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04-23-22 07:57:42 PM
Jul - NO! GO TO STAR! - Metroid Fusion + Metroid Zero Mission Prototypes New poll - New thread - Thread closed
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trevormacro
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Posted on 05-11-13 11:33:24 AM Link
Hello,

I have found 4 Metroid GBA prototypes with Debug Mode.

http://www.assemblergames.com/forums/showthread.php?45288-Metroid-Fusion-Metroid-Zero-Mission-Prototypes

Anyone want to help me to find some differences with the final games?

Thanks in advance

Best Regards,

Trevormacro
interdpth
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Posted on 05-11-13 12:16:53 PM Link
Hey man,
Just replied to your thread on assemblergames. And your PM. sorry it took so long.

Regards,
interdpth
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Posted on 05-11-13 12:22:15 PM Link
The best way to get people to see if there are any differences, is generally to release the roms. That way, there are many people looking for different things, and as the saying goes, "many hands make light work".
interdpth
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Posted on 05-11-13 12:26:23 PM (last edited by interdpth at 05-11-13 12:37:07 PM) Link
I fully agree with him not wanting to release the dumps. It's also a personal treasure to him probably. Totes would be to me. But I'd release pix of erry map.

DH can automate these things if I made it.
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Posted on 05-11-13 01:34:18 PM Link
Originally posted by trevormacro
Hello,

I have found 4 Metroid GBA prototypes with Debug Mode.

http://www.assemblergames.com/forums/showthread.php?45288-Metroid-Fusion-Metroid-Zero-Mission-Prototypes

Anyone want to help me to find some differences with the final games?

Thanks in advance

Best Regards,

Trevormacro

As someone who is a bit of a preservationist, the easiest way is really to release the dumps. I'm not sure if there's anything I could do to help speed it up (I can perhaps offer some payment towards seeing them out), but it would be a nice gesture to the community.

Even in games in which the whole thing has been recorded and shown off, there can still be extra things lurking around that aren't visible because some byte is 00 instead of FF.


This also means that any documentation you do make won't be able to go on TCRF; we don't document unreleased prototypes. :/

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omega59
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Posted on 05-11-13 03:41:30 PM Link
Originally posted by Xkeeper
Originally posted by trevormacro
Hello,

I have found 4 Metroid GBA prototypes with Debug Mode.

http://www.assemblergames.com/forums/showthread.php?45288-Metroid-Fusion-Metroid-Zero-Mission-Prototypes

Anyone want to help me to find some differences with the final games?

Thanks in advance

Best Regards,

Trevormacro

As someone who is a bit of a preservationist, the easiest way is really to release the dumps. I'm not sure if there's anything I could do to help speed it up (I can perhaps offer some payment towards seeing them out), but it would be a nice gesture to the community.

Even in games in which the whole thing has been recorded and shown off, there can still be extra things lurking around that aren't visible because some byte is 00 instead of FF.


This also means that any documentation you do make won't be able to go on TCRF; we don't document unreleased prototypes. :/

We have quite a few unreleased prototypes. They're all just leaks, after all.
interdpth
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Posted on 05-11-13 03:44:03 PM Link
Where could one find said protos? Or be given said protos.
omega59
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Posted on 05-11-13 04:30:28 PM Link
Originally posted by interdpth
Where could one find said protos? Or be given said protos.

The Metroid ones, or others? It really depends on how long and hard you Google, I mean, Ocarina of Time Master Quest Debug took me a little while, but it's more famous than prototypes, for example. Long story short, try Google or other sites, and try asking people.
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Posted on 05-11-13 04:41:35 PM Link
Interesting, I've only seen Kiosk roms. I need to google harder when I get home. I'd love to put proto support in DH.

Dem dreams
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Posted on 05-11-13 09:33:03 PM Link


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


The Metroid ones aren't out there AFAIK, and considering who it is who has them... I'm not counting on ever getting a release. See the Lufia fiasco.


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interdpth
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Posted on 05-11-13 10:50:27 PM Link
Originally posted by xdaniel
The Metroid ones aren't out there AFAIK, and considering who it is who has them... I'm not counting on ever getting a release. See the Lufia fiasco.


