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04-24-22 02:04:54 AM
Jul - The Cutting Room Floor - fatal fury 1 unused geese portrait New poll - New thread - New reply
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zakria
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Posted on 07-12-14 05:23:55 PM Link | Quote
I have seen a video on youtube.Fatal fury boss hack.
https://m.youtube.com/watch?v=vl0lORV7l_Q
unused geese portrait in this boss hack but it is in Japanese language.
Have any body play this game?
Foxhack
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Posted on 07-13-14 01:27:22 AM (last edited by Foxhack at 07-13-14 01:42:16 AM) Link | Quote
... holy shit.

I'm adding this as soon as I can.

Edit: Welp, I don't know how this guy did it. The game crashes if I use a cheat to play as Geese, and I also get a blank portrait in the versus mode, which makes me think this is a hack.

Edit 2: Yep, his other videos mention "patches". This is a hack.

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zakria
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Posted on 07-13-14 03:03:14 AM Link | Quote
Originally posted by Foxhack
... holy shit.

I'm adding this as soon as I can.

Edit: Welp, I don't know how this guy did it. The game crashes if I use a cheat to play as Geese, and I also get a blank portrait in the versus mode, which makes me think this is a hack.

Edit 2: Yep, his other videos mention "patches". This is a hack.


Thanks Foxhack,If it is possible read or translate the title of these videos.Maybe any help to understand Japanese language. If anybody read these titles please translate the titles?
https://m.youtube.com/watch?v=804LNulboqg
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Posted on 07-13-14 07:11:07 AM Link | Quote
The title of the first video is "Fatal Fury - Playing as Geese - HD version."
Second link was "Fatal Fury - Playing as Geese."

It might be hacked, but I'm not sure how a random hacker would be able to nail SNK's art style like that. It's probably worth poking through the game anyway.

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Posted on 07-13-14 05:57:36 PM (last edited by Foxhack at 07-13-14 07:38:15 PM) Link | Quote
Originally posted by RahanAkero
The title of the first video is "Fatal Fury - Playing as Geese - HD version."
Second link was "Fatal Fury - Playing as Geese."

It might be hacked, but I'm not sure how a random hacker would be able to nail SNK's art style like that. It's probably worth poking through the game anyway.


Those graphics are already in the game. They're used in the cutscenes shown after you win a fight.

Edit:
I looked at the game with Kawaks' tileviewer and found a bunch of tiles used to pad out empty space, like the other games I've messed with... as well as some early Hwa Jai character frames stuck in the middle of Richard Meyer's tileset!

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Posted on 07-14-14 11:01:37 AM Link | Quote
Originally posted by Foxhack
Originally posted by RahanAkero
Those graphics are already in the game. They're used in the cutscenes shown after you win a fight.

Yeah, this is why I just ignored it. It even becomes rather blatant with the first cutscene, since the same exact graphic is used right after the winning portrait.

Also worth noting that sprites in the Neo Geo are glorified tilemaps (using 16×16 tiles, each of which can be assigned, flipped and colored individually). I wouldn't be surprised if the portraits are literally using the original data, because that'd be trivial to do with such a setup.
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Posted on 07-14-14 04:43:53 PM Link | Quote
I can't quote your message, sik, looks like your broke a tag or something.

All the Geese cutscene stuff is bundled together. Geese and the background, as well as his bodyguard, are in separate tilesets (I always thought it was a single image.) So yes, it's all in there.

But all that stuff is stored far away from everyone else's portrait data.

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Posted on 07-15-14 07:56:08 PM Link | Quote
Originally posted by Foxhack
I can't quote your message, sik, looks like your broke a tag or something.

Yeah, I tried to edit the post assuming I had forgotten a closing tag or something, but the post would come up as empty o.O Looks like the forum glitched up.
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Posted on 07-16-14 01:19:46 AM (last edited by Foxhack at 07-16-14 01:52:03 AM) Link | Quote
I'm looking at the graphics and it looks like the graphics I found are early Richard Meyer frames. I'm gonna have to extract and rebuild everything manually, so it's gonna take some time.

