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04-24-22 03:55:50 AM
Jul - The Cutting Room Floor - Megaman x6 Proto REsearch New poll - New thread - New reply
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EternalSoft
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Posted on 03-29-14 01:59:20 PM (last edited by EternalSoft at 03-29-14 02:15:01 PM) Link | Quote
I'll be trying to find more things about this proto,as requested by futuretime23,just as i found on x5's proto(check that thread for the findings such as event modifier or black zero n'stuff) but for now,i'll start to search for things in this one in this special thread here,well,here goes nothing!
All the adresses that i will put from now on will be on Cheat Engine and ePSXe 1.9.0(just incase u guys wanna check them)
Here goes what i found in these first minutes:
Stage codes:
Stage modifier
00B27774 (BYTE)
Area modifier
00B27775 (BYTE)
Warping codes:
X coord
00AED948 (4BYTE)
Y coord
00AED94C (4BYTE)

More to come soon...

EDIT:Found area 2 of sigma's stage,an area that probably nobody had checked yet(because of the area modifier)


EDIT2: Found health value because breezing tru sigma's stage isnt that easy in this game without killing enemyes >.<
Health value:
00AED99C (BYTE)
futuretime23
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Posted on 03-29-14 02:15:13 PM Link | Quote
Originally posted by EternalSoft
I'll be trying to find more things about this proto,as requested by futuretime23,just as i found on x5's proto(check that thread for the findings such as event modifier or black zero n'stuff) but for now,i'll start to search for things in this one in this special thread here,well,here goes nothing!
All the adresses that i will put from now on will be on Cheat Engine and ePSXe 1.9.0(just incase u guys wanna check them)
Here goes what i found in these first minutes:
Stage codes:
Stage modifier
00B27774 (BYTE)
Area modifier
00B27775 (BYTE)
Warping codes:
X coord
00AED948 (4BYTE)
Y coord
00AED94C (4BYTE)

More to come soon...

EDIT:Found area 2 of sigma's stage,an area that probably nobody had checked yet(because of the area modifier)


GOOD JOB MATE! no idea this area existed,i thought they only did the 1st one,not the last one.
any luck with gate's lab 1? the vram shows that something gets loaded,so the stage or something relating to it is present(and given how gate's lab 2 and 3 are here,i wouldn't be surprised if it's some bug) btw,gate's lab 2 part 2 ends when you enter the teleporter,no gate boss or X/Zero passage. i assume they could be there,but hidden. Judging from what i recall from this proto(a year ago keep in mind) the final stages,although somewhat close to completion,are the most incomplete part of the game(stage wise)
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Posted on 03-29-14 02:19:52 PM Link | Quote
i didnt even entered the other stages yet,i just found these values,but i will be noting somethings i find,like,the
second area of sigma stage,when u enter to fight sigma,the background goes dark,theres 1 talk with sigma and x,but then nothing more happens
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Posted on 03-29-14 02:21:48 PM Link | Quote
Originally posted by EternalSoft
i didnt even entered the other stages yet,i just found these values,but i will be noting somethings i find,like,the
second area of sigma stage,when u enter to fight sigma,the background goes dark,theres 1 talk with sigma and x,but then nothing more happens

wait,you first fight zombie sigma,then he dies,background goes dark,another conversation occurs,then background changes,and final sigma shows up.
you are saying zombie sigma isn't present in this proto?
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Posted on 03-29-14 02:24:10 PM Link | Quote
Originally posted by futuretime23
Originally posted by EternalSoft
i didnt even entered the other stages yet,i just found these values,but i will be noting somethings i find,like,the
second area of sigma stage,when u enter to fight sigma,the background goes dark,theres 1 talk with sigma and x,but then nothing more happens

wait,you first fight zombie sigma,then he dies,background goes dark,another conversation occurs,then background changes,and final sigma shows up.
you are saying zombie sigma isn't present in this proto?


