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04-24-22 01:10:55 AM
Jul - The Cutting Room Floor - Rhythm Heaven Fever unused content New poll - New thread - New reply
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oddMLan
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Posted on 11-03-13 06:06:46 AM Link | Quote
content2\cellanim\

permanent\cellanim.szs\cellanim.tpl
Bottom left corner. Placeholder (maybe debug?) UI graphics. The japanese text seems to read "into the menu??" (not sure)

samurai\remix04\cellanim.szs\cellanim.tpl.mm2
Left side at the bottom. Weird red thing. It looks like a mask. Oddly, it is only present in the Remix 4 files, although it is never used. Also is worth to note that unlike the black ghosts, it is cut diagonally to the left.

panel\remix09\cellanim.szs\cellanim.tpl.mm4
Unused image in Remix 9 where the cheerleaders do the "OK, it's on!".

tap\ver0\cellanim.szs\cellanim.tpl
DS-esque sprites in the lower left corner. From the looks of it, seems like sort of beta or placeholder graphics.

torchrelay\ver0\cellanim.szs\cellanim.tpl
torchrelay\ver0\cellanim.szs\cellanim.tpl.mm1
torchrelay\ver0\cellanim.szs\rcad_baton_labels.h
Seems to be an unfinished rhythm toy (apparently about vegetables playing torch relay... go figure). It shares some similarities with the Toy Car minigame*, so it was most likely scrapped in favor of the latter.
These files are present in the japanese version only.

*For reference:
choro\ver0\cellanim.szs\cellanim.tpl.mm1

Also the toy car has some early (placeholder?) car designs:
choro\ver0\cellanim.szs\cellanim.tpl
A red and a cyan pickup, and an earlier design of the yellow car.



Can somebody add this to the wiki article? Hope you find this info useful. By the way, this is my first post in this forum
einstein95
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Posted on 11-03-13 07:31:32 AM Link | Quote
Here's torchrelay\ver0\cellanim.szs\rcad_baton_labels.h with the correct encoding:
http://paste2.org/HDZnvZGp

If you have the Japanese version (Minna no Rhythm Tengoku), could you upload the bmg files? I found some unused text, and need it crossed referenced to double check, and possibly find some more. Same goes if you have the European version (Beat the Beat: Rhythm Paradise).

____________________
The more I type, the less gooder it sounds does.
ICEknight
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Posted on 11-03-13 08:53:02 PM Link | Quote
Originally posted by oddMLan
samurai\remix04\cellanim.szs\cellanim.tpl.mm2
Left side at the bottom. Weird red thing. It looks like a mask. Oddly, it is only present in the Remix 4 files, although it is never used. Also is worth to note that unlike the black ghosts, it is cut diagonally to the left.

Hey, those masks are from the GBA game!
http://www.youtube.com/watch?v=jp5-FJQlM0k
oddMLan
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Posted on 11-03-13 11:39:47 PM (last edited by oddMLan at 11-03-13 11:49:56 PM) Link | Quote
content2\message\riq_J.szs
From the Japanese version.

content2\message\riq_E.szs
From the American version.

content2\message\riq_*.szs
Multiple bmgs from the European version.

I previously did a quick comparision of these files before, I believe I found some unused/beta text in the Kung Fu Ball minigame. I'm not completely sure, but from the looks of it looks like it was intended to also be a single player minigame.

I extracted the bmg files with the SZS Explorer and opened them with the BMG Editor (part of the CTools Library.)
content2\message\riq_J.szs\riq_J.bmg
Starting from 40500 to 40526. The corresponding text in the american version is empty. The european version has in its place the name of the language corresponding to the file.

カンフーのしゅぎょうじゃ

ボールを落とさないようにたたきつづけるんじゃ。

まずはやってみなされ。※Aボタンでボールをたたく

いいぞ。

次は少しはなれてやってみるんじゃ※Aボタンでボールをける

やるではないか。

次は龍に変身して、ボールをたたくのじゃ。

※3、2、1、ハイでAボタン

いいぞ、交代じゃ。※3、2、1、ハイでAボタン

ナイスじゃ。

さいごはファイヤーじゃ。※せーの、ハイでA+Bボタン

よーし、本番じゃ ボールを落とすでないぞ。

2人のカンフーでこの玉を割ってほしいカパ。

玉をおとさないようにいっぱいたたくカパ。

まずはパンチでたたくカパ。※玉がとんできたタイミングで\06010001

いいパンチカパ。

次は少しはなれてキックするカパ。

※玉がとんできたタイミングで\06010001

よくアシがあがってるカパ。

次は奥義を見せるカパ。※3、2、1、ハイで\06010001

よし、こうたいするカパ。

まあまあカパ。

さいごは2人でいっしょに火をふくカパ。

※せーの、ハイのタイミングで2人同時に\06010001\06010002

いいカパ。これなら玉が割れそうカパ。

2人で息をあわせるカパ。あとはたのむカパ。

はじめの玉は2Pになげるので気をつけるカパ。
From 40600 to 40621 is the text corresponding to the Manzai Birds minigame. The text is empty in the american version, whereas the english european version is filled with "Comedy Routine" text. The german language has (Manzai text) in its place. The other languages are filled with their according language name, and the italian version is fully translated!

content2\message\riq_I.szs\riq_I.bmg
Starting from 406000 to 406021

Preparati a una raffica di battute.

