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04-24-22 03:11:05 AM
Jul - The Cutting Room Floor - Mega Man X5 prototype dumped! New poll - New thread - New reply
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futuretime23
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Posted on 03-29-14 01:28:49 PM (last edited by futuretime23 at 03-29-14 01:34:30 PM) Link | Quote
Originally posted by EternalSoft
Originally posted by MUGEN-tan
I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...
Sorry, but I still cannot use ePSXe. Could someone please help me there?


I think that this zlib1.dll should be put on system32 folder on windows,no the emulator,but still i'm not sure,i think it also depends on the OS you're using


the zlib1 dll should be located in the main epsxe folder(along with the exe,and other files and folders)
i can send you a working epsxe build if you want MUGEN-tan
EDIT:EternalSoft,you should make an x6 proto thread for findings that haven't been discussed yet,and there's a thread for the stage select gameshark codes of the proto as well.
EternalSoft
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Posted on 03-29-14 01:37:03 PM Link | Quote
OK,thanks,also,i just cant find anything more on x5's proto(it seems i cant find the checkpoint modifier),i think i will stop searching for things on it,unless someone asks something.
futuretime23
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Posted on 03-29-14 01:57:16 PM Link | Quote
Originally posted by EternalSoft
OK,thanks,also,i just cant find anything more on x5's proto(it seems i cant find the checkpoint modifier),i think i will stop searching for things on it,unless someone asks something.

no techniques for zero so far?
how are zero's techniques in the final activated?
and anything in regards to giga attacks?(nova strike,for example)
anyways, you did some pretty good work on the proto, enough to make a couple more videos.
Hope all these findings get to the tcrf page,this proto is like the Rockman 7 Sample except even better!
EternalSoft
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Posted on 03-29-14 02:01:13 PM Link | Quote
i tried to activate zero's weapons in the final rockmanx5 version,and they are the same as X's unfortunately...
Also for giga attacks i couldnt find anything relating to them unfortunately too...
futuretime23
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Posted on 03-29-14 02:07:37 PM Link | Quote
Originally posted by EternalSoft
i tried to activate zero's weapons in the final rockmanx5 version,and they are the same as X's unfortunately...
Also for giga attacks i couldnt find anything relating to them unfortunately too...

what do you mean? you enable them via the 255 byte? which in the case of the proto,instead enables black zero from x4?
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Posted on 03-29-14 02:12:18 PM (last edited by EternalSoft at 03-29-14 02:13:05 PM) Link | Quote
i mean,the weapon activator for x is the same as zero's,but none of the button combinations i tried worked for zero,nor changing weapons work on the proto
EDIT:i also made the x6 thread just incase
futuretime23
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Posted on 03-29-14 02:20:32 PM Link | Quote
Originally posted by EternalSoft
i mean,the weapon activator for x is the same as zero's,but none of the button combinations i tried worked for zero,nor changing weapons work on the proto
EDIT:i also made the x6 thread just incase

there's always the chance there's some hidden sprites for the techs. on the VRAM or maybe at this point,his techniques activated differently(maybe like X4? after all,this proto has a boatload of X4 content)
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Posted on 03-29-14 02:22:22 PM Link | Quote
yeah,but VRAM is another "thread" for me,i just hack the values in the game to find the hidden stuff
futuretime23
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Posted on 03-29-14 02:28:11 PM Link | Quote
Originally posted by EternalSoft
yeah,but VRAM is another "thread" for me,i just hack the values in the game to find the hidden stuff

I understand. well,as you stated,there's always the chance none of Zero's techs were added in(and his X4 likely deleted or disabled).
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Posted on 03-29-14 03:31:18 PM Link | Quote
Originally posted by futuretime23
Originally posted by EternalSoft
Originally posted by MUGEN-tan
I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...
Sorry, but I still cannot use ePSXe. Could someone please help me there?


I think that this zlib1.dll should be put on system32 folder on windows,no the emulator,but still i'm not sure,i think it also depends on the OS you're using


the zlib1 dll should be located in the main epsxe folder(along with the exe,and other files and folders)
i can send you a working epsxe build if you want MUGEN-tan


Okay, added the zlib1.dll to the main folder, and now it finally starts up. Thanks.
However, what BIOS should I use for the MMX5Beta? And how do I activate GameShark codes?
I would also like to know how I can change the window setting, because I don't want to play in fullscreen mode.
Thanks in advance!
futuretime23
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Posted on 03-29-14 03:41:36 PM Link | Quote
Originally posted by MUGEN-tan
Originally posted by futuretime23
Originally posted by EternalSoft
Originally posted by MUGEN-tan
I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...
Sorry, but I still cannot use ePSXe. Could someone please help me there?


