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04-24-22 03:08:41 AM
Jul - The Cutting Room Floor - Mega Man X5 prototype dumped! New poll - New thread - New reply
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EternalSoft
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Posted on 03-28-14 12:15:40 PM (last edited by EternalSoft at 03-28-14 01:38:13 PM) Link | Quote
About firefly's stage,the platform on spikes and the small area,are present on the original game yes,on the spikes you get a heart tank and on the platform you rescue a reploid.

About the other weapons,i found the modifier for them! And YES,the other weapons are present! but buggy:
This is the value to change them:
00AEC45B (BYTE)
0 - X buster
1 - C. Shot------------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
2 - Dark Hold----------------------- Works as it should,curiously,if you charge this one before activating(hold triangle and then hold square to charge)it will decrease time slower
3 - F. Laser------------------------ Works but i didnt understand how,as it is invisible
4 - Ground Fire--------------------- Works as it should,but glitched sprite,doesnt works charged
5 - Tri-Thunder--------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
6 - ????? (X4 Aiming Laser)--------- Works perfectly when charged just as X4
7 - Spike Ball---------------------- Doesn't works at all
8 - ????? (X4 Twin Slasher)--------- Works properly even charged,but glitched sprite
9 and after crash or glitch X's Palete
Ill look for zero's now...
EDIT:Also, tri-thunder is efective against grizzly slash and c shot is efective against split mushroom,considering c shot was placed on lightning web's place,you can see by the color of megaman,its the same yellow he had on x4 with lightning web equipped
EDIT2:Couldn't find zero's weapons but i found the area modifier!!! Actually it was right beside the level changer...
look the values
Stage select 00B1F30C
Area select 00B1F30D >.<
Remember that the first area is allways 0 (zero) when changing the values,here we go again for looking more stuff!
Necrobat's stage has the second area,but no boss in the end,nor enemies or the gravity things,but has the secret
spot for the armor part capsule:

And the second part of izzy glow's stage is almost complete,there's even stairs on it!,strangely the boss area entrance is on the ground,also the capsule area has nothing:

The other areas i tested all crash the emulator,as they don't exist,also when you change stage select to 10 or more,it may get overwritten by the area select,so i'l leave up to someone to find a way to fix this if possible.
futuretime23
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Posted on 03-28-14 02:00:41 PM Link | Quote
Originally posted by EternalSoft
About firefly's stage,the platform on spikes and the small area,are present on the original game yes,on the spikes you get a heart tank and on the platform you rescue a reploid.

About the other weapons,i found the modifier for them! And YES,the other weapons are present! but buggy:
This is the value to change them:
00AEC45B (BYTE)
0 - X buster
1 - C. Shot------------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
2 - Dark Hold----------------------- Works as it should,curiously,if you charge this one before activating(hold triangle and then hold square to charge)it will decrease time slower
3 - F. Laser------------------------ Works but i didnt understand how,as it is invisible
4 - Ground Fire--------------------- Works as it should,but glitched sprite,doesnt works charged
5 - Tri-Thunder--------------------- Normal shot works as it should,but glitched sprite,charged shots seems to be the same as normal
6 - ????? (X4 Aiming Laser)--------- Works perfectly when charged just as X4
7 - Spike Ball---------------------- Doesn't works at all
8 - ????? (X4 Twin Slasher)--------- Works properly even charged,but glitched sprite
9 and after crash or glitch X's Palete
Ill look for zero's now...
EDIT:Also, tri-thunder is efective against grizzly slash and c shot is efective against split mushroom,considering c shot was placed on lightning web's place,you can see by the color of megaman,its the same yellow he had on x4 with lightning web equipped
EDIT2:Couldn't find zero's weapons but i found the area modifier!!! Actually it was right beside the level changer...
look the values
Stage select 00B1F30C
Area select 00B1F30D >.<
Remember that the first area is allways 0 (zero) when changing the values,here we go again for looking more stuff!
Necrobat's stage has the second area,but no boss in the end,nor enemies or the gravity things,but has the secret
spot for the armor part capsule:

And the second part of izzy glow's stage is almost complete,there's even stairs on it!,strangely the boss area entrance is on the ground,also the capsule area has nothing:

