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04-24-22 07:42:40 AM
Jul - The Cutting Room Floor - BioShock Infinite New poll - New thread - New reply
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Dickson
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Posted on 04-01-13 08:49:44 PM Link | Quote
The final game is vastly different the builds shown at previous E3s. So much so, I wonder if anything is carefully hidden away. Do give this image a read:

http://imgur.com/Auv7p5n

Systems were gutted, but that doesn't rule out the chance of remnants hiding in the files.

Question is, has anyone begun to explore the game's files yet? I heard whispers there was, at the very least, alternate voiced dialog in the sound files.
interdpth
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Posted on 04-13-13 12:10:42 AM (last edited by interdpth at 04-13-13 03:20:36 AM) Link | Quote
I'm trying to take a crack at it. Enabling debug more is harder than I thought

While digging through files, I'm quite certain we'll be seeing an online mode.
There's a file called "Master P.xxx"

I have to see that one day

All possible command line params?
%d x %d
%d x %d%s
\
activatetestingactions
bAdaptiveTraining
bAimAssist
bArtSubtitles
bControllerInvertLook
bDialogSubtitles
bEnableHudMarkers
bEnemyHealthBars
BezelCompensatedLabel
bFloatingCombatText
bHasCompletedFirstBootFlow
bHasInput1999Code
bHasRegisteredEmail
bHasRegisteredFoundersClub
bHasRegisteredIndustrialRevolution
bItemShimmer
bLockFramerate
bMouseInvertLook
bOptionsHasBeenSavedEver
bReduceMotionSickness
Brightness
bSkylineControlPanel
bSwitchMeleeSwapWeaponInput
bUsableObjectHighlight
bUserRequestedReducedViolence
bVibration
ControllerLookSensitivity
DefaultEngineSteamworks.ini
DifficultyLevel
DisplayMode
DPadLayout
EnableMouseAcceleration
FieldOfView
ForceCompatLevel=
FULLSCREEN
FULLSCREENWINDOWED
gamma %f
HorizontalMargin
JPN
lowGore
LowPCTexturePoolSizeMB
MasterVolume
MinControllerLookSensitivity
MouseLookSensitivity
MultiMonitorLabel
MusicVolume
norumble
NOVSYNC
OptionsVersionNumber
PrivacyPolicyVersion
reduceGore
RESETPROFILE
ResolutionX
ResolutionY
ResX=
ResY=
runfrombenchmarkbat
SFXVolume
Stereoscopic3DAdjust
TermsOfServiceVersion
TextureStreaming
ThumbStickLayout
TRIOVIZSET3DINTENSITY %f
TRIOVIZSETMODE 0
TRIOVIZSETMODE 3
TRIOVIZSETMODE 4
VerticalMargin
Video3DDisplayOption
VOVolume
WINDOWED
Dickson
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Posted on 04-13-13 01:32:20 AM Link | Quote
It's a start! We've also got this now:

http://tcrf.net/BioShock_Infinite

Now, I thought the texture files (.xxx) were unreadable?
interdpth
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Posted on 04-13-13 02:18:40 AM Link | Quote
It sure seems that way. I'm gonna see what I can do over sunday. Maybe I can get a converter going or something.... That'd be neat.
interdpth
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Posted on 05-11-13 12:18:57 PM Link | Quote
I'm not a fan of how unreal engine works.

It makes it worse I can't disassemble the exe properly due to how big it is and how outdated my pc is. Either way

Fun stuff in this vid.
http://www.youtube.com/watch?v=33C70AHpBeM
Zeek
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Posted on 05-25-13 12:22:26 AM (last edited by Zeek at 05-25-13 12:23:27 AM) Link | Quote
http://youtu.be/FD3-ZnzZK_8

So, if you travel underground during on e of the phases of the end, there's a cut area.
Dickson
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Posted on 05-25-13 12:26:41 AM Link | Quote
Originally posted by Zeek
http://youtu.be/FD3-ZnzZK_8

So, if you travel underground during on e of the phases of the end, there's a cut area.


That's incredible. I have no idea how that could have fit in the game.
Zeek
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Posted on 07-03-13 12:35:17 AM (last edited by Zeek at 07-03-13 12:36:00 AM) Link | Quote
Leftover Vita-Chamber thing.
Bond697
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Posted on 07-04-13 10:21:26 PM (last edited by Bond697 at 07-05-13 08:27:47 PM) Link | Quote
So.. If I wanted to view the textures in Bioshock Infinite, what would I use to do so? Clearly it's possible since that Vita-Chamber thing is viewable in what looks like a texture sheet. There's also the same kind of thing on the wiki with the devil texture in with the bandage. Apparently people are checking them out somehow.

e: nvm, i figured it out. pretty cool.
Bond697
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Posted on 07-05-13 10:49:08 PM (last edited by Bond697 at 07-06-13 12:10:26 AM) Link | Quote
i was poking through some of the text files and found this:

[TestAudioLog XLootContainerKActor]
LootDisplayString=\"AUDIOLOG\"