I think that this zlib1.dll should be put on system32 folder on windows,no the emulator,but still i'm not sure,i think it also depends on the OS you're using


the zlib1 dll should be located in the main epsxe folder(along with the exe,and other files and folders)
i can send you a working epsxe build if you want MUGEN-tan


Okay, added the zlib1.dll to the main folder, and now it finally starts up. Thanks.
However, what BIOS should I use for the MMX5Beta? And how do I activate GameShark codes?
I would also like to know how I can change the window setting, because I don't want to play in fullscreen mode.
Thanks in advance!

these are cheat engine addresses(download cheat engine,open the epsxe process when it starts up via cheat engine,and add the addresses manually),you can change the window settings in the video option in configuration and you can find BIOS in the internet if you need them(american one works,i believe)
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Posted on 03-29-14 03:45:13 PM (last edited by EternalSoft at 03-29-14 10:27:08 PM) Link | Quote
Originally posted by MUGEN-tan
Okay, added the zlib1.dll to the main folder, and now it finally starts up. Thanks.
However, what BIOS should I use for the MMX5Beta? And how do I activate GameShark codes?
I would also like to know how I can change the window setting, because I don't want to play in fullscreen mode.
Thanks in advance!


Man,BIOS are the files from an original PSX console,but as most people or dont own one anymore or dont wanna waste time dumping the BIOS from the original console,they just download from some random site,use any if you find one,to activate gameshark codes,you can serch in the internet for the PEC plugin for ePSXe,(Remember that the codes i posted here arent transformed for gameshark,they were made on Cheat Engine,a special program that has nothing to do with PSX emulation)also for full screen,you can try Alt+Enter,but you may find it better to configure the plugin on the emulator itself,under Config>Video>Config,hope it helped.

EDIT:I found the checkpoint modifier
00B1F31D (BYTE)

And here's what i found!
In this area its slow as it was before and keeps glitching,and when u go tru the door you die again


Some random area with a checkpoint,but can't pass to other areas as well


Another area that is same as above


That area with 2 paths on the original x4,see next shots to see the end of the paths


When you get down,there's this area but thats it,cant go further again,also theres just this little piece of platform from the original level


Again you will die after the door here,but also to note,the glitched door shows some of the blue Ride armor's sprite from X4


And just before the boss,you can enter the boss door but will die once again just after


If adjusted,the checkpoint for the bosses for x4 will fix the camera issue here but thats it,
Also to note,i used another adress/value to warp to the boss rooms but they dont seem to exist anymore here


And the last one,this actually is checkpoint 2 not 1 (0(zero) being the first in every level)because 1 would crash the game in black screen,its just before colonel in x4 but will kill you when you enter the door also


And thats it,nothing found on other areas like the pegasus stage.
futuretime23
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Posted on 03-30-14 06:09:43 AM Link | Quote
i want to correct a small statement i made: the enigma/shuttle fire song is present in this proto,and i thought it was the same as the final,however,upon close inspection,it's actually slightly different than the final(tone of the instruments and i think a missing instrument on the proto),it's still very close to the final,though.
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Posted on 03-30-14 06:10:04 PM (last edited by EternalSoft at 03-30-14 06:40:40 PM) Link | Quote
I found a value that changes the boss level shown on the screen and also another value for his max health near it,but i don't know how to know if his level really increased,like,if i change his level like this that he will do a new move,do you know any diferent moves by level depending on the boss so i can check if its right?

EDIT:also,i've started to hack that x4 trial version,and found some pretty neat stuff,if you want i can make another topic
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Posted on 03-30-14 06:41:39 PM (last edited by futuretime23 at 03-30-14 06:50:22 PM) Link | Quote
Originally posted by EternalSoft
I found a value that changes the boss level shown on the screen and also another value for his max health near it,but i don't know how to know if his level really increased,like,if i change his level like this that he will do a new move,do you know any diferent moves by level depending on the boss so i can check if its right?

to my understanding,changing ranks only modifies health,whereas in x6,new attacks are unlocked at Lv.04
the x5 boss ranks are really confusing,to be honest.
EDIT: btw,fine,go right ahead if you want(in regards to the x4 special trial version thread) there's a couple of videos on youtube that cover the hidden content/differences by degamer rockman that you might want to check out.
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Posted on 03-30-14 06:45:18 PM Link | Quote

to my understanding,changing ranks only modifies health,whereas in x6,new attacks are unlocked at Lv.04
the x5 boss ranks are really confusing,to be honest.


Can you tell me some diference on any boss of x6 then? so i can check it?

also,i've started to hack that x4 trial version,and found some pretty neat stuff,if you want i can make another topic
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Posted on 03-30-14 06:51:09 PM Link | Quote
Originally posted by EternalSoft

to my understanding,changing ranks only modifies health,whereas in x6,new attacks are unlocked at Lv.04
the x5 boss ranks are really confusing,to be honest.


