Kak![]() ... Level: 80 ![]() Posts: 32/1928 EXP: 4753121 For next: 29848 Since: 09-03-13 From: ??? Since last post: 58 days Last activity: 54 days |
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WARNING: Wall of text ahead. You have been warned. ![]() Took some hours to play the various ports of the first Puzzle Bobble/Bust-a-Move. I usually take three things in consideration: - Collision detection of bubbles - How the pointer is fast and how it looks - Game speed I usually take these three things in consideration more than the extra modes. The arcade version is just great. It's not too hard, and set my standard on how the collision detection should be and how the pointer moves and looks. This one got a 4.5 In the SNES version the collision detection is slightly wrong (which makes the game harder than it should), and the game feels slower, but the level design makes up for it, and you can use L and R to move the pointer by one pixel. Nice additions of the VS CPU and Challenge modes. Rating : 4 The Windows version is like the SNES version, except for Redbook music, arcade version graphics, 120 levels instead of 100, and swaps VS CPU for Netplay. The controls and collision detection are just as good as the arcade version. Controls can be configured for both players (both keyboard or gamepad can be used). I gave this 4.25 Next, I tried the (Homebrew) DOS version. Not configurable controls yay. It's like the SNES version, but not as good. It's not as bad as the Game Gear version either, but there are some things quite off here (no extra buttons to move the pointer slower, the pointer moves a lot faster - unless you change the cycles in DOSBox, said keyboard controls and music that can give an headache). At least the collision detection looks okay and the game is playable. For a homebrew game it's good one (too bad I compare everything to the arcade version). Rated 3.5 Then, at the botton of the pile there is the Game Gear version. Let's just say I don't like this "port" very much. The pointer looks horrible and it's not clear where it points to. You have to play the guessing game to judge where the bubble will go (great way to make the game difficult). When I first played this version I was confused by this, but even after I managed to know where it points to I sometimes still shoot where I don't want to. Wonderful for the final boss, or anywhere else (especially for the VS CPU mode, where there is no time to waste). Even the second game on the monochrome Game Boy had a less confusing pointer and generally looked better (the GB version is actually good and playable considering the GB limitations). The game also feels horribly slow and laggy. The collision detection is actually good, but it's ruined by that pointer. I don't count things like graphics and music (they are both okay), the gameplay is the problem here. There was simply no excuse for this. The engine this version runs on simply sucks. This one gets "NaN". Anyway I beat the first arcade game and (after much screaming and kicking) the SNES "port" (this one is hard and I got the bad ending ), as any other version is almost the same or worse (and that I'm lazy ). |







), as any other version is almost the same or worse (and that I'm lazy
).


















