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Emoluvjd2
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Posted on 05-16-14 08:21:06 PM (last edited by Emoluvjd2 at 05-16-14 08:21:23 PM) Link | Quote
Originally posted by Foxhack
Cute.

Were you playing the game in 16-color mode?

No, it's from the help file and they included the images at that color-depth for whatever reason. Maybe SHG files only support that many colors, considering the format was created in 1990.
nensondubois
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Posted on 05-17-14 03:23:30 AM (last edited by nensondubois at 05-17-14 03:36:59 AM) Link | Quote
I think I might have found an unused song in Pokemon Yellow:
019C5AD3
0120EFC0
0120F0C0

A missing incomplete segment of the unused song
019C5AD3
011FEFC0
0120F0C0

A missing segment of the printing theme
019B5AD3
011FEFC0
0120F0C0

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Peardian

  
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Posted on 05-17-14 04:57:12 AM Link | Quote
I looked into Animal Crossing City Folk for reasons. There's some pretty weird stuff going on with the files in there. Lots of placeholder archives made by copying other ones. For example, there's at least 70 models in the Accessory directory, but a lot of them are just copies of the superhero mask or Wario mustache items. Also, there seems to be a "before declared fake" and "after declared fake" model of every painting. There are some placeholder textures, too, one of which is quite interesting.

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omega59
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Posted on 05-17-14 05:42:59 AM Link | Quote
Originally posted by Peardian
I looked into Animal Crossing City Folk for reasons. There's some pretty weird stuff going on with the files in there. Lots of placeholder archives made by copying other ones. For example, there's at least 70 models in the Accessory directory, but a lot of them are just copies of the superhero mask or Wario mustache items. Also, there seems to be a "before declared fake" and "after declared fake" model of every painting. There are some placeholder textures, too, one of which is quite interesting.

That's pretty odd. I wonder why there's so many of the same models in those directories.
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Posted on 05-17-14 06:45:51 AM Link | Quote
Originally posted by Peardian
I looked into Animal Crossing City Folk for reasons. There's some pretty weird stuff going on with the files in there. Lots of placeholder archives made by copying other ones. For example, there's at least 70 models in the Accessory directory, but a lot of them are just copies of the superhero mask or Wario mustache items. Also, there seems to be a "before declared fake" and "after declared fake" model of every painting. There are some placeholder textures, too, one of which is quite interesting.

Well don't leave us hanging, jeez!

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Torchickens
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Posted on 05-17-14 03:12:42 PM (last edited by Torchickens at 05-17-14 03:13:38 PM) Link | Quote
Originally posted by nensondubois
I think I might have found an unused song in Pokemon Yellow:
019C5AD3
0120EFC0
0120F0C0

A missing incomplete segment of the unused song
019C5AD3
011FEFC0
0120F0C0

A missing segment of the printing theme
019B5AD3
011FEFC0
0120F0C0


That first 'unused song' isn't unused, because it's used for when you encounter Jessie & James, unlike 9F in the same 'banks' that isn't used anywhere.
Fuzn
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Posted on 05-17-14 11:26:30 PM Link | Quote


So I was following up on the unused sprites noted in G.I. Joe: The Atlantis Factor, I got curious as to whether or not the sprites could be called in game.

They seem to correspond to a sequence. Address 0047 seems to be the value that queues up frames in a particular set, which are directly connected to the weapon you are currently using (fists, machine gun, laser rifle, plasma gun, missile launcher). A walking frame will have variations for holding every weapon, for example. A few sequences seem to either be dummied data or glitchy data, perhaps remnants of old versions?

Setting this to values in the range of 0D - 10 shows what appears to be a 4 frame sequence featuring the unused jetpack, with proper tilemaps for all of the weapons. Likely, if these were used, they would be animated as a 1-2-3-4-1-etc. pattern. Even though there are sprites for, possibly descending in the tiles, it doesn't appear that development of that got anywhere as there doesn't seem to be a matching tilemap for them.

TL;DR:

G.I. Joe: The Atlantis Factor:

Sprite modifier: 0047 , accepts values in **, relevant bits are 0D - 10

Actual sprite ranges unknown, tested with General Hawk. May be a universal animation value for all characters. Will cause player-fired projectiles to glitch.
nensondubois
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Posted on 05-24-14 03:10:49 PM Link | Quote
The Bullet Bill was a fully coded enemy in Yoshi (Game Boy). The only problem is that a proper 'structure set' graphic does not exist. The Cheep-Cheep and Bomb-omb do not have enemy properties and are just unused tiles. Going to look at the NES version in a few hours to see if the case is the same.

