| Zeek Member Level: 14 ![]() Posts: 30/32 EXP: 11868 For next: 1203 Since: 07-17-10 Since last post: 6.9 years Last activity: 4.1 years |
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| The movie was on the other day, and made me want to play this game again. There's some things regarding the cut parade level on the wiki, but there was some other stuff buried elsewhere. Images In W32ART: root invalid_360_texture art/char/ghosts/parade/queen body_diff In W32ART02: root placeholder previs_wall3 -> can be seen in some of the concept art previs_wall4 -> can be seen in some of the concept are art/ui controller_layout_demo_ps3 eoms_balloonanimals eoms_blinkers hb_spirits_balloonanimals hud_dodge_a -there's some other ones related to that A, but I only uploaded the A one at the moment lockedps3 -There's also one meant for the 360, that looks exactly the same as the general one listed for the PC load_electron load_neutron load_proton load_slime -For all of these, they state "All dialog, voiceover, and signs are placeholder." I'm guessing these were used in some kind of demo? playstation_buttons _tmp_loadscreenie Either there was PS3 controller support planned, or the PS3 stuff is just a leftover in the port job. I'm willing to bet the latter. art/test test_texture -> can be seen in some of the concept art art/parade book_bro_diff calender_broc_diff -The pin-up is based on (NSFW?)this work by Peter Driben art/parade/bs par_bs_win3_diff ->The art/parade folder also has textures for buildings, but I didn't bother to upload those, since, well, they're bricks. There's also a few textures for things inside Ray's shop. Not leftovers, but: Both from: W32ART02/art/timessquare nysigns_diff -Pretty sure the guy on the missing poster is the same one on the broccoli book timesscrollsign_diff -Slight, possible reference to the Thanksgiving parade? Other Stuff ->SMP is the sound/music file format for Ghostbusters. SMP files can be played with vgmstream. However, I've uploaded MP3 copies, made with the default settings in Winamp's Disk Writer plugin for those that don't want to bother with vgmstream. Parade Level Ambiance: [smp][mp3] -Archive contains *.smp/*.mp3 files for the parade level ambiance. You can play smp files with vgmstream. The one thing I haven't looked into yet are all the text files for the subtitles, since there do appear to be some that have leftover content. Here's an archive with all of them There are files related to the parade level, meaning all of that is unused: parade1_diag.txt parade2.txt parade2_diag.txt parade3.txt parade3_diag.txt There are corresponding voiceovers for each line of dialog listed in the parade files, listed for each character in W32ENSND: Egon - SMP MP3 Peter - SMP MP3 Ray - SMP MP3 ->Winston doesn't have any lines in the level ->There's also lines listed in the root directory for the "crowd," and I'm not quite sure if they're related to the parade level or just general noises from NPCs. I haven't gotten that far in my replay of GB to make that distinction just yet. As said on the TCRF talk page, Spook Central has a good run down on the videos that are unused, as well as some other leftovers detailed in the "Missing Features" tab. |