(For my own reference: Palette is 2119.)

Edit: Ahahahaha. Looks like Michael Max actually has some graphics to handle two plane stages! He has some for when he's looking at an enemy from the background, but he uses hit frames when he's in the foreground.

And Billy Kane doesn't have any frames for that, apparently.

Edit 2:
This made me curious, so I loaded up Fatal Fury 2, and none of the first three bosses (Billy Kane, Axel Hawk and Lawrence Blood) have any graphics for looking at an enemy in the other plane, shifting planes (rolling or jumping), jumping while the enemy is in the other plane, or punching the enemy into the foreground. Wolfgang Krauser isn't missing anything since his stage is normal. They all have these graphics in Fatal Fury Special - since you could choose any of them normally in that game.

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Posted on 07-16-14 04:07:56 PM Link | Quote
I want to share some information about fatal fury 1.I find select starting stage in mame and it is working in mame.For using this cheat,start game and select charcter screen appear then you on this cheat.You can check small charcter going on map your own choice stage.Cheat is 100021 and if you want go to final stage value is 07 but map screen is skip when you go to geese building or tower.It mean geese building is unused on map screen.If you check genesis version or snes version.It is really exist on right place on map but arcade version this place is without name.I also find cheat,player starting place on map.This cheat is 100023 and you can check this cheat on map screen changing value 0 to 07.When you check 07 value small player stand in empty place(Geese building)this is really unused in arcade version.
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Posted on 07-16-14 07:08:51 PM Link | Quote
Originally posted by zakria
I want to share some information about fatal fury 1.I find select starting stage in mame and it is working in mame.For using this cheat,start game and select charcter screen appear then you on this cheat.You can check small charcter going on map your own choice stage.Cheat is 100021 and if you want go to final stage value is 07 but map screen is skip when you go to geese building or tower.It mean geese building is unused on map screen.If you check genesis version or snes version.It is really exist on right place on map but arcade version this place is without name.I also find cheat,player starting place on map.This cheat is 100023 and you can check this cheat on map screen changing value 0 to 07.When you check 07 value small player stand in empty place(Geese building)this is really unused in arcade version.


Well the console versions had one thing the NeoGeo version doesn't - a stage select for versus battles. If I recall correctly the area you wanted to fight in was highlighted in the map.

I tried using that code in Kawaks and it only made the player character uh, move from top to bottom really fast. Can you take a picture of where he's supposed to be standing?

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Posted on 07-17-14 03:31:01 PM Link | Quote
OK Foxhack,Please check this.I want ask you one thing please try in art of fighting 2 character select cheat.Start single player game and on character select cheat of player 2 and put value 0F.Tell me what result you find?

http://imgur.com/32iZcLU

Originally posted by Foxhack
Originally posted by zakria
I want to share some information about fatal fury 1.I find select starting stage in mame and it is working in mame.For using this cheat,start game and select charcter screen appear then you on this cheat.You can check small charcter going on map your own choice stage.Cheat is 100021 and if you want go to final stage value is 07 but map screen is skip when you go to geese building or tower.It mean geese building is unused on map screen.If you check genesis version or snes version.It is really exist on right place on map but arcade version this place is without name.I also find cheat,player starting place on map.This cheat is 100023 and you can check this cheat on map screen changing value 0 to 07.When you check 07 value small player stand in empty place(Geese building)this is really unused in arcade version.


Well the console versions had one thing the NeoGeo version doesn't - a stage select for versus battles. If I recall correctly the area you wanted to fight in was highlighted in the map.

I tried using that code in Kawaks and it only made the player character uh, move from top to bottom really fast. Can you take a picture of where he's supposed to be standing?