I'll work with what he lets us.
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Posted on 05-12-13 01:28:44 AM Link
Originally posted by omega59
We have quite a few unreleased prototypes. They're all just leaks, after all.

I think he meant "unreleased" as in "not dumped yet" =P
trevormacro
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Posted on 05-12-13 03:14:15 AM (last edited by trevormacro at 05-12-13 03:27:28 AM) Link
Originally posted by xdaniel
The Metroid ones aren't out there AFAIK, and considering who it is who has them... I'm not counting on ever getting a release. See the Lufia fiasco.



Lufia fiasco?
The lufia II beta rom is fixed and work.
It's a proto with a lot of differences.
And I don't want to release it for now.
Thanks for interdpth and his very good work

@interdpth:

The prototypes are very hard to find. Having one with no differences is difficult so imagine with real differences...
The prototypes games are new for me.
I have one passion: 3dfx prototypes like the elusive Voodoo5 6000.
Cuber456

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Posted on 05-12-13 05:01:01 AM Link
Wow some prototypes of the GBA Metroid games have been found? Pretty neat. I used to play the hell out of Metroid Fusion back in the day. I can remember pretty much all the scenarios that happen in the game and in what order too so I could figure out differences there if any. I played Zero Mission as well, not to the degree of Fusion but the same applies to this game as well. Keeping tabs on items such as missile tanks and energy tanks I could never do though....

Regardless, this is cool stuff

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Posted on 05-12-13 08:34:31 AM Link
Originally posted by trevormacro
Originally posted by xdaniel
The Metroid ones aren't out there AFAIK, and considering who it is who has them... I'm not counting on ever getting a release. See the Lufia fiasco.



Lufia fiasco?
The lufia II beta rom is fixed and work.
It's a proto with a lot of differences.
And I don't want to release it for now.
Thanks for interdpth and his very good work



Last I heard, the owner of the Lufia proto didn't understand how to dump the game properly and ended up permanently damaging the proto, forever ruining any merit that cart had as a pristine piece of development history. Perhaps even more painful was that the damaged game was repaired with code from the final version of the game (if I recall correctly). While this did, in the end, seem to get the game running, it was no longer completely protypical at this point.

That is the fiasco I think is being referenced. It was a horrible thing to witness happening. At least it wasn't something like a Resident Evil 1.5 or a Conker 64 or an early Goldeneye64 going up in smoke.
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Posted on 05-12-13 08:44:43 AM Link
Originally posted by trevormacro
Originally posted by xdaniel
The Metroid ones aren't out there AFAIK, and considering who it is who has them... I'm not counting on ever getting a release. See the Lufia fiasco.



Lufia fiasco?
The lufia II beta rom is fixed and work.
It's a proto with a lot of differences.
And I don't want to release it for now.
Thanks for interdpth and his very good work

@interdpth:

The prototypes are very hard to find. Having one with no differences is difficult so imagine with real differences...
The prototypes games are new for me.
I have one passion: 3dfx prototypes like the elusive Voodoo5 6000.



Didn't you "fix" it by patching in data from the final American rom amongst other stupid things that aren't actually fixing it?
interdpth
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Posted on 05-12-13 12:38:36 PM (last edited by interdpth at 05-12-13 12:43:49 PM) Link
We got DH loading a bit of the data. Hopefully by EoD today we can have screenies of all the rooms.
Also, please keep the non-metroid related shit out of this thread.
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Posted on 05-12-13 01:15:24 PM Link
Originally posted by interdpth
Also, please keep the non-metroid related shit out of this thread.

Hi there! You seem to be confused and think you're the moderator.

You're not.

That being said, as the moderator: The stuff about the totally-destroyed Lufia proto is off-topic, no matter how insanely stupid the handling of the entire ordeal was. Not that it helps much, because when you actually look at what *IS* on-topic...

...the amount of information you can glean from screenshots of maps is incredibly tiny. Without someone who knows what they're doing combing through the ROM, the only information you're going to have is "well, the map looks slightly different." You won't know if there's unused text strings, you won't know if there's dummied-out graphics data, you won't know a lot of things. An eventual release is really the only hope of actual documentation -- screenshots of something that we can't actually verify are just going to languish in the forum.

