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04-24-22 01:17:43 AM
Jul - The Cutting Room Floor - Final Fantasy XIII (Unused/Beta/Early stuff) New poll - New thread - New reply
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hedgehog89
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Posted on 10-22-14 06:46:25 PM Link | Quote
Let's hope they will not do so, after all I have read comments about people finding the 7th something positive and interesting to look at, after all it have been free advertising for them.

In the video, there are closed doors, I wonder if they may open if you replace all 00 values with FF in the rows nearby the bytes that activate the Nemesis and Switch Activation events.

Now, if just Square Enix would put in the filelist for the Bodhum Area, there are a lot of FFXIII fans who would love to see and explore Lightning House, you know, I've expected to even see it in a flashback in Lightning Returns, but they didn't made it.
SkacikPL
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Posted on 10-22-14 06:50:26 PM Link | Quote
I've no idea how door lock works in XIII, however unlocking them has little to no point as of now, since most locked out areas are not even rendered, sadly.

I wonder whether the elevator things work, i didn't bother to check last time.
VIRGIN KLM
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Posted on 10-22-14 09:07:40 PM (last edited by VIRGIN KLM at 10-22-14 09:16:07 PM) Link | Quote
From what I see on the RAM, in this video SkacikPL posted all those things that were hovering in the air with no model are the rest nonfunctional savepoints.
The places that show that you have been spotted by an enemy are actual mixed formations of Cryohedrons, Pulsework Champions and Metal Gigantuars(!). I may be wrong but if what I think I see on the RAM is correct then it may have something to do with missing data of this enemy formation.
Those red non interactable objects are treasures that you can't pick because of being in-range with an enemy.
If somebody could try forcing a fight against desired monsters, it would be intresting to check if Metal Gigantuar is functional (m255).
SkacikPL
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Posted on 10-22-14 09:19:33 PM Link | Quote
Originally posted by VIRGIN KLM
From what I see on the RAM, in this video SkacikPL posted all those things that were hovering in the air with no model are the rest nonfunctional savepoints.


I wonder whether there's a way to bring them back? I mean the core script seems to be there, but model and anything beyond basic interactivity does not work.

Originally posted by VIRGIN KLM

Those red non interactable objects are treasures that you can't pick because of being in-range with an enemy

Yeah, that much i've figured out on the fly, however i found one in a corner of a room which i could interact with and it freezed me just like anything else in this level.
VIRGIN KLM
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Posted on 10-22-14 09:25:05 PM Link | Quote
I wish I had a save that lets me teleport, I really can't figure of a way with mine.
If you go near to the map value address (0x69 in this case) try FF'ing out everything above and under it without getting too close to things that look string like, save the game, reload it and if it works retry checking those things.
SkacikPL
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Posted on 10-22-14 09:29:30 PM Link | Quote
I might give it a go if you explain to me how to get the map value address.

As for the save which allows for teleporting, this one works just fine:
https://mega.co.nz/#!8sJWkSiT!A-yCzQNUIUAClGNIPVAyeRSHlj8o3UPzAsT1w6XosQs

look for .c201 string and pick 3rd result, then look for a segment of bytes starting with C2. After 8 bytes, next 3 floats are the XYZ.
hedgehog89
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Posted on 10-22-14 10:12:56 PM Link | Quote
In order to make a savegame for the 7th, you can get a glance at the basics here, when it all started on PS3:

Savepoint strings: They are s_point_xxxx_yy, sp_chpt_xxxx_yy and rp_*.
xxxx is the area / map code and yy the number of savepoint / event. It seems many of the rp_* (they vary too much) have been removed in the PC version.
For the 7th you need "s_point_eark_00".

Zone / Map Codes - These will help you know the value of the map your current save is.

On to applying the changes on your save. (Make backup of it before trying as failing may corrupt it).

Savepoint must be "s_point_eark_00". To find your current save point in the memory, refer here.

The value might not be around 4328 bytes off, but you will easily recognize it if you know the code of the map you're in, it's an integer of 00 00 00 XX appearance. After changing the values force the values and save your game, then quit forcing and reload, you should be entering the 7th with your save.

After succeding you should backup it, then go on about activating the Nemesis battle and try to open all the doors, chances are most of them may open.

For activating the Nemesis battle and other events read this reply.

Again, it seems the values aren't exactly 2410 bytes below, but you can try after counting filling three rows up and three rows down with FF instead of 00. That should unlock Nemesis and hopefully open some door in the process.
hedgehog89
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Posted on 10-22-14 11:36:31 PM (last edited by hedgehog89 at 10-23-14 06:04:54 PM) Link | Quote
Originally posted by VIRGIN KLM
I wish I had a save that lets me teleport, I really can't figure of a way with mine.
If you go near to the map value address (0x69 in this case) try FF'ing out everything above and under it without getting too close to things that look string like, save the game, reload it and if it works retry checking those things.