Can you tell me some diference on any boss of x6 then? so i can check it?

also,i've started to hack that x4 trial version,and found some pretty neat stuff,if you want i can make another topic

the megaman wikia contains the Lv.04 exclusive attacks IIRC.
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Posted on 03-30-14 06:56:25 PM Link | Quote
Originally posted by futuretime23
Originally posted by EternalSoft

to my understanding,changing ranks only modifies health,whereas in x6,new attacks are unlocked at Lv.04
the x5 boss ranks are really confusing,to be honest.


Can you tell me some diference on any boss of x6 then? so i can check it?

also,i've started to hack that x4 trial version,and found some pretty neat stuff,if you want i can make another topic

the megaman wikia contains the Lv.04 exclusive attacks IIRC.


Can't find this page
futuretime23
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Posted on 03-30-14 07:08:24 PM (last edited by futuretime23 at 03-30-14 07:11:45 PM) Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
Originally posted by EternalSoft

to my understanding,changing ranks only modifies health,whereas in x6,new attacks are unlocked at Lv.04
the x5 boss ranks are really confusing,to be honest.


Can you tell me some diference on any boss of x6 then? so i can check it?

also,i've started to hack that x4 trial version,and found some pretty neat stuff,if you want i can make another topic

the megaman wikia contains the Lv.04 exclusive attacks IIRC.


Can't find this page

hold on,gimme a second. btw,did you find anything on firefly's 1st area? with the checkpoint modifier i mean.
i've found the page,but it doesn't list the Lv.04 attacks. I don't know,that's weird,might have been edited out(or it might have been another site,which i can't find now).
i gotta do some stuff now,catch you later.
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Posted on 03-30-14 07:15:26 PM Link | Quote
Originally posted by futuretime23

hold on,gimme a second. btw,did you find anything on firefly's 1st area? with the checkpoint modifier i mean.



i dont even remember if i tried,but if you want to search,i had already posted the code above the screens when i found it
Checkpoint modifier:
00B1F31D (BYTE)

Right now im actually hacking into that x4's trial/proto/demo,wich has some pretty neat stuff

Also the enemy modifier code,seems to be impossible for me,i found normal enemy health and some other values that changed their behavior or made them glitch,also,these numbers change when the enemies disapear from the screen,so,it doesnt seems i can hack the enemy modifier,this will need a better hacker
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Jul - The Cutting Room Floor - Mega Man X5 prototype dumped! New poll - New thread - New reply


