| Zerochan User Level: 8 Posts: 1/11 EXP: 1934 For next: 253 Since: 08-12-14 Since last post: 7.5 years Last activity: 7.7 years |
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| Hello, TCRF denizens. Posting here for the first time - I've been a longtime fan of the site (and I've written about it a few times!), and I'm utterly fascinated by the many things you fine folks have managed to dig up. This is the sort of thing I'd love to contribute to... if I had even the slightest knowledge of programming and hacking tools. And this is a problem, because I've been chomping at the bit to see more unused content from games by my favorite developer, Sega-AM2, turn up. Sadly, aside from a few older MD/arcade games, not many Sega-AM2 games are represented on the wiki. This needs to be remedied! Thus, I would like to humbly request the aid of TCRF and their hacking skills to thoroughly dig inside these classic titles. Any and all AM2 games should ideally be looked at (I'm pretty surprised Shenmue hasn't been completely dissected, honestly!), but here are the ones I'm really eager for you fine folks to help with, and why: - Virtua Fighter 1/2/3/4/5/upgrades (AC) - My favorite game series ever. I'm very eager to see what kind of stuff lurks in the depths of the program ROMs: Unused character/background/item models, unused textures, debugging stuff, all manner of delicious dev tidbits. VF3 in particular had a ton of stuff from its original location test version (backgrounds, music, character alt outfits) go unused in the final. - Fighting Vipers (AC Model 2.1) - Sonic, Tails, and the other hidden but inaccessible characters have been found, so I'm more looking for early dev remnants - different backgrounds, different character names and HUD (seen in some early screens), unused textures, etc. - Fighting Vipers 2 (AC Model 3 Step 2) - looking for mostly the same as above, but also interested to see if the code for the rare "special edition" version from a limited venue is buried within the "standard" version ROMs but just inaccessible. - Virtua Fighter 4/Evolution (PS2) - I remember seeing a few Japanese sites that claimed to have PAR codes to enable debug modes. Never got a PAR to test these myself, and the pages with said info have long since vanished. Also looking for the usual early dev remnants, etc etc. - Virtua Cop 3 (Xbox/Chihiro) - Probably the game I'm most interested in finding unused content in. Early concept art features So, how about it? Would anyone be willing to get the ball rolling on opening up some AM2 titles? I swear I'll love you forever (platonically) if you do! |








