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04-21-22 07:54:46 PM
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Kak

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Posted on 12-02-13 02:28:11 PM Link | Quote
UPDATE!

The address for the P1 Character is

:maincpu.ppb@41E001 , NOT [:maincpu.ppb@40DDFB OR :maincpu.ppb@41ECCB].

This one is even worse.

Value FF is Bub

Value FE is Hands

Everything else is game crash or this (especially for the values near the beginning):



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Posted on 12-02-13 10:06:03 PM (last edited by Celice at 12-02-13 10:24:19 PM) Link | Quote
BioShock Infinite, the earliest version we know of Elizabeth, titled Gibson Girl, still has textures and files left in 'DCOM_exterior_Geo' found in 'BioShock Infinite\XGame\CookedPCConsole_FR'. Just as when I looked into Borderlands, I can only use UE Viewer which doesn't look at the files themselves but instead maps them to these cubes :/



Earlier in the file was this huge resolution version of this texture, with incredible detail for your average game.

To give you an idea of how large I mean,

http://i.imgur.com/rRY4hp1.jpg
http://i.imgur.com/K6dHmfJ.jpg
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Posted on 12-02-13 10:32:41 PM Link | Quote
Originally posted by Celice
BioShock Infinite, the earliest version we know of Elizabeth, titled Gibson Girl, still has textures and files left in 'DCOM_exterior_Geo' found in 'BioShock Infinite\XGame\CookedPCConsole_FR'. Just as when I looked into Borderlands, I can only use UE Viewer which doesn't look at the files themselves but instead maps them to these cubes :/


Uh, yes it can. Kinda.

You're seeing these cubes because that's the texture. The actual model is probably stored in another file, which then loads these textures automagically. Try running umodel on an archive with the -list parameter so it shows a list of files, then if you find something that resembles Gibson Girl, load it that way.

Or load archives with the -meshes parameter so it only loads models.

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Celice
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Posted on 12-02-13 11:52:02 PM (last edited by Celice at 12-02-13 11:55:05 PM) Link | Quote
What happens is most of the standard textures are automatically displayed mapped on the cube when viewed alone, instead of being viewed as a standard image. That is my problem: I can't actually get clean shots of the textures because of the program I'm using, and I don't know how to extract the individual assets. Since the wiki demands clean files, it makes most of the stuff I find unusable, as it was with all of the Borderlands content I posted about some summer ago.

If I were to only load meshes, I would miss a lot of very interesting files, including the Gibson Girl dress itself, as it has no corollary model in that pack. I also wouldn't come across the medkit textures, which apparently is a bag full of locks (I'm guessing some inside joke about Elizabeth and lockpicking?).

I'm mentioning it here as a note for anyone else.

Likewise, what seems to be an early/differnt model for the early machine gun, seen with the Gibson Girl, is still in the game as well; the TP models seem to be lower poly versions, and the standard poly isn't in this pack--the standard machine gun players normally get is titled newmachine gun internally:



It can be seen in this video here:

https://www.youtube.com/watch?v=6yZq6Pujbc4
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Posted on 12-03-13 02:36:00 AM (last edited by Foxhack at 12-03-13 02:38:18 AM) Link | Quote
Originally posted by Celice
What happens is most of the standard textures are automatically displayed mapped on the cube when viewed alone, instead of being viewed as a standard image. That is my problem: I can't actually get clean shots of the textures because of the program I'm using, and I don't know how to extract the individual assets. Since the wiki demands clean files, it makes most of the stuff I find unusable, as it was with all of the Borderlands content I posted about some summer ago.


While browsing an object, press Ctrl+S to take a screenshot of what's on the screen, or press Ctrl+X to export the item. Textures will be saved as TGA files; models will be "uncooked" by default and all the files that make up the model will be sorted in different folders. In both cases, textures that have different colors and that are used for shading or whatever it's called will be saved along with the main texture itself. Some textures that have transparency and other textures that do not have perfectly square dimensions don't show up correctly in that cube, but the dumped textures will look fine.

