Register - Login
Views: 99391033
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 09:28:03 AM
Jul - The Cutting Room Floor - Claymates Proto (SNES) New poll - New thread - New reply
Next newer thread | Next older thread
Captain Cupcake
User
Level: 12


Posts: 10/24
EXP: 7389
For next: 532

Since: 07-01-11

From: louisville

Since last post: 2.0 years
Last activity: 1.9 years

Posted on 03-25-14 04:22:47 AM (last edited by Captain Cupcake at 03-25-14 04:52:43 AM) Link | Quote
I haven't seen anything on the forum, and there's not a page on the wiki yet. Has anyone done any digging through this yet? I remember touching on it a few years back before I found out about TCRF.

The game is similar to the final version, but there are several key differences that jumped out at me. First is the hud is WAY different from the final. It's really rough, and frankly it's ugly. The sprites for the gems you can pick up are also very different, and again quite ugly. Also there's no sound at all. It's possible that's an emulation error, as I've only tried it in a few different versions of SNES9x, and I wouldn't know what settings to change to see if I could get anything to work, but from what I've seen it's completely silent. One of the bigger things that stood out to me is in the final game after you pick up a form blob if you're already in a form, you get this little floating blob of clay that boomerangs out and acts as a projectile, and also an extra hit. In the proto you get this little fairy that floats about and just disappears if you get hit, similar to Sparx from the Spyro series. In the top-down sections, you can't seem to punch just yet, and I may not be remembering correctly, but I believe in the final you couldn't move diagonally, but you can in the proto.

The first and 2nd level layouts are VERY different, and the game handles a bit differently too. Your base blue form has some crazy momentum, and it's incredibly easy to fling yourself over platforms and into death. There are a lot of power-ups scattered about, but that may be to show off things/test them. I haven't tested the 2 bonus games yet, but at the end of the 2nd level is something really strange. There's this odd pinball game style layout, but if you touch anything in it the game immediately sends you to the credits. If you can make it to the bottom without touching anything, there's a sideview of the robots you use in the puzzle sections, which again I may be wrong, but I don't think were in the final version. But you get stuck in a hole that's too deep to get out of, and near as I can tell there isn't a proper trigger to end the level, so you're just stuck there.

Anyway, that's all the info I've got. I may do up some screenshots later, or possibly a video if you guys want.

I should note, I know absolutely jack all about digging through games code, or finding unused stuff and all that, so I wouldn't begin to know how to look through it. But I imagine there's probably a lot that can be found. Especially with the sound being disabled as it is.

Edit: Holy crap, I just found something awesome! The house doesn't actually have a hitbox. You can walk through it, and there's a cannon above it. Load yourself into the cannon, and you'll be shot back at the beginning, but it changes the stage you can go to. It looks like it takes you to a different stage set each time you load into the cannon. I've only been able to get to the 3rd set, because the 3rd stage, Tea Garden, is completely broken. Still, something worth looking at. The 2nd set, Atlantis, is also pretty borked. There's a spectacularly broken exit in the top right corner of the stage that you can just sort of phase through, and that ends it.

Oh, and I messed around with the bonus levels. Getting 25 gems takes you to the same 16 square bouncing game as before, except your palette is messed up, and winning the game gives you "2ZZZZ" points. Getting all 4 letters takes you to the pinball type bonus level, and it's not completely broke there. Really weird that it's at the end of the 2nd normally playable level though. Even weirder that touching it glitches and goes to the credits. No idea about that.

Oh, and one last thing. Just found this. You can find a few other puzzle sections that are unfinished. Certain walls can be clipped through so you can play with the other stages. Sadly, they all have pretty broken layouts too. Stage 4, Park, in particular. No backround, and all there really is, is some dirt and the gopher form to dig in, but it doesn't lead anywhere. All the enemies and gems are places in the walls/floors, and there's no boundaries on the sides so you can just fall into nothingness. Haven't toyed around with stage 3 much. Also, if you use the cannon to go to Atlantis, then try going to the portals for stages 2, 3, or 4 it takes you to the overworld, but treats it as an actual sidescroller stage. Weirdly enough, all the hit detection works! You can jump on top of things, roll off them, and the game even kills you if you fall off, which is more than I can say for the Park.
Next newer thread | Next older thread
Jul - The Cutting Room Floor - Claymates Proto (SNES) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries.
Query execution time:  0.092337 seconds
Script execution time:  0.004762 seconds
Total render time:  0.097099 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 2 column 301 - Warning: unescaped & or unknown entity "&page"
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 148 column 37 - Warning: unescaped & or unknown entity "&id"
line 147 column 193 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 91 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 177 column 102 - Warning: unescaped & or unknown entity "&postid"
line 196 column 17 - Warning: missing <tr>
line 196 column 17 - Warning: discarding unexpected <table>
line 199 column 35 - Warning: missing <tr>
line 199 column 50 - Warning: missing </font> before </td>
line 199 column 91 - Warning: missing </font> before </table>
line 201 column 35 - Warning: missing <tr>
line 201 column 50 - Warning: missing </font> before </td>
line 202 column 37 - Warning: unescaped & or unknown entity "&id"
line 201 column 193 - Warning: missing </font> before </table>
line 203 column 17 - Warning: discarding unexpected </textarea>
line 203 column 28 - Warning: discarding unexpected </form>
line 203 column 35 - Warning: discarding unexpected </embed>
line 203 column 43 - Warning: discarding unexpected </noembed>
line 203 column 53 - Warning: discarding unexpected </noscript>
line 203 column 64 - Warning: discarding unexpected </noembed>
line 203 column 74 - Warning: discarding unexpected </embed>
line 203 column 82 - Warning: discarding unexpected </table>
line 203 column 90 - Warning: discarding unexpected </table>
line 205 column 9 - Warning: missing </font> before <table>
line 217 column 25 - Warning: discarding unexpected </font>
line 226 column 37 - Warning: discarding unexpected </font>
line 204 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 202 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 202 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 202 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 211 column 25 - Warning: <img> lacks "alt" attribute
line 216 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 196 column 17 - Warning: trimming empty <tr>
line 199 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 65 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md