Quando ne dico una del-le mie, annuisci con \06010001.

Premi sempre 2 volte, come per dire: "Sì! Sì"!

Esatto!

Ora alleniamoci a tirare sberle!

Colpiscimi con \06010001 e \06010002.

Una sberla sola è più che sufficiente.

Così si fa!

Gli spettatori stanno per arrivare.
I'd the italian translation is the one that preserved most of the text.

Untraslated text in the american version, translated in the italian localization:
content2\message\riq_I.szs\riq_I.bmg
Starting from 50000 to 50042

Esercitiamoci nell'uso di \06010001 e \06010002.

Iniziamo con \06010001.

Prova ad acchiappare la mosca con \06010001.

Afferrala con \06010001!

Così!

Ora puoi allenarti a premere \06010001 e \06010002.

Prima di tutto, prova a premerli ripetutamente.

Premendo \06010001 e \06010002, la lingua si allungherà.

Ora non ti resta che acchiappare la mosca.

Afferrala con \06010001\06010002!

Proprio così!

Infine, dovrai distinguere l'uso di \06010001 e \06010001\06010002.

Osserva bene la distanza della mosca.

Impara a distinguere l'uso di \06010001 e \06010001\06010002.

Molto bene!

L'allenamento finisce qui.

Prova tutti i giochi e divertiti più che puoi!
Apparently the Chameleon minigame from the endless remix was planned at some point to be some kind of tutorial, I'm pretty sure of that because the last two lines of the text above say "The training ends here. Try all the games and have fun as you can!" and also the internal files from this minigame are located in content2\cellanim\tutorial\ver0\cellanim.szs

I'm pretty sure there are many other things that I missed, because like I said before I only did a quick comparision.
oddMLan
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Posted on 11-03-13 11:47:41 PM (last edited by oddMLan at 11-03-13 11:47:57 PM) Link | Quote
Originally posted by ICEknight
Originally posted by oddMLan
samurai\remix04\cellanim.szs\cellanim.tpl.mm2
Left side at the bottom. Weird red thing. It looks like a mask. Oddly, it is only present in the Remix 4 files, although it is never used. Also is worth to note that unlike the black ghosts, it is cut diagonally to the left.

Hey, those masks are from the GBA game!
http://www.youtube.com/watch?v=jp5-FJQlM0k
Nice catch! Most likely they were intended to have a small cameo in Remix 4, but the idea was scrapped?
oddMLan
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Posted on 11-04-13 01:26:26 AM Link | Quote
Most of the epilogues have hidden japanese text, apparently with dimensions stuff. Can someone translate what the text says?
content2\cellanim\badminton\ver0\cellanim_epilogue.szs\cellanim.tpl

I found some unused/debug .brlyt layout files:
content2\layout\layout_cafeTest.szs\.\blyt\cafeTest.brlyt (Only in Jap. ver.)
content2\layout\layout_error.szs\.\blyt\error.brlyt
content2\layout\layout_fader.szs\.\blyt\fader.brlyt
content2\layout\layout_MenuTest.szs\.\blyt\menuEndlessTest.brlyt (Only in Jap. ver.)
content2\layout\layout_msg.szs\.\blyt\msgTest.brlyt

I opened them with Wii Layout Editor.
"Error" crashes when I try to open it. MsgTest seems to be empty. I can't open any of the other layout game files. I replaced some of the game files with these, and tried to load them ingame with Dolphin, but no avail. The game seems to be hardcoded and crashes when trying to load any different file to the expected. Care to take a look?

You can download these files here.


I'll post some audio related findings later.
oddMLan
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Posted on 08-25-15 10:32:48 PM (last edited by oddMLan at 08-25-15 10:41:20 PM) Link | Quote
Well, it's been a while since I posted here, and forgot about this thread.

I extracted all the audio assets from this game, and can't say I found anything unused. Except for one loud beep that's repeated in some files, but I think that might be a false positive/extraction error caused by VGMToolbox.

There are some interesting things like, soundfont clips and clips that are mixed over the game songs, like crowd mumbling and ambient sounds (birds chirping, wind). etc.

Not actually sure if the instrument/soundfont clips are used; there's that. AFAIK, the music in this game isn't sequenced (but maybe it is in some parts?).


PD: I see nobody has taken the effort to write my findings in the main page, might have to do that myself. But I'm not used to the Mediawiki syntax, so sorry if I make a mess

@einstein95
Did you find more unused text?
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Jul - The Cutting Room Floor - Rhythm Heaven Fever unused content New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 4 query cache hits.
Query execution time:  0.085024 seconds
Script execution time:  0.014521 seconds
Total render time:  0.099545 seconds


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