Congrats, it seems you will be able to do it with your save. I've did it with the save you gave me.

Just, instead of finding .c201 try finding .c202. Then follow the same process, although, there will be no 8 bytes of signature before the coords. Just try finding the pattern of changing values below some rows after the .c202 string on the 3rd entry (or the one after the entry that have the s1z_idle... string).

Here it's the proof with well......





The first battle ever on the 7th. I don't know how, what I did was to change all active members of the party, then put Snow back as the leader, when getting close to the bad guys, the game didn't let me go with an invisible wall and a loading disc icon popped in the top left corner of the screen, after accidentally pausing and going back the monsters appeared.

After the battle an empty message appeared and it warped me back to the beginning, in front of the northeast switch. It was a hunt.

EDIT: This is the save VIRGIN KLM gave me, but modified to enter the 7th, Nemesis, Switch Event and it seems to have opened the door of Area A (I think it was locked), now this area fully renders, but only if you warp to it from the right spot (Other edit: if the rooms beyond doesn't render try going to the bottom of the area you warp in). All elevators do work. The door of area B it's still locked. The game will not render the area if the door is locked.

http://www.mediafire.com/download/n496af9csw4vkcj/Data.7z

Remember using .c202 instead of .c201 for warping. Going to the northest part of Area A will trigger a cutscene of a giant invisible enemy jumping from the upper platforms in the room. Maybe the replaced 00 with FF activated that too.

Now, you can have my ultimate warping guide, just place your character in the same spot of the arrow, facing in that direction.



About Area D, I've tried the 2nd Axis between -20000 and 20000, but it did not render.

SkacikPL
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Posted on 10-23-14 11:13:09 AM Link | Quote
Well, i couldn't get any mobs to spawn at all. I tried switching around the party but it did nothing.
VIRGIN KLM
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Posted on 10-23-14 04:35:42 PM (last edited by VIRGIN KLM at 10-23-14 05:00:17 PM) Link | Quote
If what I understand is correct, FF'ing the correct value will allow the rest 7th Ark savegame strings (like s_point_eark_01 etc) be functional since the functions for the savegame and the model of the savepoint will be loaded.
I still struggle to get teleporting to work.
KazukiMutou
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Posted on 10-23-14 06:22:33 PM (last edited by KazukiMutou at 10-23-14 06:27:09 PM) Link | Quote
I've found the pointers for the teleporting. Tried on my own PC and another, seems to work fine. Any way I can contact you guys more directly?

I've gotten myself in Area A, loaded the big circular room. If you use the elevator there to go up, and then pass the big circular room going north, an event triggers resulting in a black screen. Upon checking, it's right at Area B.

Also, I'm unable to load the save provided in hedgehog's last post. The game just doesn't read it.
hedgehog89
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Posted on 10-23-14 06:35:50 PM Link | Quote
Originally posted by KazukiMutou
I've found the pointers for the teleporting. Tried on my own PC and another, seems to work fine. Any way I can contact you guys more directly?

I've gotten myself in Area A, loaded the big circular room. If you use the elevator there to go up, and then pass the big circular room going north, an event triggers resulting in a black screen. Upon checking, it's right at Area B.

Also, I'm unable to load the save provided in hedgehog's last post. The game just doesn't read it.


Strange, that event do trigger well in my game it's the cuscene of invisible heavy monsters ambushing the party. I was going to make a video, but my capturing software failed in encoding it after all was done

I wonder if you're using the CJK version of the game, with is around 30 GB or, playing it in one of the CJK languages, the game uses everything separated for english version and CJK version (for example, there is a filelist and a container for 'u' version and other set for 'c' version). If you have the english one try it in english to see if the scene goes on.
SkacikPL
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Posted on 10-23-14 06:37:11 PM Link | Quote
I've checked and exact spawn "X" is "2.64697796E-23", however finding it in memory seems very hit and miss.
I only managed to find it once, perhaps due to rounding issues. Usually either .646 or 6469 finds any results.

However, that one time i managed to find it - it did work. Which may make it handier than looking for a string and then going from there.
KazukiMutou
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Posted on 10-23-14 06:41:18 PM Link | Quote
Originally posted by hedgehog89
Originally posted by KazukiMutou
I've found the pointers for the teleporting. Tried on my own PC and another, seems to work fine. Any way I can contact you guys more directly?