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Posted on 05-24-14 09:57:22 PM (last edited by BMF54123 at 05-24-14 10:00:53 PM) Link | Quote
The Cheep-Cheep and Bob-omb are part of an unused "trophy" system or something. They're stored with a bunch of other enemy, item, and Yoshi graphics in an unused graphics bank. There is tilemap data and some unused code in the ROM for all of these, as well as the text "VERY GOOD", "EXCELLENT", and "SUPER PLAYER!" I've never seen any of this text, though I'm not very good at the game in the first place, so...

All of these graphics are present in the GB version as well, though I don't know if tilemaps for them actually exist (I think the game's tilemaps are compressed, since I wasn't even able to locate the title screen).

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Posted on 05-24-14 10:36:55 PM (last edited by nensondubois at 05-24-14 10:37:54 PM) Link | Quote
I actually recall seeing the trophy screen in the Game Boy version. FFC7 is relative to screen functions; might take a peek at this more.

There is a duplicate track for the 2-player main game. Need to verify if this is a variation or not. Some sounds might be unused, don't recall one of the jingles.

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ICEknight
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Posted on 05-25-14 02:28:39 AM (last edited by ICEknight at 05-25-14 02:30:40 AM) Link | Quote
Originally posted by BMF54123
The Cheep-Cheep and Bob-omb are part of an unused "trophy" system or something. They're stored with a bunch of other enemy, item, and Yoshi graphics in an unused graphics bank. There is tilemap data and some unused code in the ROM for all of these, as well as the text "VERY GOOD", "EXCELLENT", and "SUPER PLAYER!" I've never seen any of this text, though I'm not very good at the game in the first place, so...

You get to see those enemies hatching from eggs when you get a Game Over if you have some very high scores (or Yoshi count?), in Game A. At least in the Game Boy version, which is the one I owned back then.

I think I still have pixel drawings of those Bob-omb and Cheep-Cheep trophies somewhere, from when I was little...
nensondubois
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Posted on 05-26-14 02:44:14 AM Link | Quote
All right! I located the code for Marble Madness GBC's lost two-player mode! Controls work for both Blue and Red marbles alike.

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ICEknight
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Posted on 05-31-14 12:41:42 AM (last edited by ICEknight at 05-31-14 01:02:48 AM) Link | Quote
Remember that Golden Axe sequel that was so bad it didn't get released outside Japan? Well, there's something funny about the character select screen.

If you've ever played Golden Axe III, you have seen how Gilius Thunderhead appears as an NPC in the character select screen and the very beginning of the first level.


Also, there's one extra character in the Versus mode that replaces the non-selectable Gilius.

Unlike in the previous screen, once you select your character(s), no lightning falls from the top of the screen and a level selection screen appears.

So what happens when you modify the character value in the single player character selection screen, so it's the extra character's value?


Hop! Gilius changes color and gets selected. Then his sprite gets all garbled when you choose him, using his NPC graphics with some unknown mappings (the birdman's standing frame?).

It's odd that the sprite changes in this case, since they always stay at the same standing frame.

Once in-game, he becomes a garbled mess with the birdman's control set.


I have a suspicion that Gilius may have been supposed to be playable at one point, probably before the bird enemy was made playable in the Versus mode, but it may be just me.
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Posted on 05-31-14 06:07:27 PM Link | Quote
Or that perhaps the Birdman fellow was unlockable at some point for single player too? My vote's for that theory.

Though in a weird thing, you can actually modify the characters to play as any enemy or boss, though their sprites won't load correctly for a lot of them, if I recall. It's been a while since I tried to play with it.

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ICEknight
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Posted on 05-31-14 08:49:53 PM (last edited by ICEknight at 05-31-14 09:09:52 PM) Link | Quote
Originally posted by Rick
Or that perhaps the Birdman fellow was unlockable at some point for single player too?
About that, I'm not sure if the Mega Drive video memory has enough space for its graphics + the second player + the on-screen enemies.

EDIT: Also, a completely different character might have been in that place. Where does that yellow palette come from?
usr_share
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Posted on 06-01-14 04:34:54 PM (last edited by usr_share at 06-01-14 04:36:41 PM) Link | Quote
Originally posted by Kazinsal
While digging around trying to trace a couple routines in Freelancer.exe, I found... bible references?



"In the beginning, the Earth was without form and void." is the first line from the intro to the first Civilization game.