The other areas i tested all crash the emulator,as they don't exist,also when you change stage select to 10 or more,it may get overwritten by the area select,so i'l leave up to someone to find a way to fix this if possible.


great finds mate! awesome,and I mean AWESOME stuff. i'll post a video today on youtube,so stay tuned.
I'm also going to cover the capsule area from Rosered's stage as well(along with the capsule area from other stages,like Kraken and Tidal's) btw,sorry about that mix up regarding the spike passage,i guess my memory fails me(keep in mind,last time i beat X5 was on december 2012,and even then,i had beaten the game like 3 times before that). As for Pegasus,i was able to get on top of the walls but still can't get through the 1st wall. any luck with that?
EternalSoft
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Posted on 03-28-14 02:21:55 PM (last edited by EternalSoft at 03-28-14 09:56:10 PM) Link | Quote
No luck on pegasus stage,also,i think i forgot to post the other coord modifier,so u can warp tru walls,anyway
here's both:
X
00AEC3D0
Y
00AEC3D4

Also,on firefly stage,i just knew that because im really a fan of megaman,ive beaten every numbered game from normal to the x series( yes,even x7 ) and some other like the Zero series and ZX

EDIT:As nobody is interested in trying to hack this game,i found a solution for the area modifier,
i just changed from byte to array of bytes,and the area modifier worked with the stage select on stages 10+
look the values:
Sigma stage 1 area 2
0B 01 00 00 00 00 00 00 00 00

Yep,theres a room where you start,go down,and the area never changes,like there was an invisible wall

Sigma stage 2 area 2
0C 01 00 00 00 00 00 00 00 00

Theres just this room here also,you will die when going to the other room,seems like you allways die when you enter the invisible boss doors

Well,i think this is it then,nobody seems interested in this anymore,i could try to find a checkpoint modifier to try to get past the killing doors on the space levels,but nobody seems interested in this proto anymore...
Only if someone is still here,then i may try more things...
futuretime23
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Posted on 03-28-14 10:51:28 PM (last edited by futuretime23 at 03-28-14 11:23:19 PM) Link | Quote
Originally posted by EternalSoft
No luck on pegasus stage,also,i think i forgot to post the other coord modifier,so u can warp tru walls,anyway
here's both:
X
00AEC3D0
Y
00AEC3D4

Also,on firefly stage,i just knew that because im really a fan of megaman,ive beaten every numbered game from normal to the x series( yes,even x7 ) and some other like the Zero series and ZX

EDIT:As nobody is interested in trying to hack this game,i found a solution for the area modifier,
i just changed from byte to array of bytes,and the area modifier worked with the stage select on stages 10+
look the values:
Sigma stage 1 area 2
0B 01 00 00 00 00 00 00 00 00

Yep,theres a room where you start,go down,and the area never changes,like there was an invisible wall

Sigma stage 2 area 2
0C 01 00 00 00 00 00 00 00 00

Theres just this room here also,you will die when going to the other room,seems like you allways die when you enter the invisible boss doors

Well,i think this is it then,nobody seems interested in this anymore,i could try to find a checkpoint modifier to try to get past the killing doors on the space levels,but nobody seems interested in this proto anymore...
Only if someone is still here,then i may try more things...