I've gotten myself in Area A, loaded the big circular room. If you use the elevator there to go up, and then pass the big circular room going north, an event triggers resulting in a black screen. Upon checking, it's right at Area B.

Also, I'm unable to load the save provided in hedgehog's last post. The game just doesn't read it.


Strange, that event do trigger well in my game it's the cuscene of invisible heavy monsters ambushing the party. I was going to make a video, but my capturing software failed in encoding it after all was done

I wonder if you're using the CJK version of the game, with is around 30 GB or, playing it in one of the CJK languages, the game uses everything separated for english version and CJK version (for example, there is a filelist and a container for 'u' version and other set for 'c' version). If you have the english one try it in english to see if the scene goes on.



Nah, I am using the English version. I think it's because the save you are using has more values set to FF.
hedgehog89
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Posted on 10-23-14 06:46:17 PM (last edited by hedgehog89 at 10-23-14 06:46:29 PM) Link | Quote
Here is the save again, uploaded again without compressing:

http://www.mediafire.com/download/00icghg91fx20g8/ff13-21.dat

I've played with less than 20 min. ago.
KazukiMutou
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Posted on 10-23-14 06:54:39 PM (last edited by KazukiMutou at 10-23-14 07:12:09 PM) Link | Quote
Yeah, nevermind. Got it. Just had to fill up all save slots up to 22 for it to read.

EDIT: Event triggers on that save. It's some flag that's set to FF which most likely triggered it.
Also, the no collision pointers I found don't work on this save. The ones with collision detection do, however. I'll go fix up the pointers and then post the cheat table here.

SkacikPL
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Posted on 10-23-14 07:28:21 PM (last edited by SkacikPL at 10-23-14 08:10:41 PM) Link | Quote
Haha, apparently i went way overboard with random teleporting. Got the game to crash twice, then it crashed my PC.
Now it doesn't boot anymore and i have to verify all of the 50Gigs with steam.

I wanted to hijack into the elevated part of "Area A" since on my save the elevator does not render and seems to be on the upper floor, with no way (or i can't see it) of calling it back down.

Also, i think it's possible to entirely restore all of those invisible interactive objects. After randomly teleporting around and coming back to the start area i noticed that all of the interactive objects inside (4 switches, warp gate and save point) disappeared.
KazukiMutou
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Posted on 10-23-14 08:42:04 PM Link | Quote
Originally posted by SkacikPL


I wanted to hijack into the elevated part of "Area A" since on my save the elevator does not render and seems to be on the upper floor, with no way (or i can't see it) of calling it back down.


If you teleport to area A (so X200), try walking a bit south to the gates (X140). The elevator room loads properly then.

Also, these pointers I found aren't working for hedgehog89. I don't have time to figure it out right now, so I'm just gonna post the table here:
http://puu.sh/cnNZi/9630d38483.rar

hedgehog89
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Posted on 10-23-14 08:45:29 PM Link | Quote
Originally posted by SkacikPL
Haha, apparently i went way overboard with random teleporting. Got the game to crash twice, then it crashed my PC.
Now it doesn't boot anymore and i have to verify all of the 50Gigs with steam.

I wanted to hijack into the elevated part of "Area A" since on my save the elevator does not render and seems to be on the upper floor, with no way (or i can't see it) of calling it back down.

Also, i think it's possible to entirely restore all of those invisible interactive objects. After randomly teleporting around and coming back to the start area i noticed that all of the interactive objects inside (4 switches, warp gate and save point) disappeared.


Maybe your game wasn't corrupted, but since you got it crashing too much Steam believes it's corrupted and started checking it to see if it needs repair. I recommend that if you crash the game just, stop doing that for a while and play in other parts of the game, like continuing your current gameplay, I have crashed it around 7 times but have eluded that it seems.

In order to fully render Area A, after you warp go play in the bottom of the area until you notice some lag in the game, that means it loaded stuff and you should see the elevator (with VIRGIN KLM's, other save did not make it appear).

Since the 7th is an alpha area, not fully debugged, and we're forcing the game to load things in a way isn't meant to, I advice to just warp to an area and quit and load to go to another, that can prevent crashes for possible wrongly managed memory by the game.
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Posted on 10-23-14 10:43:08 PM (last edited by SkacikPL at 10-23-14 10:49:39 PM) Link | Quote
Originally posted by hedgehog89

Maybe your game wasn't corrupted

Yeah it was not corrupted at all. When my PC crashed from abusing cheat engine my PCI 16x driver got corrupted.
Very intriguing case but in short story it made the whole system unable to see my GPU, thus games couldn't mount the device and as a result they would just crash.

