Originally posted by hedgehog89
That Pulse extractor says to be a resource editor. What I was trying to say is that, if the filelist file for z009 is present in the JP version we could extract it from there and inject it in the PC version using Pulse to see if it would allow loading the chapter, considering it would be the latest version of the list.
However, if that's not possible, the only way around to get something would be the bruteforce idea.
EDIT: I've found how to view the filelists using Pulse. When the program ask for a directory, select a directory that contains 'white_data/sys/' and place inside any file list you have. Then in the app menu select and click the only option, it will show you all the filelists on a tree view. The Bodhum one from the E3 preview seems to only have audio files at that time, no models of any kind. Other filelist doesn't have models but gui textures.
There are 2 problems with that:
1.The extraction of those files will not be correct, the audio files of the PC versions are not equal to the XBOX360/PS3 releases and they have different headers,formats and file sizes, these will get called by the code or extracted
incorrectly which equals to a game hang.
2.The filelists of the E3 disc don't list all the available files contained in the actual map files that go unused, like the Bodhum one, there are more files inside that file that simply they are not on the list, so they can't be extracted. For example, one of the audio files that gets extracted is actually a part of a texture.
I believe there could be a way that we could generate a filelist, even if the files that get extracted have no extension (which can be guessed easily since all files have different headers that are all distinctive). Now, ho's going to make that tool? Not me, I have no idea what kind of encryption these files use, let alone writing a bms script that deals with file filtering.
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