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Posted on 07-17-14 11:12:56 PM (last edited by Foxhack at 07-18-14 12:40:23 AM) Link | Quote
Originally posted by zakria
OK Foxhack,Please check this.I want ask you one thing please try in art of fighting 2 character select cheat.Start single player game and on character select cheat of player 2 and put value 0F.Tell me what result you find?

http://imgur.com/32iZcLU



... Ha! Nice! It's loading the fat guy from the life powerup bonus stage in one of the other bonus stages!

0E also works, but the enemy is super aggressive. 0F loads a braindead character.

And in regards to the unused area...



There's also this:

This isn't used by the game. Versus matches have a "Match Play!" text over the versus screen.

I'll see if I can add all that stuff later. Thanks for the tips.

Edit again:

<object width="420" height="315"><embed src="//www.youtube.com/v/sHJgBovVhvQ?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

I wonder if setting the value higher than 0F will let us load the two other characters (image / palette swaps). (Edit: Nope, game crashes. Ha.)

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Posted on 07-18-14 01:11:25 PM Link | Quote
Art of fighting 2 fat man set on forest back ground.I think it is unused stage because if you use character select pl2 value 0D.You go special stage(Geese Stage)
Fatal fury 1 use 100027 value 0A you get unused Fight A Duel.
http://imgur.com/j4PMoOa

Originally posted by Foxhack
Originally posted by zakria
OK Foxhack,Please check this.I want ask you one thing please try in art of fighting 2 character select cheat.Start single player game and on character select cheat of player 2 and put value 0F.Tell me what result you find?

http://imgur.com/32iZcLU



... Ha! Nice! It's loading the fat guy from the life powerup bonus stage in one of the other bonus stages!

0E also works, but the enemy is super aggressive. 0F loads a braindead character.

And in regards to the unused area...



There's also this:

This isn't used by the game. Versus matches have a "Match Play!" text over the versus screen.

I'll see if I can add all that stuff later. Thanks for the tips.

Edit again:

<object width="420" height="315"><embed src="//www.youtube.com/v/sHJgBovVhvQ?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

I wonder if setting the value higher than 0F will let us load the two other characters (image / palette swaps). (Edit: Nope, game crashes. Ha.)

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Posted on 07-18-14 05:07:51 PM (last edited by Foxhack at 07-19-14 04:40:44 AM) Link | Quote
Originally posted by zakria
Art of fighting 2 fat man set on forest back ground.I think it is unused stage because if you use character select pl2 value 0D.You go special stage(Geese Stage)
Fatal fury 1 use 100027 value 0A you get unused Fight A Duel.
http://imgur.com/j4PMoOa



You're good at finding these things.

The unused forest stage that the fat guy has is the stage used for Spirit Powerup bonus levels. That's accessible by changing 108401 to 0F. 0E loads the Life Powerup bonus level, which is a copy of Jack's stage. That still leaves two bonus stages that we can't find: The hangar where John does his super move training, and... I think there was a temple bonus stage too? It's been years, I forget.

Edit: I've added your information on AOF2's stuff. I'll try to add the fatal fury stuff tomorrow.

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Posted on 07-19-14 03:35:06 PM Link | Quote
Thanks Foxhack to add my information about AOF2.
Street fighter 2 the world warrior if you start 2 player game.you never play both side when time over.Come next round still draw 10 round appear in street fighter 2 the world warrior.10th round is final round.
I find one thing Street Fighter 2 champion edition.If you draw only four rounds appear.Fourth round is final round.I find round cheat.FF8A41 if you use greater value than 04.you can access other rounds but in sf2 champion edition.These rounds are unused also when you hear 10th round(F round) sound unused sound Round Final.
I also check this thing in Super Street Fighter 2.SSF2 also have unused rounds but if you like i can send cheat and pics of ssf2.
http://imgur.com/PB3B47C,sGz94Iy,p87lWJg,9N2H6Sq,VdYTZb4,1hp0doj#5

Originally posted by Foxhack
Originally posted by zakria
Art of fighting 2 fat man set on forest back ground.I think it is unused stage because if you use character select pl2 value 0D.You go special stage(Geese Stage)
Fatal fury 1 use 100027 value 0A you get unused Fight A Duel.
http://imgur.com/j4PMoOa



You're good at finding these things.