Rusted Logic

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line 231 column 15 - Warning: <img> lacks "alt" attribute
line 251 column 22 - Warning: <img> lacks "alt" attribute
line 251 column 63 - Warning: <img> lacks "alt" attribute
line 251 column 112 - Warning: <img> lacks "alt" attribute
line 251 column 162 - Warning: <img> lacks "alt" attribute
line 262 column 15 - Warning: <img> lacks "alt" attribute
line 278 column 22 - Warning: <img> lacks "alt" attribute
line 278 column 63 - Warning: <img> lacks "alt" attribute
line 278 column 112 - Warning: <img> lacks "alt" attribute
line 278 column 161 - Warning: <img> lacks "alt" attribute
line 289 column 15 - Warning: <img> lacks "alt" attribute
line 306 column 22 - Warning: <img> lacks "alt" attribute
line 306 column 63 - Warning: <img> lacks "alt" attribute
line 306 column 112 - Warning: <img> lacks "alt" attribute
line 306 column 162 - Warning: <img> lacks "alt" attribute
line 317 column 15 - Warning: <img> lacks "alt" attribute
line 333 column 22 - Warning: <img> lacks "alt" attribute
line 333 column 63 - Warning: <img> lacks "alt" attribute
line 333 column 112 - Warning: <img> lacks "alt" attribute
line 333 column 161 - Warning: <img> lacks "alt" attribute
line 344 column 15 - Warning: <img> lacks "alt" attribute
line 361 column 22 - Warning: <img> lacks "alt" attribute
line 361 column 63 - Warning: <img> lacks "alt" attribute
line 361 column 112 - Warning: <img> lacks "alt" attribute
line 361 column 162 - Warning: <img> lacks "alt" attribute
line 372 column 15 - Warning: <img> lacks "alt" attribute
line 379 column 175 - Warning: <img> proprietary attribute value "absmiddle"
line 379 column 175 - Warning: <img> lacks "alt" attribute
line 387 column 22 - Warning: <img> lacks "alt" attribute
line 387 column 63 - Warning: <img> lacks "alt" attribute
line 387 column 112 - Warning: <img> lacks "alt" attribute
line 387 column 161 - Warning: <img> lacks "alt" attribute
line 398 column 15 - Warning: <img> lacks "alt" attribute
line 405 column 255 - Warning: <img> proprietary attribute value "absmiddle"
line 405 column 255 - Warning: <img> lacks "alt" attribute
line 414 column 22 - Warning: <img> lacks "alt" attribute
line 414 column 63 - Warning: <img> lacks "alt" attribute
line 414 column 112 - Warning: <img> lacks "alt" attribute
line 414 column 162 - Warning: <img> lacks "alt" attribute
line 425 column 15 - Warning: <img> lacks "alt" attribute
line 451 column 22 - Warning: <img> lacks "alt" attribute
line 451 column 63 - Warning: <img> lacks "alt" attribute
line 451 column 112 - Warning: <img> lacks "alt" attribute
line 451 column 161 - Warning: <img> lacks "alt" attribute
line 462 column 15 - Warning: <img> lacks "alt" attribute
line 489 column 22 - Warning: <img> lacks "alt" attribute
line 489 column 63 - Warning: <img> lacks "alt" attribute
line 489 column 112 - Warning: <img> lacks "alt" attribute
line 489 column 162 - Warning: <img> lacks "alt" attribute
line 500 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 22 - Warning: <img> lacks "alt" attribute
line 554 column 63 - Warning: <img> lacks "alt" attribute
line 554 column 112 - Warning: <img> lacks "alt" attribute
line 554 column 161 - Warning: <img> lacks "alt" attribute
line 565 column 15 - Warning: <img> lacks "alt" attribute
line 580 column 22 - Warning: <img> lacks "alt" attribute
line 580 column 63 - Warning: <img> lacks "alt" attribute
line 580 column 112 - Warning: <img> lacks "alt" attribute
line 580 column 162 - Warning: <img> lacks "alt" attribute
line 591 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 532 - Warning: <img> proprietary attribute value "absmiddle"
line 600 column 532 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 112 - Warning: <img> lacks "alt" attribute
line 608 column 161 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 637 column 22 - Warning: <img> lacks "alt" attribute
line 637 column 63 - Warning: <img> lacks "alt" attribute
line 637 column 112 - Warning: <img> lacks "alt" attribute
line 637 column 162 - Warning: <img> lacks "alt" attribute
line 648 column 15 - Warning: <img> lacks "alt" attribute
line 668 column 22 - Warning: <img> lacks "alt" attribute
line 668 column 63 - Warning: <img> lacks "alt" attribute
line 668 column 112 - Warning: <img> lacks "alt" attribute
line 668 column 161 - Warning: <img> lacks "alt" attribute
line 679 column 15 - Warning: <img> lacks "alt" attribute
line 700 column 22 - Warning: <img> lacks "alt" attribute
line 700 column 63 - Warning: <img> lacks "alt" attribute
line 700 column 112 - Warning: <img> lacks "alt" attribute
line 700 column 162 - Warning: <img> lacks "alt" attribute
line 711 column 15 - Warning: <img> lacks "alt" attribute
line 726 column 762 - Warning: <img> proprietary attribute value "absmiddle"
line 726 column 762 - Warning: <img> lacks "alt" attribute
line 734 column 22 - Warning: <img> lacks "alt" attribute
line 734 column 63 - Warning: <img> lacks "alt" attribute
line 734 column 112 - Warning: <img> lacks "alt" attribute
line 734 column 161 - Warning: <img> lacks "alt" attribute
line 745 column 15 - Warning: <img> lacks "alt" attribute
line 760 column 842 - Warning: <img> proprietary attribute value "absmiddle"
line 760 column 842 - Warning: <img> lacks "alt" attribute
line 771 column 22 - Warning: <img> lacks "alt" attribute
line 771 column 63 - Warning: <img> lacks "alt" attribute
line 771 column 112 - Warning: <img> lacks "alt" attribute
line 771 column 162 - Warning: <img> lacks "alt" attribute
line 782 column 15 - Warning: <img> lacks "alt" attribute
line 799 column 875 - Warning: <img> proprietary attribute value "absmiddle"
line 799 column 875 - Warning: <img> lacks "alt" attribute
line 808 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 817 column 25 - Warning: <img> lacks "alt" attribute
line 822 column 267 - Warning: <img> lacks "alt" attribute
line 802 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 210 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 27 - Warning: <nobr> is not approved by W3C
line 267 column 27 - Warning: <nobr> is not approved by W3C
line 294 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 377 column 27 - Warning: <nobr> is not approved by W3C
line 403 column 27 - Warning: <nobr> is not approved by W3C
line 430 column 27 - Warning: <nobr> is not approved by W3C
line 467 column 27 - Warning: <nobr> is not approved by W3C
line 505 column 27 - Warning: <nobr> is not approved by W3C
line 570 column 27 - Warning: <nobr> is not approved by W3C
line 596 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
line 684 column 27 - Warning: <nobr> is not approved by W3C
line 716 column 27 - Warning: <nobr> is not approved by W3C
line 750 column 27 - Warning: <nobr> is not approved by W3C
line 787 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 290 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md