>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
Alright, here's hoping this'll work for everyone: http://magicstone.de/dzd/random/SFAModelTesting_v000.rar
Feed it with BLOCKS.tab and BLOCKS.bin via the menu, then select a file via the drop-down list and move the camera with the mouse while left-clicking and with W/A/S/D. Hold Shift to slow the camera down, hold Space to speed up; toggle wireframe rendering with the checkbox. Blocks/segments tend to be on different elevations, so you'll need to move the camera around a lot, the ones from the race part are very "high up in the sky" so to speak. Should've added a camera reset function, but that's something for another build, maybe.
Also, which should be pretty obvious: Very early work-in-progress; it just rudimentarily parses and renders vertices and primitives, with no colors, nor textures, nor anything else, because I only know a bit about the vertices and primitives so far
EDIT: Oh yeah, what I think are the blocks seen at the timestamps in the video:
006EF4A0 -> 47:01+
006FE120 -> 47:05+
007063C0 -> 47:10+
007093A0 -> 47:12+
00710A80 -> 47:17+
00713140 -> 47:20+
007167E0 -> 47:22+
00718A40 -> 47:24+
00720920 -> 47:30+
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cu xdaniel -- Follower of the Church of Madoka -- @xdanieldzd (Twitter) -- stapled tech (YouTube)
 
It doesn't even matter if there is no hope, as the madness of the system grows
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