well,i'm still interested in it,and so is Fuzn and a couple of other people,so all hope is not lost yet!
btw,the second room from the final weapon part 3 i recognize(and everyone should,for those who played X4 and beat it) it's the room right before facing sigma.
as for the first room,i have no clue.(doesn't even look from X4,it could be a prototype X4 room that got canned during development of that game,and then reused here for testing purposes,but i could be mistaken,after all,i couldn't recognize a secret passage from firefly's stage)
BTW,i checked your weapon code,and it was pretty cool! from what i've tested with the fourth armor,all sprites are invisible(relating to weapons) Ultimate armor's ability to charge weapons was implemented at this point,but there seems to be some sort of bug with the tri-thunder,as it doesn't fire(charged or not) and doesn't allow for regular charged buster shots.(but it allows uncharged or semicharged,and the spiker ball,despite it doing nothing,seems to suffer from the same deal,sans buster shots.) also,weapon sprites are invisible,again. Gotta check Falcon and Gaea(Gaea was meant to have subweapons,for those who checked the tcrf page for X5,but it was canned,likely for balancing reasons,while Falcon,to my knowledge,was never meant to allow charging weapons.)
EDIT: Gaea works with subweapons at this point,and no charging is allowed,so,had X5 allowed players to use weapons with the Gaea armor,they couldn't be charged. Again,canned,due to balancing issues(more than likely,the thing is overpowered like crazy) Also,weapon specific sprites are invisible.(no tri-thunder/spike ball glitch here).
Falcon works,and doesn't charge,like the final.
Unarmored X doesn't charge,like the final.
I just noticed something: EternalSoft,that's NOT the F. Laser,that's actually the Goo Shaver. Twin Slasher takes the place of the Wing Spiral in this proto,and the Aiming Laser later got replaced by F. Laser(i suppose it means Firefly Laser) Using Test 1 X's,you can switch to the Tri-Thunder or the F. Laser and use the codes,and it will give some glitched graphics,so it has nothing to do with armors,or anything of the sort,it has to do as to how the game loads them(in the case of Tri-Thunder,it's already "unlocked" per say for Test 1 X,so when you switch to it,it loads the correct graphics by default) I'm VERY sure graphics exist for the other weapons,as the Aiming Laser works fine(when charged) and the palettes ACTUALLY load when using the glitched graphics trick(it even loads the purple palette for the Twin Slasher) for the Ground Fire,and the Goo Shaver.
Were you able to find the addresses that control what weapons have been obtained? it could be helpful,to check if the graphics are actually coded in(unless it was just an exception for the Tri-Thunder) and for Zero,to see if his techniques were already added in.
From what i've seen,charged abilities had yet to be implemented,but the non charged ones seem very close to completion. Goo,C-Shot,Ground Fire and Dark Hold are nearly identical to the final,Dark Hold being the most complete weapon(only lacking an appropiate palette,as it uses Frost Tower's palette from X4,and a sound) as both non charged and charged abilities are the same as the final: stop time(btw,time didn't slow down when using the charged ability,so idk what you are talking about) It's a bit buggy,though,'cause if you run out of time in Crescent's stage when you have to destroy a train and hop to the already exploding trains,the screen can get stuck.
Tri-Thunder seems close,already having final graphics(using Test 1 X's),and most of the coding complete,but it's a bit buggy,and it only fires 1 bolt.
Spike doesn't work at all,F. Laser has only barely been started at this point(Aiming Laser takes it's place for it's charged ability) and Wing Spiral hasn't even been started,only the placeholder icon that identifies as that weapon has been done.
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Posted on 03-28-14 10:57:05 PM (last edited by EternalSoft at 03-28-14 11:34:22 PM) Link | Quote
Right now im testing some way to activate the weapons before the stage,so the game loads its sprites properly,just wait for some edit now,cuz i found a way to activate c shot and its sprites are here!
Also,this way i may be able to unlock zero's weapons

EDIT: Found it! here goes:
add this adress: 00B1F34E on byte or 4 bytes and change it to 255,FORGET WHAT I SAID BEFORE,THIS WILL DO THE SAME,when you load a level now you will have all weapons and their sprites properly! (Not all will have it properly cuz the x4 weapons are glitched,but some will work anyway!)
I noted that one of the powers is actually goo shaver,(i made a mistake before)and some powers when u charge,they will do more damage and go tru the enemies instead of disappearing,even tough they have the same sprite.
Gonna see if i can find zero's weapons... maybe they are the same,i will check now...

EDIT2: LOL i didnt found zeros weapons but i found...

BLACK ZERO !!!!

futuretime23
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Posted on 03-28-14 11:32:08 PM (last edited by futuretime23 at 03-28-14 11:41:27 PM) Link | Quote
Originally posted by EternalSoft
Right now im testing some way to activate the weapons before the stage,so the game loads its sprites properly,just wait for some edit now,cuz i found a way to activate c shot and its sprites are here!
Also,this way i may be able to unlock zero's weapons

EDIT: Found it! here goes:
add this adress: 00B1F34E on Array of Bytes
then edit the first 0 (zero) to 255 and bang,when you load a level now you will have all weapons and their sprites properly! (Not all will have it properly cuz the x4 weapons are glitched,but some will work anyway!)
I noted that one of the powers is actually goo shaver,(i made a mistake before)and some powers when u charge,they will do more damage and go tru the enemies instead of disappearing,even tough they have the same sprite.
Gonna see if i can find zero's weapons... maybe they are the same,i will check now...