If you run umodel without loading any file, it'll dump an explanation of all its command line switches to the console. The download page also has some examples of how to load specific things. Press H while you have something loaded to get a short list of available commands, and a bunch of other things are mentioned in the readme. That should be enough to get you dumping clean images.

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Posted on 12-03-13 03:12:14 AM Link | Quote
I've tried the Ctrl+S, and all it saves for me is a tga screenshot of the program, not the texture itself. I didn't know about Ctrl+X though. That would've been really handy back when I looked at Borderlands stuff Thanks for the tip!
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Posted on 12-03-13 04:17:40 PM Link | Quote
Originally posted by MUGEN-tan
Okay, I was finally able to make PSEmu Pro work properly.
However, I have got a new problem: I cannot open ISO files with it...what am I doing wrong?

Still would like to know...
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Posted on 12-03-13 04:56:19 PM Link | Quote
Originally posted by MUGEN-tan
Originally posted by MUGEN-tan
Okay, I was finally able to make PSEmu Pro work properly.
However, I have got a new problem: I cannot open ISO files with it...what am I doing wrong?

Still would like to know...
Well, I remember I once managed to extract the contents of an ISO with that plugin (Bubble Bobble to be exact), but then it just stopped working for whatever reason.

Anyway, my guess is that it hasn't been configured correctly? I remember then using an old version of IsoBuster to extract the contents of a PSX ISO.


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Posted on 12-03-13 06:06:49 PM (last edited by Celice at 12-03-13 06:10:50 PM) Link | Quote

So this list of Vigors includes something like that Bee one from the first two Bioshock games. I don't recall ever seeing it given in the Infinite game or its DLCs, however.


Icons for when you could still upgrade Vigors? There are models remaining for workbenches where the player coudl presumably, upgrade weapons, as well as a place to upgrade vigors. They're called Nostrum in the file name, which I think is also used for those large bottles you find to upgrade health, shield, or salt capacities (I've also heard these were split into individual upgrades initially too).


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Posted on 12-03-13 07:44:02 PM Link | Quote
Originally posted by MUGEN-tan
Originally posted by MUGEN-tan
Okay, I was finally able to make PSEmu Pro work properly.
However, I have got a new problem: I cannot open ISO files with it...what am I doing wrong?

Still would like to know...


Tried mounting the ISO with disc emulation software, like Alcohol or Daemon?

Barring that, do you have the ISO in a format that the program can read?

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Posted on 12-04-13 04:40:36 PM Link | Quote
Well, I don't know, but what I know is that I have a ROM of the PSX version of "JoJo's Bizarre Adventure - Heritage for the Future" and character modifier cheat codes, so I can try to find out, whenever boss characters like Enya Gail, Judgement, Death 13, N'Dour and Tower of Gray have proper reactions to Alessi's de-aging attacks.
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Posted on 12-04-13 07:30:26 PM (last edited by Zeek at 12-04-13 07:32:06 PM) Link | Quote
Originally posted by Celice
[BioShock Infinite Stuff]


You are correct that the Bee was is not used at all in Infinite, same with the skull with the guns. For the upgraded vigor icons, do you have the filenames for them? It looks like a mixture of some new stuff (heart/violin) and some old stuff (the cyclone trap).

Nostrum is defined as, "a medicine, esp. one that is not considered effective, prepared by an unqualified person," so it sounds fitting enough for their purpose . I'm guessing the upgrade stations don't have any textures?
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Posted on 12-04-13 07:32:22 PM (last edited by Foxhack at 12-04-13 07:33:08 PM) Link | Quote
Originally posted by MUGEN-tan
Well, I don't know, but what I know is that I have a ROM of the PSX version of "JoJo's Bizarre Adventure - Heritage for the Future" and character modifier cheat codes, so I can try to find out, whenever boss characters like Enya Gail, Judgement, Death 13, N'Dour and Tower of Gray have proper reactions to Alessi's de-aging attacks.


I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.

