Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 6907/7597 EXP: 48564903 For next: 1014330 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 3 hours |
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 6907/7597 EXP: 48564903 For next: 1014330 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 3 hours |
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| Foxhack Member Annoying fuzzball Level: 54 Posts: 483/722 EXP: 1173524 For next: 60346 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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So. Ride to Hell: Retribution. Currently holds the lowest Metascore ranking on Steam. Arguably one of the buggiest games I've ever heard of. A game that made Angry Joe, a guy I don't usually like to watch, lose his mind. So of course, I had to buy it. I installed it, and what's the first thing I see in the binaries folder? Well that looks like a ton of Unreal Development Kit binaries! What else? Oh, looks like ScaleForm AMP and Scaleform CLIK Tools! And a program called "gfxexport.exe" with a DLL file called PVRTexLib.dll. Hm! Wonder what they used that for? Oh and there's three logs in there from June 26, 2013. The day the game shipped to Steam. The logs contain the name of the user who built the game, the folder it was stored in, basically how the game was built. AND, I found something really curious: Apparently this game was supposed to ship with something called "Silverlink", which would enable exclusive features or something. This is also mentioned in Saints Row IV - people seem to think it was supposed to be DLC, but judging from this, it isn't. It's just another stupid social networking tool.
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 6912/7597 EXP: 48564903 For next: 1014330 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 3 hours |
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| Eon Hammer Brother MLB Level: 68 Posts: 998/1085 EXP: 2623987 For next: 104813 Since: 07-22-07 Since last post: 301 days Last activity: 121 days |
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Woot. Fitting for Halloween, long unused content has risen from the dead.
Advance Wars Days of Ruin is finally coming to Japan. 3DS-only DSiWare and initially Club Nintendo exclusive. ![]() http://club.nintendo.jp/rank2013/famicomwars/index.html |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 2980/3392 EXP: 14489820 For next: 378540 Since: 08-02-07 From: Pororoca Since last post: 3 days Last activity: 1 hour |
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Lego Rock Raiders, PC. LegoRR0.wad/Sounds/NotOkay.wav contains some interesting metadata.
Comment (ICMT) chunk: Copyright (ICOP) chunk: "1995 Microsoft Corporation" Creation date (ICRD) chunk: "1995-07-04" Did the developers steal this sound effect from a Microsoft product? ![]() ____________________ ふにゃあ。 |
| Foxhack Member Annoying fuzzball Level: 54 Posts: 484/722 EXP: 1173524 For next: 60346 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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| It could be a sound from their SDK / libraries. ____________________ ![]() |
| Dybbles Random nobody Level: 6 Posts: 5/5 EXP: 648 For next: 259 Since: 02-02-13 Since last post: 8.5 years Last activity: 8.5 years |
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| Don't know if it's worth mentioning here, or if it's the right place. But after looking at Final Fantasy Crystal Chronicles for the Gamecube, I found that looking for the words "debug menu" in a hex editor brings up a message that says "press START to open debug menu." Though I can't find a debug menu. |
| Celice Member Level: 31 Posts: 117/196 EXP: 177846 For next: 7517 Since: 10-24-10 Since last post: 5.7 years Last activity: 3.9 years |
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A debug menu in Game Center CX 2 has been located, but apparently doesn't do much (?). http://gbatemp.net/threads/game-center-cx-arino-no-chosenjo-2-new-start.353523/page-8#post-4816484 A few posts above that, there is some discussion about some unused scenarios involving a player being chased to hell, or something like that :o Originally posted by Peardian Hey, that's still really cool and worth mentioned ![]() Originally posted by Eon I'm really hoping this bodes well for a new Advance Wars game. The series had a bad run in Japan starting from the first Advance Wars, and it was seemingly abandoned when the latest one was redesigned to cater to western audiences It wasn't even the Japanese version that was first revealed, but a French version of the game. But since this is the first DS game available for download like this, it is interesting at the very least! They could have gone with a much more well-received title in Japan.