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Fuzn
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Posted on 06-02-14 08:44:10 PM Link | Quote
This could be in the other topic, yes, but I tried to rip things out of the 1994 DOS version of Raptor: Call of the Shadows via GGD. My methods weren't any good since palette information is stored in some other manner. But right below the Cygnus Studios logo, is this image, under one of GGD's standard palettes.



I'm not sure if it's japanese or chinese. I also don't know if this game even had international releases!
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Posted on 06-02-14 10:01:17 PM Link | Quote
That's Chinese.

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Joe
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Posted on 06-02-14 10:51:32 PM Link | Quote
Originally posted by Fuzn
I'm not sure if it's japanese or chinese.
Chinese (traditional). It looks like it might be a dialect used in Taiwan, but I'm not sure.


聲明啓事

任何未經授權之重製ヽ修改ヽ公開
展示本遊戲軟體全部或其中之任何
部份皆嚴格禁止,任何前述行為及
敎唆或幫助他人從事以上行為者皆
須擔負民事賠償責任及刑責任。

艾生資訊股份有限公司 敬啓



Translation: "piracy is illegal yo"

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ふにゃあ。
Fuzn
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Posted on 06-02-14 11:49:37 PM Link | Quote
That's so strange. I checked the only other major version of the game I know of and have, and it's even present in the Shareware version, though I suspect that the Shareware version of Raptor was just a cut down version of the full game.



Also managed to track down it's palette. Yeah, Raptor was a very dark game.
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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 4 query cache hits.
Query execution time:  0.101228 seconds
Script execution time:  0.029837 seconds
Total render time:  0.131065 seconds