Yep(at least on this copy i got of this proto on a japanese site,who knows,it maybe another proto >.<)
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Posted on 03-29-14 02:25:49 PM Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
Originally posted by EternalSoft
i didnt even entered the other stages yet,i just found these values,but i will be noting somethings i find,like,the
second area of sigma stage,when u enter to fight sigma,the background goes dark,theres 1 talk with sigma and x,but then nothing more happens

wait,you first fight zombie sigma,then he dies,background goes dark,another conversation occurs,then background changes,and final sigma shows up.
you are saying zombie sigma isn't present in this proto?


Yep(at least on this copy i got of this proto on a japanese site,who knows,it maybe another proto >.<)

if the sigma stage part 1 is completely empty,then it's the same proto(9-28-01) check the proto files,the last ones date to september 22,2001.
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Posted on 03-29-14 02:29:09 PM (last edited by EternalSoft at 03-29-14 02:37:07 PM) Link | Quote
the name of the proto

ROCKMAN_X6 9-28-01 Proto.bin

Damn,just tought that there where 2 !

EDIT: Found armor changer
00B277C6
0 - x
1 - falcon
2 - shadow
3 - blade
gotta test the others now
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Posted on 03-29-14 02:37:22 PM Link | Quote
Originally posted by EternalSoft
the name of the proto

ROCKMAN_X6 9-28-01 Proto.bin

Damn,just tought that there where 2 !

well,same proto i have. so it's official,the proto cannot be completed due to missing bosses. a cutscene modifier may reveal the characters endings(maybe even the credits) but anyways,the X6 proto is a late build of the game(final game's latest files date to october 12th,2001 for JPN,and november 8th,2001 for USA)
with some notable differences,like when you gain access to the gate stages,the Nightmare Zero fight doesn't get closed off(neither does High Max if you only beat Zero) so it seems it was still possible at this time to obtain Black Zero via the Lv.04 Nightmare Zero method(haven't checked in detail,but it seems the reason it got "canned" was due to a very dumb,obviously very rushed "bugfix")
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Posted on 03-29-14 02:41:01 PM Link | Quote
Originally posted by futuretime23
well,same proto i have. so it's official,the proto cannot be completed due to missing bosses. a cutscene modifier may reveal the characters endings(maybe even the credits) but anyways,the X6 proto is a late build of the game(final game's latest files date to october 12th,2001 for JPN,and november 8th,2001 for USA)
with some notable differences,like when you gain access to the gate stages,the Nightmare Zero fight doesn't get closed off(neither does High Max if you only beat Zero) so it seems it was still possible at this time to obtain Black Zero via the Lv.04 Nightmare Zero method(haven't checked in detail,but it seems the reason it got "canned" was due to a very dumb,obviously very rushed "bugfix")


Yeah,ive seen this black zero thing a long time ago

As for the armors,blade got X's charged shot and ultimate armor have some misplaced sound effects on gigatack
also the leg jets dont appear
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Posted on 03-29-14 02:45:36 PM (last edited by futuretime23 at 03-29-14 02:50:05 PM) Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
well,same proto i have. so it's official,the proto cannot be completed due to missing bosses. a cutscene modifier may reveal the characters endings(maybe even the credits) but anyways,the X6 proto is a late build of the game(final game's latest files date to october 12th,2001 for JPN,and november 8th,2001 for USA)
with some notable differences,like when you gain access to the gate stages,the Nightmare Zero fight doesn't get closed off(neither does High Max if you only beat Zero) so it seems it was still possible at this time to obtain Black Zero via the Lv.04 Nightmare Zero method(haven't checked in detail,but it seems the reason it got "canned" was due to a very dumb,obviously very rushed "bugfix")