The unused forest stage that the fat guy has is the stage used for Spirit Powerup bonus levels. That's accessible by changing 108401 to 0F. 0E loads the Life Powerup bonus level, which is a copy of Jack's stage. That still leaves two bonus stages that we can't find: The hangar where John does his super move training, and... I think there was a temple bonus stage too? It's been years, I forget.

Edit: I've added your information on AOF2's stuff. I'll try to add the fatal fury stuff tomorrow.

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Posted on 07-20-14 04:21:08 PM Link | Quote
Foxhack,I send you unused character yuri sakazaki from Art of Fighting 3.You use charcter select PL1 104C0D and PL2 104C0F value 0A.You get unused character yuri for player control game is crash but cpu control game is never crash.Not for play only sit down in stage.


http://imgur.com/apu8Q7C,WV5A1QO,Yym4hPh,Apych3D,sOhS2CP
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Posted on 07-20-14 06:11:52 PM Link | Quote
Does Freia have her own character ID value?

I don't think Wyler does, since he'd just use his normal character information.

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Posted on 07-23-14 02:27:10 PM Link | Quote
Originally posted by Foxhack
Does Freia have her own character ID value?

I don't think Wyler does, since he'd just use his normal character information.

I am very busy.I check Freia never in character select value,it comes only ending scenes .Yuri is a full character of aof2.I think game makers want to add in game but in final product they never add yuri and it is unused in character select value.Only come in ending demos.
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Posted on 07-25-14 09:37:22 AM Link | Quote
Foxhack,Geese Building logo is really exist in Fatal Fury 1.I find cheat of unused Geese Building logo on map screen but only use for logo game is some errors in playing game with cheat.You use cheat 1045BF value 80.I think it is really unused material for your TCRF fatal fury 1 page.
http://imgur.com/HEC07TF,IrbAogc#1
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Jul - The Cutting Room Floor - fatal fury 1 unused geese portrait New poll - New thread - New reply