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line 796 column 717 - Warning: unescaped & or unknown entity "&page"
line 796 column 752 - Warning: unescaped & or unknown entity "&page"
line 796 column 787 - Warning: unescaped & or unknown entity "&page"
line 796 column 822 - Warning: unescaped & or unknown entity "&page"
line 796 column 857 - Warning: unescaped & or unknown entity "&page"
line 796 column 892 - Warning: unescaped & or unknown entity "&page"
line 796 column 927 - Warning: unescaped & or unknown entity "&page"
line 796 column 962 - Warning: unescaped & or unknown entity "&page"
line 796 column 997 - Warning: unescaped & or unknown entity "&page"
line 796 column 1033 - Warning: unescaped & or unknown entity "&page"
line 796 column 50 - Warning: missing </font> before </td>
line 796 column 1072 - Warning: missing </font> before </table>
line 798 column 35 - Warning: missing <tr>
line 798 column 50 - Warning: missing </font> before </td>
line 799 column 37 - Warning: unescaped & or unknown entity "&id"
line 798 column 188 - Warning: missing </font> before </table>
line 800 column 17 - Warning: discarding unexpected </textarea>
line 800 column 28 - Warning: discarding unexpected </form>
line 800 column 35 - Warning: discarding unexpected </embed>
line 800 column 43 - Warning: discarding unexpected </noembed>
line 800 column 53 - Warning: discarding unexpected </noscript>
line 800 column 64 - Warning: discarding unexpected </noembed>
line 800 column 74 - Warning: discarding unexpected </embed>
line 800 column 82 - Warning: discarding unexpected </table>
line 800 column 90 - Warning: discarding unexpected </table>
line 802 column 9 - Warning: missing </font> before <table>
line 814 column 25 - Warning: discarding unexpected </font>
line 823 column 57 - Warning: discarding unexpected </font>
line 801 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 190 column 22 - Warning: <img> lacks "alt" attribute
line 190 column 63 - Warning: <img> lacks "alt" attribute
line 190 column 112 - Warning: <img> lacks "alt" attribute
line 190 column 162 - Warning: <img> lacks "alt" attribute
line 191 column 11 - Warning: <img> lacks "alt" attribute
line 201 column 15 - Warning: <img> lacks "alt" attribute
line 230 column 17 - Warning: <img> lacks "alt" attribute
line 231 column 23 - Warning: <img> lacks "alt" attribute
line 231 column 64 - Warning: <img> lacks "alt" attribute
line 231 column 112 - Warning: <img> lacks "alt" attribute
line 231 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 11 - Warning: <img> lacks "alt" attribute
line 242 column 15 - Warning: <img> lacks "alt" attribute
line 249 column 437 - Warning: <img> lacks "alt" attribute
line 252 column 1467 - Warning: <img> lacks "alt" attribute
line 262 column 22 - Warning: <img> lacks "alt" attribute
line 262 column 63 - Warning: <img> lacks "alt" attribute
line 262 column 112 - Warning: <img> lacks "alt" attribute
line 262 column 162 - Warning: <img> lacks "alt" attribute
line 273 column 15 - Warning: <img> lacks "alt" attribute
line 289 column 23 - Warning: <img> lacks "alt" attribute
line 289 column 64 - Warning: <img> lacks "alt" attribute
line 289 column 113 - Warning: <img> lacks "alt" attribute
line 289 column 163 - Warning: <img> lacks "alt" attribute
line 290 column 11 - Warning: <img> lacks "alt" attribute
line 300 column 15 - Warning: <img> lacks "alt" attribute
line 316 column 22 - Warning: <img> lacks "alt" attribute
line 316 column 63 - Warning: <img> lacks "alt" attribute
line 316 column 112 - Warning: <img> lacks "alt" attribute
line 316 column 162 - Warning: <img> lacks "alt" attribute
line 317 column 11 - Warning: <img> lacks "alt" attribute
line 327 column 15 - Warning: <img> lacks "alt" attribute
line 357 column 22 - Warning: <img> lacks "alt" attribute
line 357 column 63 - Warning: <img> lacks "alt" attribute
line 357 column 112 - Warning: <img> lacks "alt" attribute
line 357 column 162 - Warning: <img> lacks "alt" attribute
line 358 column 11 - Warning: <img> lacks "alt" attribute
line 368 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 74 - Warning: <img> lacks "alt" attribute
line 397 column 22 - Warning: <img> lacks "alt" attribute
line 397 column 63 - Warning: <img> lacks "alt" attribute
line 397 column 112 - Warning: <img> lacks "alt" attribute
line 397 column 162 - Warning: <img> lacks "alt" attribute
line 398 column 11 - Warning: <img> lacks "alt" attribute
line 408 column 15 - Warning: <img> lacks "alt" attribute
line 424 column 11 - Warning: <img> lacks "alt" attribute
line 425 column 23 - Warning: <img> lacks "alt" attribute
line 425 column 64 - Warning: <img> lacks "alt" attribute
line 425 column 113 - Warning: <img> lacks "alt" attribute
line 425 column 163 - Warning: <img> lacks "alt" attribute
line 426 column 11 - Warning: <img> lacks "alt" attribute
line 436 column 15 - Warning: <img> lacks "alt" attribute
line 443 column 766 - Warning: <img> proprietary attribute value "absmiddle"
line 443 column 766 - Warning: <img> lacks "alt" attribute
line 445 column 1146 - Warning: <img> lacks "alt" attribute
line 453 column 22 - Warning: <img> lacks "alt" attribute
line 453 column 63 - Warning: <img> lacks "alt" attribute
line 453 column 112 - Warning: <img> lacks "alt" attribute
line 453 column 162 - Warning: <img> lacks "alt" attribute
line 454 column 11 - Warning: <img> lacks "alt" attribute
line 464 column 15 - Warning: <img> lacks "alt" attribute
line 482 column 22 - Warning: <img> lacks "alt" attribute
line 482 column 63 - Warning: <img> lacks "alt" attribute
line 482 column 112 - Warning: <img> lacks "alt" attribute
line 482 column 162 - Warning: <img> lacks "alt" attribute