[TestAudioLogItem XAudioLogItem]
Transcript=\"How is it that we of columbia are so careful with the pedigree of our dogs and horses and then leave the ancestry of our children to blind sentiment? A lovely young woman could be riddled to the core with feeble genetic code. Here genes could breed criminals, paupers, and bedlamites if not rooted out of the genetic pool! Citizens should not choose mates for themselves!\"
LocationFound=\"The Little Red Bottle\"
DateOfRecording=\"February 15, 1914\"
ItemName=\"1) GOOD GENES RANT\"
ItemDescription=\"Jimmy Jampot\"


i'm pretty sure it's not used. i don't remember ever seeing this in the game. it actually shows up twice:

[Consumable_AudioLog_Base XAudioLogItem]
Transcript=\"How is it that we of columbia are so careful with the pedigree of our dogs and horses and then leave the ancestry of our children to blind sentiment? A lovely young woman could be riddled to the core with feeble genetic code. Here genes could breed criminals, paupers, and bedlamites if not rooted out of the genetic pool! Citizens should not choose mates for themselves!\"
LocationFound=\"Location Unknown\"
DateOfRecording=\"Date Unknown\"
ItemName=\"1) GOOD GENES RANT\"
ItemDescription=\"Jimmy Jampot\"

e:

possession was originally called mesmerize:

[Pickup_StableTonic_Mesmerize_MezHumans XLootContainerKActor]
FailedUseDisplayString=\"POSSESS HUMANS ALREADY UPGRADED\"
SearchDisplayString=\"POSSESSION AID\"
LootDisplayString=\"POSSESSION AID\"
NotLootableDisplayString=\"POSSESSION AID\"

e2:

found these:




[Tonic_EVE_Bonus_1 XTonicItem]
ItemName="SALTS INFUSION"
ItemDescription="Increases salts capacity"

[Tonic_EVE_Bonus_2 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"

[Tonic_EVE_Bonus_3 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"

[Tonic_EVE_Bonus_4 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"

[Tonic_EVE_Bonus_5 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"

[Tonic_EVE_Bonus_6 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"

[Tonic_EVE_Bonus_7 XTonicItem]
ItemName="SALTS BONUS"
ItemDescription="Increases Salts capacity by 15%"


[Tonic_HP_Bonus_1 XTonicItem]
ItemName="HEALTH INFUSION"
ItemDescription="Increases maximum health"

[Tonic_HP_Bonus_10 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_2 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_3 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_4 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_5 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_6 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_7 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_8 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_HP_Bonus_9 XTonicItem]
ItemName="FIT AS A FIDDLE"
ItemDescription="Increases health by 15%"

[Tonic_Shield_Bonus_1 XTonicItem]
ItemName="SHIELD INFUSION"
ItemDescription="Increases shield capacity"

[Tonic_Shield_Bonus_2 XTonicItem]
ItemName="SHIELD UPGRADE"
ItemDescription="Increases shield by 30%"

[Tonic_Shield_Bonus_3 XTonicItem]
ItemName="SHIELD UPGRADE"
ItemDescription="Increases shield by 30%"

[Tonic_Shield_Bonus_4 XTonicItem]
ItemName="SHIELD UPGRADE"
ItemDescription="Increases shield by 30%"

[Tonic_Shield_Bonus_5 XTonicItem]
ItemName="SHIELD UPGRADE"
ItemDescription="Increases shield by 30%"



apparently at one point you could pick up tonics to increase the things that infusions increased in the final game. the infusions for each are 1-11, though. here, there's 5 shield upgrades, 10 health upgrades, and 7 eve upgrades. note that the infusion upgrade is a tonic, as well.

here's the text file with all the tonics, upgrades, audio logs, etc : http://pastebin.com/R47rmZf3
Zeek
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Posted on 07-11-13 12:02:25 AM (last edited by Zeek at 07-11-13 12:03:14 AM) Link | Quote
Originally posted by Zeek
Leftover Vita-Chamber thing.


And someone's remodeled it: link
Zeek
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Posted on 10-09-13 03:56:20 AM (last edited by Zeek at 10-28-13 03:52:36 AM) Link | Quote
[I know it's a double post, but something else has been found]

Originally posted by Kalseir
I found these two models, called the "Suppressor Gun" (first image) and "Suppressor Controller" (second image), inside the Bioshock Infinite game files. They're located inside the "BISP3" folder more specifically.

Does anyone know what they could be? Looks like weapon upgrades or add-ons that never made it into the game. The Suppressor gun has an attached element to its model called "BlueFlame_MAT" so we can safely assume it shoots fire. The cylinders most likely store fuel of some kind and the three probes at the front appear to be electricity conductors. As for the Suppressor controller, the back of it has an opening and there are two hinges at its base that allow it to swivel along an axis at its base. What bigger purpose that serves I don't know. It looks like some kind of quantum doom machine.


Reddit Thread

Models found

EDIT:
Could be a false alarm (from Reddit thread):
Originally posted by Rock_It_Lawn_Chair
These assets are used in Lutece's Lab. The "Suppressor" is the big honking thing busting through to the second floor. They might be used elsewhere in the game as well.


EDIT2:
Vigor Junky model found. Looks heavily like Slate, which makes sense, given what happens to him.
http://ananina23.deviantart.com/art/Vigor-Junky-Prototype-Model-Bioshock-Infinite-405860683

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Jul - The Cutting Room Floor - BioShock Infinite New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 8 query cache hits.
Query execution time:  0.088726 seconds
Script execution time:  0.019208 seconds
Total render time:  0.107934 seconds


TidyHTML vomit below
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The alt attribute should be used to give a short description
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For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
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Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md