//
Too tired to bother messing around with this today, however i'll try getting the elevator to work tomorrow and hopefully get a video of that cutscene you've mentioned.
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Jul - The Cutting Room Floor - Final Fantasy XIII (Unused/Beta/Early stuff) New poll - New thread - New reply


Rusted Logic

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line 819 column 43 - Warning: discarding unexpected </noembed>
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line 819 column 64 - Warning: discarding unexpected </noembed>
line 819 column 74 - Warning: discarding unexpected </embed>
line 819 column 82 - Warning: discarding unexpected </table>
line 819 column 90 - Warning: discarding unexpected </table>
line 821 column 9 - Warning: missing </font> before <table>
line 833 column 25 - Warning: discarding unexpected </font>
line 842 column 58 - Warning: discarding unexpected </font>
line 820 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 191 column 22 - Warning: <img> lacks "alt" attribute
line 191 column 63 - Warning: <img> lacks "alt" attribute
line 191 column 112 - Warning: <img> lacks "alt" attribute
line 191 column 162 - Warning: <img> lacks "alt" attribute
line 202 column 15 - Warning: <img> lacks "alt" attribute
line 219 column 22 - Warning: <img> lacks "alt" attribute
line 219 column 63 - Warning: <img> lacks "alt" attribute
line 219 column 112 - Warning: <img> lacks "alt" attribute
line 219 column 162 - Warning: <img> lacks "alt" attribute
line 220 column 11 - Warning: <img> lacks "alt" attribute
line 230 column 15 - Warning: <img> lacks "alt" attribute
line 248 column 22 - Warning: <img> lacks "alt" attribute
line 248 column 63 - Warning: <img> lacks "alt" attribute
line 248 column 112 - Warning: <img> lacks "alt" attribute
line 248 column 162 - Warning: <img> lacks "alt" attribute
line 259 column 15 - Warning: <img> lacks "alt" attribute
line 280 column 22 - Warning: <img> lacks "alt" attribute
line 280 column 63 - Warning: <img> lacks "alt" attribute
line 280 column 112 - Warning: <img> lacks "alt" attribute
line 280 column 162 - Warning: <img> lacks "alt" attribute
line 281 column 11 - Warning: <img> lacks "alt" attribute
line 291 column 15 - Warning: <img> lacks "alt" attribute
line 307 column 22 - Warning: <img> lacks "alt" attribute
line 307 column 63 - Warning: <img> lacks "alt" attribute
line 307 column 112 - Warning: <img> lacks "alt" attribute
line 307 column 162 - Warning: <img> lacks "alt" attribute
line 318 column 15 - Warning: <img> lacks "alt" attribute
line 338 column 22 - Warning: <img> lacks "alt" attribute
line 338 column 63 - Warning: <img> lacks "alt" attribute
line 338 column 112 - Warning: <img> lacks "alt" attribute
line 338 column 162 - Warning: <img> lacks "alt" attribute
line 339 column 11 - Warning: <img> lacks "alt" attribute
line 349 column 15 - Warning: <img> lacks "alt" attribute
line 382 column 22 - Warning: <img> lacks "alt" attribute
line 382 column 63 - Warning: <img> lacks "alt" attribute
line 382 column 112 - Warning: <img> lacks "alt" attribute
line 382 column 162 - Warning: <img> lacks "alt" attribute
line 383 column 11 - Warning: <img> lacks "alt" attribute
line 393 column 15 - Warning: <img> lacks "alt" attribute
line 409 column 971 - Warning: <img> lacks "alt" attribute
line 411 column 1064 - Warning: <img> lacks "alt" attribute
line 425 column 2648 - Warning: <img> lacks "alt" attribute
line 437 column 22 - Warning: <img> lacks "alt" attribute
line 437 column 63 - Warning: <img> lacks "alt" attribute
line 437 column 112 - Warning: <img> lacks "alt" attribute
line 437 column 162 - Warning: <img> lacks "alt" attribute
line 448 column 15 - Warning: <img> lacks "alt" attribute
line 463 column 22 - Warning: <img> lacks "alt" attribute
line 463 column 63 - Warning: <img> lacks "alt" attribute
line 463 column 112 - Warning: <img> lacks "alt" attribute
line 463 column 162 - Warning: <img> lacks "alt" attribute
line 464 column 11 - Warning: <img> lacks "alt" attribute
line 474 column 15 - Warning: <img> lacks "alt" attribute
line 490 column 21 - Warning: <img> lacks "alt" attribute
line 490 column 62 - Warning: <img> lacks "alt" attribute
line 490 column 111 - Warning: <img> lacks "alt" attribute
line 490 column 161 - Warning: <img> lacks "alt" attribute
