| koolaidman Member Level: 24 Posts: 69/108 EXP: 73590 For next: 4535 Since: 07-17-10 Since last post: 3.4 years Last activity: 1.2 years |
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![]() I was waiting for this to come around. This isn't my dump, I don't know who's dump initially made it to TOSEC but it's about time. About a month and a half before the final Japanese retail version of PSO V1 went gold, Sega allowed a few players a chance to play a "Network Trial" before the game's release to test the server load (as well as I think the last few parts of the game). Pretty rare as far as I know, and I don't know if the players had to send their copies back to Sega after they were done. But nonetheless, a few copies were distributed and found their ways into people willing to dump it. The trial now exists under the TOSEC catalog as of February of this year. To save you the trouble of hunting it down, you can download the trial here. Unfortunately, this was supposed to be an online only trial, so it's not possible to play the single player campaign. However, I believe the Sylverant PSO Server software can let you connect to a private server. I'm not sure how playable the server is, but there is login/lobby support at least. You'll also need an emulator that supports the broadband adapter. I think there were a few that can let you do this. When prompted, you need to provide a serial number and access key. These keys are from VasiliyRS' copy of the game: Serial No.: 4572564555550673 Access Key: pNgwyMTrN3VfuksW Here are some screenshots I took. ![]() ![]() And now, time for some differences! Just a few notable ones so far: General: - There are logos for ADX in the opening - No movie files - The options screen will only let you change one thing. I don't know what it is though. - The 'Homepage' only contains a page with a link to Dricas and Sonic Team's website. The official PSO web page isn't linked for some reason. - Instead of playing the opening cinematic when you start a new game, a text scroll detailing the game's story plays instead (see screenshot above). - After the text scroll, you can create a character. Everything seems to be here as far as I know. - OFFLINE MODE is listed but disabled, obviously. - When ONLINE MODE is selected, it'll give a disclaimer to agree on. I think it then does some kind of calendar or adapter check to see if it should allow you to enter the Serial/Access key info. I'm not entirely sure though. Sound and Music (click the link to hear and download the music): BASS.ACX - This is the level warp sound effect (when you're appearing in a new area). This is completely different in the NTE. CITY32K.ADX - This is 'Pioneer2". File not present in the final. I thought this was just a 32khz version of the Ship music, but it's actually a different mix of the song. A lot more reverb in this version. DARK2.ADX - This is 'Cry, for 'IDOLA' the holy'. Sounds slightly different in comparison to the final. DELO.ADX - This is 'From seeing the rough wave', the Cave boss theme. Differently mixed, uses sampled/synthesized strings instead of real orchestral strings. EPI2.ADX - This is 'After the story2'. Sounds like a demo version of the track, using synthesized strings instead of real orchestral strings, etc. J_CLEAR.ADX - Just a mono version of the jingle that plays when you complete a quest. File doesn't exist in the Final. VOL_OPT2.ADX - This is 'You have nowhere to go'. Sounds like a demo version of the track, using sampling instead of a real orchestra. Misc: DUMMY.BIN - Just a blank 704 KB file, nothing inside. GSL_#.GSL - All the GSL files for the maps are here, some even have the English script. There are a lot more MAP_ANCIENT##.REL files in the NTE. What are these? PLYMOTIONDATA.REL - doesn't exist in the final There are definitely some in game differences. As I said, the Sylverant PSO Server software can probably get you in game. BlueCrab (the author) posted some screenshots of what it looks like in the lobby which he took screenshots of (I don't feel comfortable rehosting them without permission, so I'll link to them instead). Note though, I don't know if these are indeed differences in the NTE or just something with the server: Lobby differences: - The NPCs at the counter are male instead of female. - The Lobby warps are all normal Area warps. That's it from me so far. There's a lot of stuff to go through file wise. I don't know much about the other file formats used in PSO, so it should be interesting to see what's in there. Hopefully someone with more technical know how about the games can take a look. Cheers! EDIT: Supposedly, the latest version of Demul is the only known emulator that can emulate the BBA well enough to connect to a server. I still can't get past this message after selecting Online mode though: ![]() |










VDOpen fail.(gcCiOpen)
