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04-24-22 02:04:18 AM
Jul - The Cutting Room Floor - Shantae - Playstation proto/footage? New poll - New thread - New reply
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Captain Cupcake
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From: louisville

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Posted on 07-29-14 01:39:25 AM Link | Quote
So I've been on a Shantae kick as of late, and I wandered onto the Wikipedia page for the game, and saw the following there under the development section:

http://en.wikipedia.org/wiki/Shantae
---
The game was considered for development by WayForward Technologies as far back as 1997. An archived version of the company's official website showcases a very different approach to the game, which was at the time considered for development on PC or PlayStation, in full 3D with traditionally animated characters moving before a 3D background. Shantae was presented as a troubled genie born without magic powers, who had to save the world from the Jins, powerful beings once sealed who escaped at the beginning of the game and planned to drain all magic from the world. Back then, her magic was capable, as in Erin's view, to summon animals, but transformation was already planned as Shantae could turn into a harpy. Her dances could also launch attacks and she had different outfits with different characteristics.[12]

In Matt Bozon's idea at the beginning, the game was planned for the Super NES or PC. He and Erin pitched the game with help from veteran programmer Jimmy Huey, who worked with WayForward at the time. After the completion of Xtreme Sports, Voldi Way, the founder and owner of WayForward, greenlit a Game Boy Color version of the game. As Huey had already built a graphics engine for Xtreme Sports, this engine was adapted to suit Shantae's needs. This allowed the game to showcase rare effects on GBC games, like parallax scrolling and transparency effects. In the first four months of development, the team created most of the animation, and Huey programmed an art-capturing tool that allowed to take full-colored animation frames, turn them into three-colour chunks and reassemble the whole on the GBC's screen
---

Now unfortunately I have no idea how to go about checking for an archived version of the Wayforward site, but I think this is worth persuing by someone who's more adept at this sort of thing.
divingkataetheweirdo

Bandit
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Posted on 07-29-14 02:34:41 AM (last edited by divingkataetheweirdo at 07-29-14 03:33:10 AM) Link | Quote
There are at least two pages which show what you're talking about:
http://web.archive.org/web/19990429022107/http://www.wayforward.com/Shantae.html
http://web.archive.org/web/19970414061047/http://www.wayforward.com/Shantae.htm

Interesting. I wonder why they never completed this iteration of Shantae. Would be interesting to get a build. It would be quite difficult to get running on modern PCs and that's if we can even get a build.

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Captain Cupcake
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Posted on 07-29-14 03:30:37 AM (last edited by Captain Cupcake at 07-29-14 03:34:23 AM) Link | Quote
Oh, excellent! I could only check the top link so far. I'm at work, most websites are blocked (tcrf is, jul is not which is weird) so I looked on my phone at break. Aside from Shantae's ribcage being made of nightmares the art was really pretty, if a bit 1990's for my taste. Reminded me of the art style you saw in a lot of point and click adventure games from that era. The hud looks familiar too, but I can't quite place where I've seen it or something similar before.

Edit: Do you think it would be worth approaching Wayforward about this in some manner? They did that really awesome livestream of the Shantae Advance gameplay, so they seem to be pretty open to the prototype community. They might even be interested in getting the GBA proto to us in some manner.
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Jul - The Cutting Room Floor - Shantae - Playstation proto/footage? New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 1 query cache hits.
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Tidy found 88 warnings and 0 errors!


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