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| omega59 Member Level: 29 Posts: 152/184 EXP: 144368 For next: 3517 Since: 02-25-13 Since last post: 6.5 years Last activity: 5.0 years |
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Originally posted by Foxhack Woah... that's an impressive find. What's in those logs though? Whoever made it obviously doesn't know what they need to delete to ship a game though, as they left in Scaleform tools like you've said. I may just check this out sometime. Let me guess though, if you add the commandline "editor" or "-editor" to the .exe file's shortcut, you can access the Unreal Editor? |
| Foxhack Member Annoying fuzzball Level: 54 Posts: 485/722 EXP: 1173524 For next: 60346 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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Originally posted by omega59 I have no idea, I have no experience with UnrealEd. There seems to be some leftover debugging text in the ini files, but I don't want to screw up my main account's achievements - thankfully I can just share this game with one of my old TF2 idling accounts so I can futz around with it there. XD ____________________
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| MUGEN-tan Member Level: 27 Posts: 98/150 EXP: 113650 For next: 2509 Since: 11-01-11 Since last post: 4.0 years Last activity: 1.7 years |
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| Excuse me, if this is the wrong place to ask, but does someone know of a good or at least functional PSX emulator, which also support cheat codes? Thanks in advance! |
| Kung Fu Man Member Level: 15 Posts: 29/36 EXP: 13712 For next: 2672 Since: 04-12-11 Since last post: 7.5 years Last activity: 7.2 years |
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Originally posted by MUGEN-tan Have you considered just using a regular PSX emulator and Artmoney? |
| MUGEN-tan Member Level: 27 Posts: 99/150 EXP: 113650 For next: 2509 Since: 11-01-11 Since last post: 4.0 years Last activity: 1.7 years |
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| I don't have an Artmoney list for the game I have the cheats for (JoJo's Bizarre Adventure NTSC/U). |
| MainMemory Member Level: 13 Posts: 14/28 EXP: 8844 For next: 1423 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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Originally posted by MUGEN-tan PSX Emulation Cheater supports several emulators via a GPU plugin, and can use and create GameShark codes. |
| MUGEN-tan Member Level: 27 Posts: 100/150 EXP: 113650 For next: 2509 Since: 11-01-11 Since last post: 4.0 years Last activity: 1.7 years |
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Originally posted by MainMemory Sorry, but that plugin seems that it only works with one particular PSX emulator. And said PSX emulator doesn't work for me. |
| MainMemory Member Level: 13 Posts: 15/28 EXP: 8844 For next: 1423 Since: 07-22-12 Since last post: 6.3 years Last activity: 4.9 years |
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Originally posted by MUGEN-tan Originally posted by http://pec.duttke.de/features.php I personally have used ePSXe with it just fine. |
| MUGEN-tan Member Level: 27 Posts: 101/150 EXP: 113650 For next: 2509 Since: 11-01-11 Since last post: 4.0 years Last activity: 1.7 years |
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| Damn, psxfin isn't listed here, and it is the only PSX emulator that works for me... |
| nensondubois seek help please Level: 49 ![]() Posts: 506/551 EXP: 852757 For next: 31126 Since: 05-30-10 Since last post: 7.8 years Last activity: 7.8 years |
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| Game Genie code 074-A5F-C42 will enable the unknown counter in Ballstic GBC. It is impossible to know exactly what it counts but from the looks at the code, it appears to count certain animation frames. ____________________ Youtube.com/user/nensondubois GSCentral.org My Game Collection: gametz.com/usertab/nensondubois/tab/Collection.html |
| nensondubois seek help please Level: 49 ![]() Posts: 507/551 EXP: 852757 For next: 31126 Since: 05-30-10 Since last post: 7.8 years Last activity: 7.8 years |
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| Hole In One Golf.gbc contains the SGB border from Medarot 2: Kabuto. ____________________ Youtube.com/user/nensondubois GSCentral.org My Game Collection: gametz.com/usertab/nensondubois/tab/Collection.html |
| nensondubois seek help please Level: 49 ![]() Posts: 512/551 EXP: 852757 For next: 31126 Since: 05-30-10 Since last post: 7.8 years Last activity: 7.8 years |
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| Almost all of the Wayforward GBA games have debug menus... the font taken from compile (of course not). ____________________ Youtube.com/user/nensondubois GSCentral.org My Game Collection: gametz.com/usertab/nensondubois/tab/Collection.html |
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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