but since I'm not at home I couldn't get it yet. The trick with FF'ing is to get a result, then try FF'ing only a sector and seek the same result, if not try other sector until you get the actual offset, then go on playing around with it to see what happens.
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Here is another version of my warping table, using level 5 pointers, this one keeps the pointers during and after battles, but they will get lost if the party changes. I want to try exploring other areas of the game, like Palumpolum, Eden or Mah'habara Subterra, maybe that VIP box or something lies hidden in those offlimits areas. I hope it works for you.
http://www.mediafire.com/view/yeaap6xzbjz7gmj/ffxiiiimg_7th_rev3.CT |