| Cuber456 Fuzzy Don't mind me. Just passing through. Level: 56 ![]() Posts: 284/776 EXP: 1317455 For next: 80721 Since: 02-19-12 From: Everywhere at once. Since last post: 4.2 years Last activity: 119 days |
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| This is something I want a little bit of help with. I want to document all the unused levels in SMA2. I am guessing that most, if not all, of the unused levels in the game are going to be the ones from the SNES version but I still want to check it out. Its cool that we can use glitches to access these levels but we need a more solid way to check out the ROM. When on the overworld, I tried to search memory to find a byte that corresponds to a level ID. I was hoping that if I changed the level ID I would change what level would be entered. The closest thing I found to a level ID (in the US ROM) was 0x0300558B. However, manipulate this byte as I might, I can never enter any other level besides the one Mario is standing on. Is my logic flawed? Is there another or better way to go about this? If someone was willing to give me a little bit of help with this problem, I would be more than happy to rip this ROM apart and document all the unused level. ____________________ "Consider this a privilege. You have been chosen." |








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