Yeah,ive seen this black zero thing a long time ago

As for the armors,blade got X's charged shot and ultimate armor have some misplaced sound effects on gigatack
also the leg jets dont appear

so armors are close to being finished at this point? what about the shadow armor?
i'm planning to do an X6 proto playthrough,so this is stuff that will be added as bonus material. I did find quite a good amount of differences with the bosses,and while the TCRF page is quite informative,it's still lacking in places. I'll later see if i can update that page.
EDIT: i'm still hoping you can find something in regards to gate's lab 1. that's the biggest mystery of this prototype,if the stage was actually finished or not. or if it's even here.
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Posted on 03-29-14 02:49:57 PM (last edited by EternalSoft at 03-29-14 03:05:18 PM) Link | Quote
Actually i edited one post before but here goes again with some other values i found
ARMOR MODIFIER
00B277C6 (BYTE)
HEALTH
00AED99C (BYTE)
LIVES
00B277A1 (BYTE)

Gate's lab 1 value is 17 decimal,11 hex(Check if your values are in decimal or hex first)
Gate's lab 2 value is 18 decimal,12 hex

Another Edit also:
Temp Invincibility(So you can walk on spikes and not be hit midair to death)
00AED9A1 (BYTE) Freeze at 50 or something like this to make you invincible to everything less than fall to death
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Posted on 03-29-14 03:04:54 PM Link | Quote
Originally posted by EternalSoft
Actually i edited one post before but here goes again with some other values i found
ARMOR MODIFIER
00B277C6
HEALTH
00AED99C
LIVES
00B277A1

Gate's lab 1 value is 17 decimal,11 hex(Check if your values are in decimal or hex first)
Gate's lab 2 value is 18 decimal,12 hex

stage loads,then hangs,right?
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Posted on 03-29-14 03:07:31 PM Link | Quote
???, no ,im actually playing it here now,gonna check if there are any bosses on it,you must check
if the value you change is in HEX or DECIMAL,right click on the Adress on cheat engine and look if theres an option called: Show as decimal,or Show as hexadecimal
Also:
Temp Invincibility(So you can walk on spikes and not be hit midair to death)
00AED9A1 (BYTE) Freeze at 50 or something like this to make you invincible to everything less than fall to death
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Posted on 03-29-14 03:36:16 PM Link | Quote
Originally posted by EternalSoft
???, no ,im actually playing it here now,gonna check if there are any bosses on it,you must check
if the value you change is in HEX or DECIMAL,right click on the Adress on cheat engine and look if theres an option called: Show as decimal,or Show as hexadecimal
Also:
Temp Invincibility(So you can walk on spikes and not be hit midair to death)
00AED9A1 (BYTE) Freeze at 50 or something like this to make you invincible to everything less than fall to death

WAIT WHAT? gate's lab 1 actually works? then it's something related to the stage select that's not functioning right.(btw sorry for double post,something got glitched up)
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Posted on 03-29-14 03:39:29 PM Link | Quote
Yep,on the end u fight HIGH MAX but to damage him in the original u had to charge special weapons,so i was searchin for the weapons unlocker(Instead of defeating a boss ) and found it
Weapon activator
00B277C8 (BYTE) set to 255 to unlock the weapons
futuretime23
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Posted on 03-29-14 03:44:44 PM Link | Quote
Originally posted by EternalSoft
Yep,on the end u fight HIGH MAX but to damage him in the original u had to charge special weapons,so i was searchin for the weapons unlocker(Instead of defeating a boss ) and found it
Weapon activator
00B277C8 (BYTE) set to 255 to unlock the weapons

wait,i said gate's lab 1,the nightmare mother is supposed to be there,and the 1st part of gate's lab 2 has high max,you are not confusing the stages,are you?(for your information,gate's lab 2 part 1 and 2 have their own individual stage values,not area values,for some reason)
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Posted on 03-29-14 03:47:29 PM Link | Quote
sorry,i dont remember correctly these gate stages in x6 ,but anyway,ill try to defeat high max now,just wait some...
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Posted on 03-29-14 03:48:36 PM Link | Quote
Originally posted by EternalSoft
sorry,i dont remember correctly these gate stages in x6 ,but anyway,ill try to defeat high max now,just wait some...