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Posted on 12-04-13 07:39:18 PM Link | Quote
Originally posted by Foxhack
Originally posted by MUGEN-tan
Well, I don't know, but what I know is that I have a ROM of the PSX version of "JoJo's Bizarre Adventure - Heritage for the Future" and character modifier cheat codes, so I can try to find out, whenever boss characters like Enya Gail, Judgement, Death 13, N'Dour and Tower of Gray have proper reactions to Alessi's de-aging attacks.


I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.
That's quite interesting. Considering all the characters made for it, that could be a possibility.

And by "possiblity" I mean I DO remember a somewhat not-old-but-not-new character using that. As far as my memory goes, there IS a character like that... but MUGEN went the way of the old MAME version. (ie it got killed off years ago).

So, while I don't remember exactly which character it was, there was one for sure.


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Posted on 12-05-13 01:55:35 PM Link | Quote
The following is a SNES/SFC discovery...

Numbers Paradise's sound is actually based off of Super F1 Circus 3. All of the unused music that hasn't been modified still even have the music from Super F1 Circus 3, which is how I found out!
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Posted on 12-05-13 03:40:30 PM Link | Quote
Originally posted by Foxhack
Originally posted by MUGEN-tan
Well, I don't know, but what I know is that I have a ROM of the PSX version of "JoJo's Bizarre Adventure - Heritage for the Future" and character modifier cheat codes, so I can try to find out, whenever boss characters like Enya Gail, Judgement, Death 13, N'Dour and Tower of Gray have proper reactions to Alessi's de-aging attacks.


I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.

Okay, I have downloaded as an example Death-13 by Rei and Judgement by Corntortillas.
In the SFF of Death-13, I have found sprites for its Stand User, Mannish Boy.
However, I couldn't find anything in Judgement's SFF, what could look like its deaged form.
Also, Tower of Grey was never MUGENized, so there's also that...
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Posted on 12-05-13 04:58:05 PM Link | Quote
Originally posted by MUGEN-tan
Originally posted by Foxhack
Originally posted by MUGEN-tan
Well, I don't know, but what I know is that I have a ROM of the PSX version of "JoJo's Bizarre Adventure - Heritage for the Future" and character modifier cheat codes, so I can try to find out, whenever boss characters like Enya Gail, Judgement, Death 13, N'Dour and Tower of Gray have proper reactions to Alessi's de-aging attacks.


I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.

Okay, I have downloaded as an example Death-13 by Rei and Judgement by Corntortillas.
In the SFF of Death-13, I have found sprites for its Stand User, Mannish Boy.
However, I couldn't find anything in Judgement's SFF, what could look like its deaged form.
Also, Tower of Grey was never MUGENized, so there's also that...
Uh.. that's wierd.

I have seriously thought I had already seen those sprites in MUGEN too. Maybe I was wrong all along.

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Posted on 12-05-13 08:32:43 PM Link | Quote
Originally posted by Kak64
Uh.. that's wierd.

I have seriously thought I had already seen those sprites in MUGEN too. Maybe I was wrong all along.


Ditto. But again, as I said - ten years.

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Posted on 12-06-13 02:26:38 AM Link | Quote
Originally posted by Foxhack
I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.


KoYoTae made made of those sprites when he cooked those characters up in mugen...I used to have the posts on RandomSelect but I think they're since long gone. Long story short the mugen versions of the characters have a lot of stuff that never appeared in the actual game.
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Posted on 12-06-13 05:29:37 AM Link | Quote
Originally posted by Kung Fu Man
Originally posted by Foxhack
I could've sworn that this was already discovered somehow.

I vaguely remember seeing characters for MUGEN that featured deaged sprites... I could be wrong, of course. I haven't used MUGEN in ten years.


KoYoTae made made of those sprites when he cooked those characters up in mugen...I used to have the posts on RandomSelect but I think they're since long gone. Long story short the mugen versions of the characters have a lot of stuff that never appeared in the actual game.
uh uh, so this closes the story?