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line 827 column 35 - Warning: missing <tr>
line 827 column 50 - Warning: missing </font> before </td>
line 827 column 192 - Warning: plain text isn't allowed in <tr> elements
line 827 column 35 - Info: <tr> previously mentioned
line 828 column 37 - Warning: unescaped & or unknown entity "&id"
line 827 column 208 - Warning: missing </font> before </table>
line 829 column 17 - Warning: discarding unexpected </textarea>
line 829 column 28 - Warning: discarding unexpected </form>
line 829 column 35 - Warning: discarding unexpected </embed>
line 829 column 43 - Warning: discarding unexpected </noembed>
line 829 column 53 - Warning: discarding unexpected </noscript>
line 829 column 64 - Warning: discarding unexpected </noembed>
line 829 column 74 - Warning: discarding unexpected </embed>
line 829 column 82 - Warning: discarding unexpected </table>
line 829 column 90 - Warning: discarding unexpected </table>
line 831 column 9 - Warning: missing </font> before <table>
line 843 column 25 - Warning: discarding unexpected </font>
line 852 column 58 - Warning: discarding unexpected </font>
line 830 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 190 column 22 - Warning: <img> lacks "alt" attribute
line 190 column 63 - Warning: <img> lacks "alt" attribute
line 190 column 112 - Warning: <img> lacks "alt" attribute
line 190 column 162 - Warning: <img> lacks "alt" attribute
line 191 column 11 - Warning: <img> lacks "alt" attribute
line 201 column 15 - Warning: <img> lacks "alt" attribute
line 214 column 403 - Warning: <img> proprietary attribute value "absmiddle"
line 214 column 403 - Warning: <img> lacks "alt" attribute
line 222 column 22 - Warning: <img> lacks "alt" attribute
line 222 column 63 - Warning: <img> lacks "alt" attribute
line 222 column 112 - Warning: <img> lacks "alt" attribute
line 222 column 162 - Warning: <img> lacks "alt" attribute
line 233 column 15 - Warning: <img> lacks "alt" attribute
line 246 column 479 - Warning: <img> proprietary attribute value "absmiddle"
line 246 column 479 - Warning: <img> lacks "alt" attribute
line 256 column 11 - Warning: <img> lacks "alt" attribute
line 257 column 22 - Warning: <img> lacks "alt" attribute
line 257 column 63 - Warning: <img> lacks "alt" attribute
line 257 column 111 - Warning: <img> lacks "alt" attribute
line 257 column 161 - Warning: <img> lacks "alt" attribute
line 258 column 11 - Warning: <img> lacks "alt" attribute
line 268 column 15 - Warning: <img> lacks "alt" attribute
line 275 column 329 - Warning: <img> lacks "alt" attribute
line 278 column 995 - Warning: <img> lacks "alt" attribute
line 279 column 1084 - Warning: <img> lacks "alt" attribute
line 287 column 22 - Warning: <img> lacks "alt" attribute
line 287 column 63 - Warning: <img> lacks "alt" attribute
line 287 column 112 - Warning: <img> lacks "alt" attribute
line 287 column 162 - Warning: <img> lacks "alt" attribute
line 288 column 11 - Warning: <img> lacks "alt" attribute
line 298 column 15 - Warning: <img> lacks "alt" attribute
line 321 column 22 - Warning: <img> lacks "alt" attribute
line 321 column 63 - Warning: <img> lacks "alt" attribute
line 321 column 112 - Warning: <img> lacks "alt" attribute
line 321 column 162 - Warning: <img> lacks "alt" attribute
line 332 column 15 - Warning: <img> lacks "alt" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 361 column 15 - Warning: <img> lacks "alt" attribute
line 380 column 22 - Warning: <img> lacks "alt" attribute
line 380 column 63 - Warning: <img> lacks "alt" attribute
line 380 column 112 - Warning: <img> lacks "alt" attribute
line 380 column 162 - Warning: <img> lacks "alt" attribute
line 391 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 22 - Warning: <img> lacks "alt" attribute
line 407 column 63 - Warning: <img> lacks "alt" attribute
line 407 column 112 - Warning: <img> lacks "alt" attribute
line 407 column 162 - Warning: <img> lacks "alt" attribute
line 408 column 11 - Warning: <img> lacks "alt" attribute
line 418 column 15 - Warning: <img> lacks "alt" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 442 column 162 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 468 column 22 - Warning: <img> lacks "alt" attribute
line 468 column 63 - Warning: <img> lacks "alt" attribute
line 468 column 112 - Warning: <img> lacks "alt" attribute
line 468 column 162 - Warning: <img> lacks "alt" attribute
line 469 column 11 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 498 column 22 - Warning: <img> lacks "alt" attribute