yep,just checked,that's gate's lab 2 part 1. for some reason,gate's lab 2 has it's two parts divided into it's own stage values,it's not divided into area parts.
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Posted on 03-29-14 03:49:31 PM (last edited by EternalSoft at 03-29-14 03:52:55 PM) Link | Quote
lol,also,i cant damage High max even with charged special weapons here,guess ill have to find a boss health modifier now...
EDIT:Oops,forgot to remove his barrier before,lol,and yes,charged weapons are the way to kill him
Also,the first part is complete,except for the text before batling high max,but even teleports you to the second part after the battle
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Posted on 03-29-14 03:52:29 PM Link | Quote
Originally posted by EternalSoft
lol,also,i cant damage High max even with charged special weapons here,guess ill have to find a boss health modifier now...
EDIT:Oops,forgot to remove his barrier before,lol,and yes,charged weapons are the way to kill him

high max 3 can be killed as X,but Zero can't damage him at all,no need to use charged special weapons,just use charged buster shots and regular special weapons.
btw,gate's lab 1 is value 16.(decimal) game hangs though.
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Jul - The Cutting Room Floor - Megaman x6 Proto REsearch New poll - New thread - New reply


Rusted Logic

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line 340 column 22 - Warning: <img> lacks "alt" attribute
line 340 column 63 - Warning: <img> lacks "alt" attribute
line 340 column 112 - Warning: <img> lacks "alt" attribute
line 340 column 161 - Warning: <img> lacks "alt" attribute
line 351 column 15 - Warning: <img> lacks "alt" attribute
line 372 column 22 - Warning: <img> lacks "alt" attribute
line 372 column 63 - Warning: <img> lacks "alt" attribute
line 372 column 112 - Warning: <img> lacks "alt" attribute
line 372 column 162 - Warning: <img> lacks "alt" attribute
line 383 column 15 - Warning: <img> lacks "alt" attribute
line 394 column 177 - Warning: <img> proprietary attribute value "absmiddle"
line 394 column 177 - Warning: <img> lacks "alt" attribute
line 410 column 22 - Warning: <img> lacks "alt" attribute
line 410 column 63 - Warning: <img> lacks "alt" attribute
line 410 column 112 - Warning: <img> lacks "alt" attribute
line 410 column 161 - Warning: <img> lacks "alt" attribute
line 421 column 15 - Warning: <img> lacks "alt" attribute
line 432 column 257 - Warning: <img> proprietary attribute value "absmiddle"
line 432 column 257 - Warning: <img> lacks "alt" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 442 column 162 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 474 column 22 - Warning: <img> lacks "alt" attribute
line 474 column 63 - Warning: <img> lacks "alt" attribute
line 474 column 112 - Warning: <img> lacks "alt" attribute
line 474 column 161 - Warning: <img> lacks "alt" attribute
line 485 column 15 - Warning: <img> lacks "alt" attribute
line 509 column 22 - Warning: <img> lacks "alt" attribute
line 509 column 63 - Warning: <img> lacks "alt" attribute
line 509 column 112 - Warning: <img> lacks "alt" attribute
line 509 column 162 - Warning: <img> lacks "alt" attribute
line 520 column 15 - Warning: <img> lacks "alt" attribute
line 548 column 22 - Warning: <img> lacks "alt" attribute
line 548 column 63 - Warning: <img> lacks "alt" attribute
line 548 column 112 - Warning: <img> lacks "alt" attribute
line 548 column 161 - Warning: <img> lacks "alt" attribute
line 559 column 15 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 112 - Warning: <img> lacks "alt" attribute
line 584 column 162 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 614 column 22 - Warning: <img> lacks "alt" attribute
line 614 column 63 - Warning: <img> lacks "alt" attribute
line 614 column 112 - Warning: <img> lacks "alt" attribute