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 13 query cache hits.
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Script execution time:  0.032365 seconds
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line 793 column 326 - Warning: unescaped & or unknown entity "&page"
line 793 column 359 - Warning: unescaped & or unknown entity "&page"
line 793 column 392 - Warning: unescaped & or unknown entity "&page"
line 793 column 430 - Warning: unescaped & or unknown entity "&page"
line 793 column 465 - Warning: unescaped & or unknown entity "&page"
line 793 column 500 - Warning: unescaped & or unknown entity "&page"
line 793 column 535 - Warning: unescaped & or unknown entity "&page"
line 793 column 573 - Warning: unescaped & or unknown entity "&page"
line 793 column 608 - Warning: unescaped & or unknown entity "&page"
line 793 column 643 - Warning: unescaped & or unknown entity "&page"
line 793 column 678 - Warning: unescaped & or unknown entity "&page"
line 793 column 717 - Warning: unescaped & or unknown entity "&page"
line 793 column 752 - Warning: unescaped & or unknown entity "&page"
line 793 column 787 - Warning: unescaped & or unknown entity "&page"
line 793 column 822 - Warning: unescaped & or unknown entity "&page"
line 793 column 857 - Warning: unescaped & or unknown entity "&page"
line 793 column 892 - Warning: unescaped & or unknown entity "&page"
line 793 column 927 - Warning: unescaped & or unknown entity "&page"
line 793 column 962 - Warning: unescaped & or unknown entity "&page"
line 793 column 997 - Warning: unescaped & or unknown entity "&page"
line 793 column 1033 - Warning: unescaped & or unknown entity "&page"
line 793 column 50 - Warning: missing </font> before </td>
line 793 column 1072 - Warning: missing </font> before </table>
line 795 column 35 - Warning: missing <tr>
line 795 column 50 - Warning: missing </font> before </td>
line 796 column 37 - Warning: unescaped & or unknown entity "&id"
line 795 column 188 - Warning: missing </font> before </table>
line 797 column 17 - Warning: discarding unexpected </textarea>
line 797 column 28 - Warning: discarding unexpected </form>
line 797 column 35 - Warning: discarding unexpected </embed>
line 797 column 43 - Warning: discarding unexpected </noembed>
line 797 column 53 - Warning: discarding unexpected </noscript>
line 797 column 64 - Warning: discarding unexpected </noembed>
line 797 column 74 - Warning: discarding unexpected </embed>
line 797 column 82 - Warning: discarding unexpected </table>
line 797 column 90 - Warning: discarding unexpected </table>
line 799 column 9 - Warning: missing </font> before <table>
line 811 column 25 - Warning: discarding unexpected </font>
line 820 column 58 - Warning: discarding unexpected </font>
line 798 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 193 column 2034 - Warning: <img> lacks "alt" attribute
line 201 column 22 - Warning: <img> lacks "alt" attribute
line 201 column 63 - Warning: <img> lacks "alt" attribute
line 201 column 112 - Warning: <img> lacks "alt" attribute
line 201 column 162 - Warning: <img> lacks "alt" attribute
line 212 column 15 - Warning: <img> lacks "alt" attribute
line 216 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 221 column 423 - Warning: <img> lacks "alt" attribute
line 236 column 22 - Warning: <img> lacks "alt" attribute
line 236 column 63 - Warning: <img> lacks "alt" attribute
line 236 column 112 - Warning: <img> lacks "alt" attribute
line 236 column 162 - Warning: <img> lacks "alt" attribute
line 237 column 11 - Warning: <img> lacks "alt" attribute
line 247 column 15 - Warning: <img> lacks "alt" attribute
line 268 column 22 - Warning: <img> lacks "alt" attribute
line 268 column 63 - Warning: <img> lacks "alt" attribute
line 268 column 112 - Warning: <img> lacks "alt" attribute
line 268 column 162 - Warning: <img> lacks "alt" attribute
line 279 column 15 - Warning: <img> lacks "alt" attribute
line 283 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 294 column 1279 - Warning: <img> lacks "alt" attribute
