| ||3 Member Level: 18 Posts: 1/62 EXP: 26774 For next: 3123 Since: 01-28-14 Since last post: 8.2 years Last activity: 8.2 years |
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| Okay, some of you here know how much unused crap is in STALKER. Some of you know about Build 1935, which GSC released to the public a while ago, which has several cut maps, tons of unused functions (like working cars, although they work like garbage) and a lot of other stuff... ...I own over 30GB of compressed builds, clocking in at over 80 different builds (many of them have the same build number, so I can have up to 4 builds numbered the same!) with different purposes, ranging from 749 (back before STALKER was even a concept, datestamp of April 19th, 2001) to 3120 (last build before release, datestamp of August 19th, 2007), which also includes a number of builds from Oblivion Lost and STALKER: Oblivion Lost as well. All of this I can freely provide to TCRF. That not enough? I've went through many of these builds and through many of STALKER's promo discs looking for material for my massive collection of beta music, now clocking in at just under an hour and a half, which is going to get an addition soon thanks to a large number of beta tracks that I've taken from 1935, which are rough cuts of the final music. Note that a lot of this has been ripped from videos, so there's sound effects in it. Most of this stuff you can't find easily, not even on YouTube (which already has a lot of beta materials). Still not enough? I can get a ton of videos which feature the original concepts as (what I understand to be) advertisements, which can go back to 2001, and which also includes tons of subtitled developer interviews as well. That enough? No? I can still find more. If this is of any use to TCRF, let me know! Note: I am fluent in Russian, so I can translate most of the stuff which hasn't been translated. |