line 614 column 161 - Warning: <img> lacks "alt" attribute
line 625 column 15 - Warning: <img> lacks "alt" attribute
line 645 column 22 - Warning: <img> lacks "alt" attribute
line 645 column 63 - Warning: <img> lacks "alt" attribute
line 645 column 112 - Warning: <img> lacks "alt" attribute
line 645 column 162 - Warning: <img> lacks "alt" attribute
line 656 column 15 - Warning: <img> lacks "alt" attribute
line 663 column 243 - Warning: <img> proprietary attribute value "absmiddle"
line 663 column 243 - Warning: <img> lacks "alt" attribute
line 673 column 22 - Warning: <img> lacks "alt" attribute
line 673 column 63 - Warning: <img> lacks "alt" attribute
line 673 column 112 - Warning: <img> lacks "alt" attribute
line 673 column 161 - Warning: <img> lacks "alt" attribute
line 684 column 15 - Warning: <img> lacks "alt" attribute
line 691 column 323 - Warning: <img> proprietary attribute value "absmiddle"
line 691 column 323 - Warning: <img> lacks "alt" attribute
line 702 column 22 - Warning: <img> lacks "alt" attribute
line 702 column 63 - Warning: <img> lacks "alt" attribute
line 702 column 112 - Warning: <img> lacks "alt" attribute
line 702 column 162 - Warning: <img> lacks "alt" attribute
line 713 column 15 - Warning: <img> lacks "alt" attribute
line 720 column 130 - Warning: <img> proprietary attribute value "absmiddle"
line 720 column 130 - Warning: <img> lacks "alt" attribute
line 728 column 22 - Warning: <img> lacks "alt" attribute
line 728 column 63 - Warning: <img> lacks "alt" attribute
line 728 column 112 - Warning: <img> lacks "alt" attribute
line 728 column 161 - Warning: <img> lacks "alt" attribute
line 739 column 15 - Warning: <img> lacks "alt" attribute
line 746 column 210 - Warning: <img> proprietary attribute value "absmiddle"
line 746 column 210 - Warning: <img> lacks "alt" attribute
line 755 column 22 - Warning: <img> lacks "alt" attribute
line 755 column 63 - Warning: <img> lacks "alt" attribute
line 755 column 112 - Warning: <img> lacks "alt" attribute
line 755 column 162 - Warning: <img> lacks "alt" attribute
line 766 column 15 - Warning: <img> lacks "alt" attribute
line 783 column 22 - Warning: <img> lacks "alt" attribute
line 783 column 63 - Warning: <img> lacks "alt" attribute
line 783 column 112 - Warning: <img> lacks "alt" attribute
line 783 column 161 - Warning: <img> lacks "alt" attribute
line 794 column 15 - Warning: <img> lacks "alt" attribute
line 813 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 813 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 813 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 822 column 25 - Warning: <img> lacks "alt" attribute
line 827 column 267 - Warning: <img> lacks "alt" attribute
line 807 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 224 column 27 - Warning: <nobr> is not approved by W3C
line 269 column 27 - Warning: <nobr> is not approved by W3C
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 325 column 27 - Warning: <nobr> is not approved by W3C
line 356 column 27 - Warning: <nobr> is not approved by W3C
line 388 column 27 - Warning: <nobr> is not approved by W3C
line 426 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 490 column 27 - Warning: <nobr> is not approved by W3C
line 525 column 27 - Warning: <nobr> is not approved by W3C
line 564 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 630 column 27 - Warning: <nobr> is not approved by W3C
line 661 column 27 - Warning: <nobr> is not approved by W3C
line 689 column 27 - Warning: <nobr> is not approved by W3C
line 718 column 27 - Warning: <nobr> is not approved by W3C
line 744 column 27 - Warning: <nobr> is not approved by W3C
line 771 column 27 - Warning: <nobr> is not approved by W3C
line 799 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 271 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md