line 306 column 22 - Warning: <img> lacks "alt" attribute
line 306 column 63 - Warning: <img> lacks "alt" attribute
line 306 column 112 - Warning: <img> lacks "alt" attribute
line 306 column 162 - Warning: <img> lacks "alt" attribute
line 307 column 11 - Warning: <img> lacks "alt" attribute
line 317 column 15 - Warning: <img> lacks "alt" attribute
line 321 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 328 column 1647 - Warning: <img> proprietary attribute value "absmiddle"
line 328 column 1647 - Warning: <img> lacks "alt" attribute
line 336 column 22 - Warning: <img> lacks "alt" attribute
line 336 column 63 - Warning: <img> lacks "alt" attribute
line 336 column 112 - Warning: <img> lacks "alt" attribute
line 336 column 162 - Warning: <img> lacks "alt" attribute
line 347 column 15 - Warning: <img> lacks "alt" attribute
line 354 column 288 - Warning: <img> proprietary attribute value "absmiddle"
line 354 column 288 - Warning: <img> lacks "alt" attribute
line 362 column 22 - Warning: <img> lacks "alt" attribute
line 362 column 63 - Warning: <img> lacks "alt" attribute
line 362 column 112 - Warning: <img> lacks "alt" attribute
line 362 column 162 - Warning: <img> lacks "alt" attribute
line 373 column 15 - Warning: <img> lacks "alt" attribute
line 389 column 11 - Warning: <img> lacks "alt" attribute
line 390 column 22 - Warning: <img> lacks "alt" attribute
line 390 column 63 - Warning: <img> lacks "alt" attribute
line 390 column 112 - Warning: <img> lacks "alt" attribute
line 390 column 162 - Warning: <img> lacks "alt" attribute
line 391 column 11 - Warning: <img> lacks "alt" attribute
line 401 column 15 - Warning: <img> lacks "alt" attribute
line 421 column 22 - Warning: <img> lacks "alt" attribute
line 421 column 63 - Warning: <img> lacks "alt" attribute
line 421 column 112 - Warning: <img> lacks "alt" attribute
line 421 column 162 - Warning: <img> lacks "alt" attribute
line 432 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 439 column 74 - Warning: <img> lacks "alt" attribute
line 442 column 315 - Warning: <img> lacks "alt" attribute
line 445 column 783 - Warning: <img> lacks "alt" attribute
line 446 column 842 - Warning: <img> lacks "alt" attribute
line 454 column 22 - Warning: <img> lacks "alt" attribute
line 454 column 63 - Warning: <img> lacks "alt" attribute
line 454 column 112 - Warning: <img> lacks "alt" attribute
line 454 column 162 - Warning: <img> lacks "alt" attribute
line 455 column 11 - Warning: <img> lacks "alt" attribute
line 465 column 15 - Warning: <img> lacks "alt" attribute
line 486 column 22 - Warning: <img> lacks "alt" attribute
line 486 column 63 - Warning: <img> lacks "alt" attribute
line 486 column 112 - Warning: <img> lacks "alt" attribute
line 486 column 162 - Warning: <img> lacks "alt" attribute
line 497 column 15 - Warning: <img> lacks "alt" attribute
line 512 column 22 - Warning: <img> lacks "alt" attribute
line 512 column 63 - Warning: <img> lacks "alt" attribute
line 512 column 112 - Warning: <img> lacks "alt" attribute
line 512 column 162 - Warning: <img> lacks "alt" attribute
line 513 column 11 - Warning: <img> lacks "alt" attribute
line 523 column 15 - Warning: <img> lacks "alt" attribute
line 527 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 534 column 631 - Warning: <img> proprietary attribute value "absmiddle"
line 534 column 631 - Warning: <img> lacks "alt" attribute
line 542 column 22 - Warning: <img> lacks "alt" attribute
line 542 column 63 - Warning: <img> lacks "alt" attribute
line 542 column 112 - Warning: <img> lacks "alt" attribute
line 542 column 162 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <img> lacks "alt" attribute
line 553 column 15 - Warning: <img> lacks "alt" attribute
line 557 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 571 column 11 - Warning: <img> lacks "alt" attribute
line 572 column 22 - Warning: <img> lacks "alt" attribute
line 572 column 63 - Warning: <img> lacks "alt" attribute
line 572 column 112 - Warning: <img> lacks "alt" attribute