EDIT2: LOL i didnt found zeros weapons but i found...

BLACK ZERO !!!!



Great Scott! AWESOME!
(ignore that half-life 2 reference there)
really cool mate,how is Black Zero here? is he the same as X4 or does he have the extra parts from X5?(damage reduction,added saber damage,etc)
and another thing,when playing as Unarmored X(and i think Test 1,2 and 3 X's) all weapons have a maximum of 48 shots. When playing as Fourth,Falcon,Gaea or Ultimate,all weapons have a maximum of 72 shots. Cool piece of trivia,eh?
mate,you really need to check the X6 prototype sometime,Gate's lab 1 seems to be present there,but doesn't finish loading,maybe with your pro l33t skillz you can fix that? i couldn't figure out what was the cause behind the game hanging when the game loads that stage.
EDIT: just noticed something,when using the Dark Hold,you can't fire off charged buster shots(semicharged work,though,and so do uncharged shots) and the Ground Fire graphics look nothing like the final(also,it seems that it spits slightly more fire than the final,and it's generally aiming up,so the weapon is a bit different from the final) C-Shot looks slightly different,i think,and charged Ground Fire disables you from picking other weapons.
btw,how did you get Black Zero?
EternalSoft
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Posted on 03-28-14 11:40:57 PM Link | Quote
ah,the x6 proto,when i tried to grab it,every link was off,i ended finding a copy of it on a JAPANESE SITE(THANKS GOOGLE TRANSLATE LOL) also,i aint no pro,i just use pure logic with some basic editing...
Also,i made a totally useless way to activate the weapons up there,its more simpler:
Add these adresses
All weapons:
00B1F34E (BYTE) change the value to 255(no more no less for it to work properly)
Black zero:
00B1F34A (BYTE) change the value to 255(no more no less for it to work properly)
i tried diferent values for black zero but only 255 seems to work,also the weapons value is kind of a combination
so if u put 255(Maximum) it will unlock every weapon
futuretime23
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Posted on 03-28-14 11:47:13 PM (last edited by futuretime23 at 03-29-14 12:12:04 AM) Link | Quote
Originally posted by EternalSoft
ah,the x6 proto,when i tried to grab it,every link was off,i ended finding a copy of it on a JAPANESE SITE(THANKS GOOGLE TRANSLATE LOL) also,i aint no pro,i just use pure logic with some basic editing...
Also,i made a totally useless way to activate the weapons up there,its more simpler:
Add these adresses
All weapons:
00B1F34E (BYTE) change the value to 255(no more no less for it to work properly)
Black zero:
00B1F34A (BYTE) change the value to 255(no more no less for it to work properly)
i tried diferent values for black zero but only 255 seems to work,also the weapons value is kind of a combination
so if u put 255(Maximum) it will unlock every weapon

thanks mate,i've checked Black Zero,and just like Fuzn suggested: It's pretty much Black Zero from X4,the palette is the same as that game(dash/saber) and none of the X5 bonuses from the final are here,hell,you can't even fire the Z-Buster here,so,no doubts about it,Black Zero at this point was the same as his X4 counterpart.
EDIT: were you able to find Zero's techniques? BTW,if you put in area select 01,and pick 06 as stage(firefly) you get sent to rosered's stage,for some reason.
another thing,there's numerous layout differences in firefly's 2nd half in comparison to the final.(like the boss room) however,we still haven't caught a glimpse to the stairs section from the 1st half(something relating to it is likely present,but thanks to the lack of a teleporter,it's going to be a pain to find that)
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Posted on 03-29-14 12:11:44 AM (last edited by EternalSoft at 03-29-14 12:12:33 AM) Link | Quote
strangely,i was modifying the values for the ammo of the weapons,and thei'r made of pairs,respectively 32 and 1,and theres 7 other pairs for ammo after the tornados ammo(Last weapon),also theres a value between lives,health and max health's value,that is allways 0(zero) strangely...
Also,still no luck with zero's techs... i think they weren't implemented yet,i will keep looking for them...
futuretime23
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Posted on 03-29-14 12:32:30 AM (last edited by futuretime23 at 03-29-14 12:34:56 AM) Link | Quote
Originally posted by EternalSoft
strangely,i was modifying the values for the ammo of the weapons,and thei'r made of pairs,respectively 32 and 1,and theres 7 other pairs for ammo after the tornados ammo(Last weapon),also theres a value between lives,health and max health's value,that is allways 0(zero) strangely...
Also,still no luck with zero's techs... i think they weren't implemented yet,i will keep looking for them...

