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04-24-22 01:55:44 AM
Jul - The Cutting Room Floor - Twisted Metal 2 New poll - New thread - New reply
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jakeypearce
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From: Jakey Pearce

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Posted on 07-05-14 07:05:40 PM Link | Quote
I have found a beta version of Twisted Metal 2 NOT documented on tcrf (or any TM games for that matter)!

So far the only notable changes in the beta and final are the textures, Mr Slam's special makes the enemy flying back instead of forward and harder AI! Can someone find other things that are different?

Thanks!
EternalSoft
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Posted on 07-07-14 03:42:55 PM Link | Quote
well,i could try to find somethings if i had this beta,i remember finding a dummy missile in Twisted Metal 3,wich had spectre's color but moved forward and done 1 of damage.
Phugolz
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Posted on 07-08-14 04:01:34 AM Link | Quote
Originally posted by EternalSoft
well,i could try to find somethings if i had this beta,i remember finding a dummy missile in Twisted Metal 3,wich had spectre's color but moved forward and done 1 of damage.


here you go: http://www.mediafire.com/download/gajyg55bt1nqcf4/Twisted_Metal_2_[USA][Beta].rar

____________________
hello.
EternalSoft
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Posted on 07-08-14 12:16:05 PM (last edited by EternalSoft at 07-08-14 03:55:16 PM) Link | Quote
Originally posted by Phugolz
here you go: http://www.mediafire.com/download/gajyg55bt1nqcf4/Twisted_Metal_2_[USA][Beta].rar


thanks,i'll try to find things now!

EDIT:yeah,there doesnt seem to have diferences on gameplay besides slam special and the textures on menus and stuff,also,this beta was hacked already,and the only diference i found is that in 2p mode,the sky background moves with player 1,seems static for player 1 but its pretty strange with player 2 view
jakeypearce
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Posted on 07-08-14 04:03:25 PM Link | Quote
SweetTooth is never chosen at all. RoadKill's bio is just... crazy! Plus HammerHead's special is used on Axel and counts as a special. The default controls have changed as well.
EternalSoft
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Posted on 07-08-14 08:07:44 PM Link | Quote
Originally posted by jakeypearce
SweetTooth is never chosen at all. RoadKill's bio is just... crazy! Plus HammerHead's special is used on Axel and counts as a special. The default controls have changed as well.


mmmm... haven't noticed,but anyway,what you mean by SweetTooth is never chosen at all? you mean,he never appears as a random enemy,right? btw,someone made years ago gameshark codes to use him:

3017CF8C 0001

and here are some others...

unlock minion
3017CF8D 0001

play as dark tooth
30160A20 000E

also playin' as dark tooth i noticed that theres no way to change the camera angle on 2 players,just the splitting from vertical to horizontal,i dont remember correctly if there was such option on the original,(my disc is too scratched to play)
Fuzn
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Posted on 07-08-14 10:25:56 PM Link | Quote
If I recall correctly, Dark Tooth was buggy to use in general as a player, even in the final.

I recall you could cycle the cameras a total of one time with him before changing views simply became impossible.

I wonder if Antarctica is any worse in this build, though. There were a lot of visibility issues on that stage even in the final, with things like the visual FX for Napalm flat out vanishing.
EternalSoft
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Posted on 07-08-14 10:33:37 PM (last edited by EternalSoft at 07-08-14 11:37:21 PM) Link | Quote
i found out that holding select and pressing down 2 times to change the camera,it goes to an enemy! lol

EDIT: i was looking in the options menu,and theres a hidden Story and Credits on the last option,also,someone needs to check the vram on options menu,there was one of these errors before opening a movie,and it shows a DEMOS option on the vram...
Lance
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Posted on 07-11-14 05:40:54 AM Link | Quote
Looks like they left the demo camera in for the actual gameplay. Mine always went to Hammerhead, even when he was dead.

It seems this beta is the same as the one that was dumped on the internet a few years ago, which seems a few people have already done some work on discovering things about it.