line 572 column 162 - Warning: <img> lacks "alt" attribute
line 573 column 11 - Warning: <img> lacks "alt" attribute
line 583 column 15 - Warning: <img> lacks "alt" attribute
line 596 column 2803 - Warning: <img> proprietary attribute value "absmiddle"
line 596 column 2803 - Warning: <img> lacks "alt" attribute
line 607 column 22 - Warning: <img> lacks "alt" attribute
line 607 column 63 - Warning: <img> lacks "alt" attribute
line 607 column 112 - Warning: <img> lacks "alt" attribute
line 607 column 161 - Warning: <img> lacks "alt" attribute
line 618 column 15 - Warning: <img> lacks "alt" attribute
line 635 column 22 - Warning: <img> lacks "alt" attribute
line 635 column 63 - Warning: <img> lacks "alt" attribute
line 635 column 112 - Warning: <img> lacks "alt" attribute
line 635 column 162 - Warning: <img> lacks "alt" attribute
line 646 column 15 - Warning: <img> lacks "alt" attribute
line 668 column 11 - Warning: <img> lacks "alt" attribute
line 669 column 22 - Warning: <img> lacks "alt" attribute
line 669 column 63 - Warning: <img> lacks "alt" attribute
line 669 column 112 - Warning: <img> lacks "alt" attribute
line 669 column 162 - Warning: <img> lacks "alt" attribute
line 670 column 11 - Warning: <img> lacks "alt" attribute
line 680 column 15 - Warning: <img> lacks "alt" attribute
line 705 column 22 - Warning: <img> lacks "alt" attribute
line 705 column 63 - Warning: <img> lacks "alt" attribute
line 705 column 112 - Warning: <img> lacks "alt" attribute
line 705 column 162 - Warning: <img> lacks "alt" attribute
line 706 column 11 - Warning: <img> lacks "alt" attribute
line 716 column 15 - Warning: <img> lacks "alt" attribute
line 727 column 340 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 340 - Warning: <img> lacks "alt" attribute
line 735 column 22 - Warning: <img> lacks "alt" attribute
line 735 column 63 - Warning: <img> lacks "alt" attribute
line 735 column 112 - Warning: <img> lacks "alt" attribute
line 735 column 162 - Warning: <img> lacks "alt" attribute
line 746 column 15 - Warning: <img> lacks "alt" attribute
line 764 column 11 - Warning: <img> lacks "alt" attribute
line 765 column 22 - Warning: <img> lacks "alt" attribute
line 765 column 63 - Warning: <img> lacks "alt" attribute
line 765 column 112 - Warning: <img> lacks "alt" attribute
line 765 column 162 - Warning: <img> lacks "alt" attribute
line 766 column 11 - Warning: <img> lacks "alt" attribute
line 776 column 15 - Warning: <img> lacks "alt" attribute
line 796 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 796 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 796 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 805 column 25 - Warning: <img> lacks "alt" attribute
line 810 column 267 - Warning: <img> lacks "alt" attribute
line 790 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 217 column 27 - Warning: <nobr> is not approved by W3C
line 252 column 27 - Warning: <nobr> is not approved by W3C
line 284 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 27 - Warning: <nobr> is not approved by W3C
line 352 column 27 - Warning: <nobr> is not approved by W3C
line 378 column 27 - Warning: <nobr> is not approved by W3C
line 406 column 27 - Warning: <nobr> is not approved by W3C
line 437 column 27 - Warning: <nobr> is not approved by W3C
line 470 column 27 - Warning: <nobr> is not approved by W3C
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 528 column 27 - Warning: <nobr> is not approved by W3C
line 558 column 27 - Warning: <nobr> is not approved by W3C
line 588 column 27 - Warning: <nobr> is not approved by W3C
line 623 column 27 - Warning: <nobr> is not approved by W3C
line 651 column 27 - Warning: <nobr> is not approved by W3C
line 685 column 27 - Warning: <nobr> is not approved by W3C
line 721 column 27 - Warning: <nobr> is not approved by W3C
line 751 column 27 - Warning: <nobr> is not approved by W3C
line 781 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 353 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md