Originally posted by EternalSoft
Originally posted by futuretime23
btw,the X passage is present,gotta check with Zero later,and so far,unless you die,checkpoint doesn't work,so if there's a part of gate's lab 1 that does work,it can't be accessed yet. i really wish someone who's a professional with psx protos would take a look at this.
EDIT: X passage's doesn't have acid rain or it's shield or those things you have to blow up,although health regenerators are there. 1st major difference in comparison to final.
changing checkpoint to 02 allows you to access Zero's passage. need to check this with the final to see what differences lay within.
Well there are some differences you didn't mention regarding Gate: he has no sound(no voice or sfx),he can still be hurt with his spheres(same animation and damage as final),the camera doesn't move,which makes the fight a bit more painful in that regard,and finally,when gate is beaten,first,you see his body dissapear,like the final,but then the victory theme pops up,character does victory pose and then leaves. The final just makes gate's body dissapear and the character leave right after,with no victory theme or anything.(also,here it seems to take slightly longer for gate to dissapear than in the final,but i need to check it again with the final)
Good,ill go back to x6 now,i just searched for x5's new checkpoints and edited there,check the thread as i found some new areas
yeah i saw them,pretty good finds!
well,i'm trying to see if i can fix these bad sectors,if these are the cause gate's lab 1 doesn't work.
EDIT:checked with CDMage,and there's no bad sectors. keeping in mind the game switches the 09 when selecting the gate stage on the stage select to 10 after beating gate's lab 2,it could be related to how the build was made.(keep in mind,the glitched menus aren't due to a bad dump,these have been verified to be placeholder x5 menus that get glitched out due to the different x6 format,the most notable of these placeholder is the rockman x6 logo during the now loading screen,which clearly has the x5 palette)
EDIT 2: the win modifier allows you to finish the game! i beat the game as X(with zero) Ending cutscene's artwork is in place,same as final,same dialogue,no music/ambience(like every other cutscene) but yeah,endings seem to have been programmed in at this point. we gotta check if there are differences,but cutscenes will likely be just like the final(cutscenes are practically complete at this point,missing only music and sometimes some artwork,but that's very rare). so yeah,the X6 Proto can be completed,although you need hacks.
just noted something,credits don't seem have been programmed in or glitch as the page sprite from mission report shows up(nothing else from that screen shows up) and the game cuts to a black screen and crashes. the credits song is there,so who knows,there may be a barebones credits roll,but at least,it's possible to complete the game and view the endings.
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