well,if you have free time after X5,i would love if you could take a look at X6. Very curiously,both X6 and X5 protos have placeholder content from the previous game(X5 has WAY more than X6) and there's at least one level with near final graphics,but completely empty(in the case of X6,it's the final level,Gate's lab 3,X5 has firefly's 1st half)
EDIT:btw correction to my previous post,the sigma stage 1 area 2 is the area after you beat Iris/Double in final X4. has a glitched satellite background image from X4. scrolling doesn't seem to work right here.
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Posted on 03-29-14 12:37:57 AM (last edited by EternalSoft at 03-29-14 12:48:39 AM) Link | Quote
Ok i will look for x6 tomorrow maybe(its already 10:30 PM here by now)also,for fireflys stairs on x5,i think that the huge open path on the second area's beginning,are the stairs actually,because if u look,u just needed to go forward straight on the original x5,i think the background was just some effects they added on x5

EDIT:Ah,ok,also,i dont think zero has his moves here,at least available,becuz i tried to change a whole lot of values around the lives,health,weapons and etc's values to 255 to try to unlock something,and nothing...
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Posted on 03-29-14 12:46:01 AM Link | Quote
Originally posted by EternalSoft
Ok i will look for x6 tomorrow maybe(its already 10:30 PM here by now)also,for fireflys stairs on x5,i think that the huge open path on the second area's beginning,are the stairs actually,because if u look,u just needed to go forward straight on the original x5,i think the background was just some effects they added on x5

hey thanks mate! i could get you a savestate for X6 for gate's lab 1 if you want. I'll get to recording the X5 videos,i'll look around some more,then record stuff.
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Posted on 03-29-14 12:52:52 AM (last edited by EternalSoft at 03-29-14 12:59:23 AM) Link | Quote
Originally posted by futuretime23
hey thanks mate! i could get you a savestate for X6 for gate's lab 1 if you want. I'll get to recording the X5 videos,i'll look around some more,then record stuff.


Ah,cool,thanks,i've done alot of work just to get a copy of that proto and i didnt even hacked it

If you have cheat engine values,then it maybe easier for us both

EDIT: ALSO,lol ,i think i changed a value that changes the bosses you have defeated,because i reached the end of GRIZZLY's stage with zero after changing this value,and i imediately returned like i had defeated the boss,and THEN,the stage select music changed!!!
ALSO,THIS IS THE TRACK:
https://www.youtube.com/watch?v=tiV20tWDBd4
I can find the specific value for it,but it will take me a year to test each value,as i changed nearly 30 values to 255
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Posted on 03-29-14 12:57:55 AM Link | Quote
Originally posted by EternalSoft
Originally posted by futuretime23
hey thanks mate! i could get you a savestate for X6 for gate's lab 1 if you want. I'll get to recording the X5 videos,i'll look around some more,then record stuff.