line 501 column 15 - Warning: <img> lacks "alt" attribute
line 520 column 22 - Warning: <img> lacks "alt" attribute
line 520 column 63 - Warning: <img> lacks "alt" attribute
line 520 column 112 - Warning: <img> lacks "alt" attribute
line 520 column 162 - Warning: <img> lacks "alt" attribute
line 521 column 11 - Warning: <img> lacks "alt" attribute
line 531 column 15 - Warning: <img> lacks "alt" attribute
line 544 column 878 - Warning: <img> proprietary attribute value "absmiddle"
line 544 column 878 - Warning: <img> lacks "alt" attribute
line 555 column 22 - Warning: <img> lacks "alt" attribute
line 555 column 63 - Warning: <img> lacks "alt" attribute
line 555 column 112 - Warning: <img> lacks "alt" attribute
line 555 column 162 - Warning: <img> lacks "alt" attribute
line 566 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 21 - Warning: <img> lacks "alt" attribute
line 584 column 62 - Warning: <img> lacks "alt" attribute
line 584 column 111 - Warning: <img> lacks "alt" attribute
line 584 column 161 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 608 column 957 - Warning: <img> proprietary attribute value "absmiddle"
line 608 column 957 - Warning: <img> lacks "alt" attribute
line 621 column 22 - Warning: <img> lacks "alt" attribute
line 621 column 63 - Warning: <img> lacks "alt" attribute
line 621 column 112 - Warning: <img> lacks "alt" attribute
line 621 column 162 - Warning: <img> lacks "alt" attribute
line 622 column 11 - Warning: <img> lacks "alt" attribute
line 632 column 15 - Warning: <img> lacks "alt" attribute
line 651 column 21 - Warning: <img> lacks "alt" attribute
line 651 column 62 - Warning: <img> lacks "alt" attribute
line 651 column 111 - Warning: <img> lacks "alt" attribute
line 651 column 161 - Warning: <img> lacks "alt" attribute
line 662 column 15 - Warning: <img> lacks "alt" attribute
line 674 column 451 - Warning: <img> lacks "alt" attribute
line 682 column 22 - Warning: <img> lacks "alt" attribute
line 682 column 63 - Warning: <img> lacks "alt" attribute
line 682 column 112 - Warning: <img> lacks "alt" attribute
line 682 column 162 - Warning: <img> lacks "alt" attribute
line 693 column 15 - Warning: <img> lacks "alt" attribute
line 713 column 21 - Warning: <img> lacks "alt" attribute
line 713 column 62 - Warning: <img> lacks "alt" attribute
line 713 column 111 - Warning: <img> lacks "alt" attribute
line 713 column 161 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 748 column 22 - Warning: <img> lacks "alt" attribute
line 748 column 63 - Warning: <img> lacks "alt" attribute
line 748 column 112 - Warning: <img> lacks "alt" attribute
line 748 column 162 - Warning: <img> lacks "alt" attribute
line 749 column 11 - Warning: <img> lacks "alt" attribute
line 759 column 15 - Warning: <img> lacks "alt" attribute
line 785 column 22 - Warning: <img> lacks "alt" attribute
line 785 column 63 - Warning: <img> lacks "alt" attribute
line 785 column 112 - Warning: <img> lacks "alt" attribute
line 785 column 162 - Warning: <img> lacks "alt" attribute
line 796 column 15 - Warning: <img> lacks "alt" attribute
line 818 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 818 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 818 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 827 column 25 - Warning: <img> lacks "alt" attribute
line 832 column 267 - Warning: <img> lacks "alt" attribute
line 812 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 264 column 27 - Warning: <nobr> is not approved by W3C
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 323 column 27 - Warning: <nobr> is not approved by W3C
line 354 column 27 - Warning: <nobr> is not approved by W3C
line 398 column 27 - Warning: <nobr> is not approved by W3C
line 453 column 27 - Warning: <nobr> is not approved by W3C
line 479 column 27 - Warning: <nobr> is not approved by W3C
line 506 column 27 - Warning: <nobr> is not approved by W3C
line 536 column 27 - Warning: <nobr> is not approved by W3C
line 571 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 637 column 27 - Warning: <nobr> is not approved by W3C
line 667 column 27 - Warning: <nobr> is not approved by W3C
line 698 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
line 764 column 27 - Warning: <nobr> is not approved by W3C
line 801 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 292 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md