| nensondubois seek help please Level: 49 ![]() Posts: 491/551 EXP: 852703 For next: 31180 Since: 05-30-10 Since last post: 7.8 years Last activity: 7.8 years |
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| Added more information thanks to further testing and Andrew_Rae: Revised 1 time: Information about the GB/GBC Codebreaker is sparse at best. I had to purchase one because I really wanted one to be able to use Game Genie codes easily with the SGB, and to possibly dump the ROM image. If this doesn't belong elsewhere, please move it away. Here are some facts about the unit: Description: The device is black, bulky and contains an obvious cartridge insert adapter facing the player. There is a hint of a sturdy build. The unit is assumed to have been dropped several times by the previous owner. The pin connector build is of high quality compared to the cheap Gameshark pins the easily bend over time. There is a battery compartment for rumble support (seriously, why). *Game codes are stored via flash chip. the size is unknown, estimated to be 256kb. Supports for one "real-time" savestate exist, and one battery backup SRAM save file, which can be replaced or swapped in from memory is also present. SRAM from the currently inserted cartridge can be formatted as well. *Supports patching of ROM addresses (or decrypted Game Genie codes). Compare values can indeed be entered. The patch code format is as follows: B = Bank Value (ROM bank destination for patch codes. This is the bank value for the code itself, not the compare value.) A = Address (RAM or ROM) V = Value BBAAAAVV (or colloquially XXYYYYZZ) *Game Genie (ROM patch) codes can be entered comprising a total of 17 active codes. Can be combined in conjunction with RAM lock-in value codes. *Gameshark support for 17 codes can be applied. *Cheat search with built in button-trainer also exists for finding new cheats. *Slow motion that fools vertical synch can be found with up to four slow speeds; setting 4 is the fastest. Anti-flickering can be used to prevent screen flickering if slow-motion is used. I have only three games and the the anti-flickering works. *Rumble settings can be set to in-game, rhythm or off. Probably the least impressive aspect of the unit.Very useless. *10 new pages containing an unknown amount of code storage (unless you erase an already existing page). It is also unknown how many codes can be stored per page. *Built in quick access to entering Gamemshark and patch codes can also be entered. These cannot be saved. *built in memory editor/viewer *GBC menus *Games are detected based on internal ROM name. While you can mix and match codes from different games, you can't rename game page titles, which can be annoying. *There doesn't appear to be any glitches causing code lists to be erased or any bricking (from testing a reasonable amount) *code list has to organised every time you make changes to a game page or code list. This takes about 10-15 seconds. Unknown: *SGB custom menu palette? *How long the rumble battery lasts Status: Undumped. PM me if you can dump the unit. |





? Do you have an N64, a 64Drive flashcart, and a N64 Transfer Pak? If so, the dumper's best bet would be to use the 