Ah,cool,thanks,i've done alot of work just to get a copy of that proto and i didnt even hacked it

If you have cheat engine values,then it maybe easier for us both

EDIT: ALSO,lol ,i think i changed a value that changes the bosses you have defeated,because i reached the end of GRIZZLY's stage with zero after changing this value,and i imediately returned like i had defeated the boss,and THEN,the stage select music changed!!!

stage select music changed? was the song this one: https://www.youtube.com/watch?v=tiV20tWDBd4
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Posted on 03-29-14 01:00:21 AM (last edited by EternalSoft at 03-29-14 01:18:06 AM) Link | Quote
Yes lol i was editing the post at time when you posted yours

EDIT:Also,im not sure if im crazy,but,is there a soundtrack with VOCALS in this beta?
Cuz i put on sound test on the original ROCKMANX5 and used the change iso on the emulator,and some songs played on the sound test! just some,by some parts and they changed sometimes and there was a track with vocals,maybe for the credits!

EDIT2:The adresses for defeated enemies are diferent than the one to activate the music,perhaps the one to activate
the music,actually activates the laser launch!
anyway,i didnt found the boss defeated value specifically,but heres the event adress
00B1F379 (BYTE) If changed to 255 it surely will chage to the music,gotta test other values
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Posted on 03-29-14 01:18:01 AM Link | Quote
Originally posted by EternalSoft
Yes lol i was editing the post at time when you posted yours

EDIT:Also,im not sure if im crazy,but,is there a soundtrack with VOCALS in this beta?
Cuz i put on sound test on the original ROCKMANX5 and used the change iso on the emulator,and some songs played on the sound test! just some,by some parts and they changed sometimes and there was a track with vocals,maybe for the credits!

yep,the prototype soundtrack contains 2 vocalized songs + x4 placeholder songs + and some final songs,like zero virus stage theme 1(same as final,and it is SONG 1)
but your finding confirms that it was meant to be used as the 2nd stage select theme,before it was scrapped for unknown reasons(likely,it didn't fit the theme of the stage that followed,in this case,zero virus stage theme 1,and then 2)
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Posted on 03-29-14 01:21:20 AM Link | Quote
damn,just some seconds of diference between your post and my edit

but anyway man,im going to sleep now(11:20 Pm here),im almost sleeping on the chair here
see ya tomorrow if you come by this post again!
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Posted on 03-29-14 01:31:38 AM (last edited by futuretime23 at 03-29-14 01:43:57 AM) Link | Quote
Originally posted by EternalSoft
damn,just some seconds of diference between your post and my edit

but anyway man,im going to sleep now(11:20 Pm here),im almost sleeping on the chair here
see ya tomorrow if you come by this post again!

ok mate,see ya tomorrow!
EDIT: confirmed,this is the event modifier address,and that song IS the original zero virus stage select.
btw list of events:
00:normal,game begins like normal if used from character select,and is the value used when you get to the stage select.
01: if used from char select,it jumps you straight to stage select,music is still theme 1,so i assume this was used after the Enigma fails to destroy the colony.
02: same as above,but where this one would be used,i have no clue,presumably in the forced dynamo fights(before you go in the stage,obviously)
03 and onwards(from what i've checked): again,if used from char select it bumps you to the stage select,now the original zero virus stage select theme plays,leading me to believe this was used when you gained access to the final stages(whether zero became a maverick or not)
In all values,the time limit is still present,likely due to missing/placeholder coding.
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Posted on 03-29-14 11:43:25 AM Link | Quote
Originally posted by MUGEN-tan
Originally posted by xdaniel
Originally posted by MUGEN-tan
I'm sorry, but my notebook cannot run ePSXe.
It is missing an file called zlib1.dll, and I cannot find it anywhere in the internet...

http://www.zlib.net/ - "zlib compiled DLL, version 1.2.8"?


I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...

Sorry, but I still cannot use ePSXe. Could someone please help me there?
EternalSoft
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Posted on 03-29-14 12:07:18 PM (last edited by EternalSoft at 03-29-14 01:27:46 PM) Link | Quote
Originally posted by MUGEN-tan
I'm sorry, but I still get the same error, even after putting the zlib1.dll file into the plugins folder...
Sorry, but I still cannot use ePSXe. Could someone please help me there?


I think that this zlib1.dll should be put on system32 folder on windows,no the emulator,but still i'm not sure,i think it also depends on the OS you're using

EDIT:I was gonna search for stuff on rockmanx6 proto,but i dont think this is the apropriate topic,i should i post any findings on x6 proto here anyway?
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 309 warnings and 0 errors!


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