line 493 column 15 - Warning: <img> lacks "alt" attribute
line 500 column 563 - Warning: <img> proprietary attribute value "absmiddle"
line 500 column 563 - Warning: <img> lacks "alt" attribute
line 511 column 22 - Warning: <img> lacks "alt" attribute
line 511 column 63 - Warning: <img> lacks "alt" attribute
line 511 column 112 - Warning: <img> lacks "alt" attribute
line 511 column 162 - Warning: <img> lacks "alt" attribute
line 512 column 11 - Warning: <img> lacks "alt" attribute
line 522 column 15 - Warning: <img> lacks "alt" attribute
line 539 column 22 - Warning: <img> lacks "alt" attribute
line 539 column 63 - Warning: <img> lacks "alt" attribute
line 539 column 112 - Warning: <img> lacks "alt" attribute
line 539 column 162 - Warning: <img> lacks "alt" attribute
line 550 column 15 - Warning: <img> lacks "alt" attribute
line 560 column 402 - Warning: <img> lacks "alt" attribute
line 563 column 562 - Warning: <img> lacks "alt" attribute
line 567 column 919 - Warning: <img> lacks "alt" attribute
line 570 column 1167 - Warning: <img> lacks "alt" attribute
line 574 column 1406 - Warning: <img> lacks "alt" attribute
line 584 column 23 - Warning: <img> lacks "alt" attribute
line 584 column 64 - Warning: <img> lacks "alt" attribute
line 584 column 113 - Warning: <img> lacks "alt" attribute
line 584 column 163 - Warning: <img> lacks "alt" attribute
line 585 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 443 - Warning: <img> lacks "alt" attribute
line 607 column 574 - Warning: <img> lacks "alt" attribute
line 615 column 22 - Warning: <img> lacks "alt" attribute
line 615 column 63 - Warning: <img> lacks "alt" attribute
line 615 column 112 - Warning: <img> lacks "alt" attribute
line 615 column 162 - Warning: <img> lacks "alt" attribute
line 626 column 15 - Warning: <img> lacks "alt" attribute
line 642 column 14 - Warning: <img> proprietary attribute value "absmiddle"
line 642 column 14 - Warning: <img> lacks "alt" attribute
line 642 column 57 - Warning: <img> proprietary attribute value "absmiddle"
line 642 column 57 - Warning: <img> lacks "alt" attribute
line 642 column 100 - Warning: <img> proprietary attribute value "absmiddle"
line 642 column 100 - Warning: <img> lacks "alt" attribute
line 643 column 22 - Warning: <img> lacks "alt" attribute
line 643 column 63 - Warning: <img> lacks "alt" attribute
line 643 column 111 - Warning: <img> lacks "alt" attribute
line 643 column 161 - Warning: <img> lacks "alt" attribute
line 644 column 11 - Warning: <img> lacks "alt" attribute
line 654 column 15 - Warning: <img> lacks "alt" attribute
line 662 column 918 - Warning: <img> lacks "alt" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 112 - Warning: <img> lacks "alt" attribute
line 672 column 162 - Warning: <img> lacks "alt" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 683 column 15 - Warning: <img> lacks "alt" attribute
line 692 column 396 - Warning: <img> lacks "alt" attribute
line 702 column 22 - Warning: <img> lacks "alt" attribute
line 702 column 63 - Warning: <img> lacks "alt" attribute
line 702 column 112 - Warning: <img> lacks "alt" attribute
line 702 column 162 - Warning: <img> lacks "alt" attribute
line 703 column 11 - Warning: <img> lacks "alt" attribute
line 713 column 15 - Warning: <img> lacks "alt" attribute
line 728 column 23 - Warning: <img> lacks "alt" attribute
line 728 column 64 - Warning: <img> lacks "alt" attribute
line 728 column 113 - Warning: <img> lacks "alt" attribute
line 728 column 163 - Warning: <img> lacks "alt" attribute
line 729 column 11 - Warning: <img> lacks "alt" attribute
line 739 column 15 - Warning: <img> lacks "alt" attribute
line 768 column 22 - Warning: <img> lacks "alt" attribute
line 768 column 63 - Warning: <img> lacks "alt" attribute
line 768 column 112 - Warning: <img> lacks "alt" attribute
line 768 column 162 - Warning: <img> lacks "alt" attribute
line 769 column 11 - Warning: <img> lacks "alt" attribute
line 779 column 15 - Warning: <img> lacks "alt" attribute
line 788 column 320 - Warning: <img> lacks "alt" attribute
line 799 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 799 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 799 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 25 - Warning: <img> lacks "alt" attribute
line 813 column 267 - Warning: <img> lacks "alt" attribute
line 249 column 363 - Warning: trimming empty <font>
line 793 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 206 column 27 - Warning: <nobr> is not approved by W3C
line 247 column 27 - Warning: <nobr> is not approved by W3C
line 251 column 1130 - Warning: <td> proprietary attribute "background"
line 278 column 27 - Warning: <nobr> is not approved by W3C
line 305 column 27 - Warning: <nobr> is not approved by W3C
line 332 column 27 - Warning: <nobr> is not approved by W3C
line 373 column 27 - Warning: <nobr> is not approved by W3C
line 413 column 27 - Warning: <nobr> is not approved by W3C
line 441 column 27 - Warning: <nobr> is not approved by W3C
line 443 column 74 - Warning: <table> proprietary attribute "height"
line 469 column 27 - Warning: <nobr> is not approved by W3C
line 498 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 27 - Warning: <nobr> is not approved by W3C
line 555 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 631 column 27 - Warning: <nobr> is not approved by W3C
line 659 column 27 - Warning: <nobr> is not approved by W3C
line 688 column 27 - Warning: <nobr> is not approved by W3C
line 718 column 27 - Warning: <nobr> is not approved by W3C
line 744 column 27 - Warning: <nobr> is not approved by W3C
line 784 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 363 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md