Last night I updated the Shadowrun (SNES) article explaining how to access the debug/warp room using the matchbox after some others began investigating it based on a hint from the developers in the last issue of Retro Gamer magazine.
I tried to simplify it enough, since it's kind of a weird trick, but there's actually something weirder about the way it works. It's possible to do it by simply examining the matchbook four times while standing north of the flickering lamppost outside of the morgue (then examining it once more inside the morgue), but there are a couple of additional, more complicated ways to achieve the same effect. Each time you successfully examine the matchbox, it becomes possible to examine it in additional locations other than the area immediately north of that specific lamppost.
For example, rather than standing in the same place the entire time, you can first examine the matchbox to the north, then to the east, then west, then south, in that order (all around the same lamppost as usual).
Or, you can do it this way, which involves the flickering lampposts by the morgue (#1), the one around the corner to the east (#2), and the one to the south by some benches (#3): examine the matchbox north of #1, then east of #2, then west of #1, then south of #3, before finally going back into the morgue and examining it for the last time.
Other combinations are likely possible, as long as you hit the spots in the same order as either of those two methods. As far as I can tell, this has absolutely no difference from just standing to the north of lamppost #1 and examining the matchbox all four times, so this is a totally pointless way to make a cheat more complex than it needs to be.
____________________
Photo by Luc Viatour
|