Some things I noticed( Using ePSXe 1.9.0):
- The sound effect for selecting an option or backing out into the previous menu is different. The final sound effect has more of a deep rumble.

- No title music (though this may be because the music files are in .BIN format, and I didn't mount the CUE file through Daemon tools)

- None of the passwords for the retail version probably work. I tried all fo Axels and none of them worked. Then when I beat the San Fransisco level with Warthog, it gave me a password that wasn't in Gamefaq's password section.

- There are no credits yet.

- The title music plays in the background of the story FMV.

- If you try to go to the controller menu for either controller to look at the layouts, the game probably crashes. I say probably because I didn't wait for more than 10 seconds to see if it was going to do anything.

- After you let the demo run, if you go back into the options menu, the audio option will be hidden, though you can still access it.

- Game doesn't tell you where you're going once you're traveling across the globe.

- It seems they changed the cheat codes you can do in game for the final. I could only get drop mines, and reverse fire to work. Then I later found out the high jump code is the same as minion's special, just without the machine gun. It looks like the invincibility code works judging by a video I saw.

- Initial HUD is changed to weapons icon in the final

San Francisco:
- The cage where you would go to get the full health item is locked. You have to shoot it in order for it to open.

- It seems the health drops regenerate more in the beta. I know for sure the full health drop only appears once and doesn't regenerate. But you can go get it again in this version, and I'm sure you can only get the other ones less times in the final.

- There's a food stand near the Lightning Generator that's not present in the final.

Some of the character bios are different. Either they have a different name of the driver or a more grammatically correct backstory. Warthog has a different default picture than the one used in the final. His default in the beta is the same as the one of him being chosen. His chosen picture in the beta is a more darker version of the same beta default. Here's a imgur link to all of the beta character bios(not uploaded by me): http://imgur.com/a/bUsl4

It doesn't seem there were many noticeable differences between car models, except for Axel. He has a different texture for the man riding his vehicle than the final.

Then it looks like almost all the drivers had some re-adjusting before the final:

Roadkill:
-2 armor, -1 speed in final
J.D. vs Marcus

Twister:
+2 special, +1 speed
Andy Pearson vs Amanda Watts

Axel:
+1 armor, -1 special and speed

Mr. Slam:
+2 special, -1 speed

Shadow, Thumper
-1 armor

Hammerhead
-1 armor, -1 speed

Outlaw 2, Grasshopper:
-2 armor

Warthog
-1 armor, +1 special and speed
Col. Dawson vs Capt Rogers

Mr. Grimm
No Change in stats

Spectre:
-1 armor and speed
Alex Moore vs Ken

Beta playthrough: http://www.youtube.com/watch?v=FS8sIPYbpFY

Game Shark codes: http://gamehacking.org/vb/threads/5714-Twisted-Metal-2-(Various)-(PSX)

Older Beta footage, taken from PSX Interactive CD Sampler Pack Volume 3: http://www.youtube.com/watch?v=7Gfc6jC3eec

Original dumper's thread: http://temp.tmalliance.com/cgi-bin/yabb2/YaBB.pl?num=1312756903/5

I doubt his method of finding Sweet tooth and Minion is accurate since he just loaded a save state from the retail version into the beta. The Game Shark codes above allow you to play as Sweet tooth, but he doesn't appear to have a model yet. Infact, If you let it sit in the demo long enough, you may see an invisible car fighting.
jakeypearce
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From: Jakey Pearce

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Posted on 07-16-14 04:41:37 PM Link | Quote
I just used the GameShark code for DarkTooth and, as other people have said, he is buggy. When attempting to use the code in the final, it doesn't work. It does in the beta which is interesting! His special doesn't work which, once again, is interesting but of course he is AI only controlled so...

When you face DarkTooth, the message before you face him is different. I also saw somewhere, possible deleted Minion text (I say possible because as far as I know, you can't play against him in the final). I'll give you guys the links for the image I found soon.
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Jul - The Cutting Room Floor - Twisted Metal 2 New poll - New thread - New reply


Rusted Logic

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