line 498 column 63 - Warning: <img> lacks "alt" attribute
line 498 column 112 - Warning: <img> lacks "alt" attribute
line 498 column 162 - Warning: <img> lacks "alt" attribute
line 509 column 15 - Warning: <img> lacks "alt" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 112 - Warning: <img> lacks "alt" attribute
line 533 column 162 - Warning: <img> lacks "alt" attribute
line 534 column 11 - Warning: <img> lacks "alt" attribute
line 544 column 15 - Warning: <img> lacks "alt" attribute
line 562 column 681 - Warning: <img> lacks "alt" attribute
line 565 column 788 - Warning: <img> lacks "alt" attribute
line 568 column 1033 - Warning: <img> proprietary attribute value "absmiddle"
line 568 column 1033 - Warning: <img> lacks "alt" attribute
line 582 column 22 - Warning: <img> lacks "alt" attribute
line 582 column 63 - Warning: <img> lacks "alt" attribute
line 582 column 112 - Warning: <img> lacks "alt" attribute
line 582 column 162 - Warning: <img> lacks "alt" attribute
line 593 column 15 - Warning: <img> lacks "alt" attribute
line 615 column 1021 - Warning: <img> lacks "alt" attribute
line 618 column 1128 - Warning: <img> lacks "alt" attribute
line 621 column 1373 - Warning: <img> proprietary attribute value "absmiddle"
line 621 column 1373 - Warning: <img> lacks "alt" attribute
line 636 column 22 - Warning: <img> lacks "alt" attribute
line 636 column 63 - Warning: <img> lacks "alt" attribute
line 636 column 112 - Warning: <img> lacks "alt" attribute
line 636 column 162 - Warning: <img> lacks "alt" attribute
line 637 column 11 - Warning: <img> lacks "alt" attribute
line 647 column 15 - Warning: <img> lacks "alt" attribute
line 671 column 22 - Warning: <img> lacks "alt" attribute
line 671 column 63 - Warning: <img> lacks "alt" attribute
line 671 column 112 - Warning: <img> lacks "alt" attribute
line 671 column 162 - Warning: <img> lacks "alt" attribute
line 682 column 15 - Warning: <img> lacks "alt" attribute
line 713 column 22 - Warning: <img> lacks "alt" attribute
line 713 column 63 - Warning: <img> lacks "alt" attribute
line 713 column 112 - Warning: <img> lacks "alt" attribute
line 713 column 162 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 742 column 22 - Warning: <img> lacks "alt" attribute
line 742 column 63 - Warning: <img> lacks "alt" attribute
line 742 column 112 - Warning: <img> lacks "alt" attribute
line 742 column 162 - Warning: <img> lacks "alt" attribute
line 743 column 11 - Warning: <img> lacks "alt" attribute
line 753 column 15 - Warning: <img> lacks "alt" attribute
line 770 column 22 - Warning: <img> lacks "alt" attribute
line 770 column 63 - Warning: <img> lacks "alt" attribute
line 770 column 112 - Warning: <img> lacks "alt" attribute
line 770 column 162 - Warning: <img> lacks "alt" attribute
line 781 column 15 - Warning: <img> lacks "alt" attribute
line 799 column 22 - Warning: <img> lacks "alt" attribute
line 799 column 63 - Warning: <img> lacks "alt" attribute
line 799 column 112 - Warning: <img> lacks "alt" attribute
line 799 column 162 - Warning: <img> lacks "alt" attribute
line 810 column 15 - Warning: <img> lacks "alt" attribute
line 828 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 828 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 828 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 837 column 25 - Warning: <img> lacks "alt" attribute
line 842 column 267 - Warning: <img> lacks "alt" attribute
line 822 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 206 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 27 - Warning: <nobr> is not approved by W3C
line 273 column 27 - Warning: <nobr> is not approved by W3C
line 303 column 27 - Warning: <nobr> is not approved by W3C
line 337 column 27 - Warning: <nobr> is not approved by W3C
line 366 column 27 - Warning: <nobr> is not approved by W3C
line 396 column 27 - Warning: <nobr> is not approved by W3C
line 423 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 484 column 27 - Warning: <nobr> is not approved by W3C
line 514 column 27 - Warning: <nobr> is not approved by W3C
line 549 column 27 - Warning: <nobr> is not approved by W3C
line 598 column 27 - Warning: <nobr> is not approved by W3C
line 652 column 27 - Warning: <nobr> is not approved by W3C
line 687 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
line 758 column 27 - Warning: <nobr> is not approved by W3C
line 786 column 27 - Warning: <nobr> is not approved by W3C
line 815 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 300 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md