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Posted on 05-12-13 01:21:26 PM (last edited by einstein95 at 05-12-13 01:23:07 PM) Link
Originally posted by interdpth
We got DH loading a bit of the data. Hopefully by EoD today we can have screenies of all the rooms.
Also, please keep the non-metroid related shit out of this thread.


Hey, we're not seeing any released roms, and as Xkeeper has said, none of this can go on the wiki anyway. If you want to see any in-depth analysis of these prototypes, then the best way is to release them, not keep them tucked away where a simple mechanical failure, a rogue virus, or a myriad of things can happen, and they'll be gone for good. When preserving prototypes, the best way is to think pessimistically. That way, everyone benefits, from the owner knowing that they have contributed something major to the community, to the curious wondering what went into the production of these games.
trevormacro
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Posted on 05-12-13 03:00:13 PM Link
Hi,

I will not loose these prototypes for sure.
I am ready ton continue interdpth.
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Jul - NO! GO TO STAR! - Metroid Fusion + Metroid Zero Mission Prototypes New poll - New thread - Thread closed


Rusted Logic

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line 517 column 22 - Warning: <img> lacks "alt" attribute
line 517 column 63 - Warning: <img> lacks "alt" attribute
line 517 column 112 - Warning: <img> lacks "alt" attribute
line 517 column 162 - Warning: <img> lacks "alt" attribute
line 528 column 15 - Warning: <img> lacks "alt" attribute
line 544 column 21 - Warning: <img> lacks "alt" attribute
line 544 column 62 - Warning: <img> lacks "alt" attribute
line 544 column 111 - Warning: <img> lacks "alt" attribute
line 544 column 161 - Warning: <img> lacks "alt" attribute
line 555 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 569 column 518 - Warning: <img> proprietary attribute value "absmiddle"
line 569 column 518 - Warning: <img> lacks "alt" attribute
line 583 column 11 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 111 - Warning: <img> lacks "alt" attribute
line 584 column 161 - Warning: <img> lacks "alt" attribute
line 585 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 580 - Warning: <img> proprietary attribute value "absmiddle"
line 604 column 580 - Warning: <img> lacks "alt" attribute
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 623 column 15 - Warning: <img> lacks "alt" attribute
line 637 column 598 - Warning: <img> proprietary attribute value "absmiddle"
line 637 column 598 - Warning: <img> lacks "alt" attribute
line 650 column 21 - Warning: <img> lacks "alt" attribute
line 650 column 62 - Warning: <img> lacks "alt" attribute
line 650 column 111 - Warning: <img> lacks "alt" attribute
line 650 column 161 - Warning: <img> lacks "alt" attribute
line 651 column 11 - Warning: <img> lacks "alt" attribute
line 661 column 15 - Warning: <img> lacks "alt" attribute
line 675 column 598 - Warning: <img> proprietary attribute value "absmiddle"
line 675 column 598 - Warning: <img> lacks "alt" attribute
line 692 column 22 - Warning: <img> lacks "alt" attribute
line 692 column 63 - Warning: <img> lacks "alt" attribute
line 692 column 112 - Warning: <img> lacks "alt" attribute
line 692 column 162 - Warning: <img> lacks "alt" attribute
line 703 column 15 - Warning: <img> lacks "alt" attribute
line 707 column 91 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 718 column 11 - Warning: <img> lacks "alt" attribute
line 719 column 22 - Warning: <img> lacks "alt" attribute
line 719 column 63 - Warning: <img> lacks "alt" attribute
line 719 column 111 - Warning: <img> lacks "alt" attribute
line 719 column 161 - Warning: <img> lacks "alt" attribute
line 720 column 11 - Warning: <img> lacks "alt" attribute
line 730 column 15 - Warning: <img> lacks "alt" attribute
line 737 column 329 - Warning: <img> lacks "alt" attribute
line 744 column 1779 - Warning: <img> lacks "alt" attribute
line 745 column 1868 - Warning: <img> lacks "alt" attribute
line 753 column 22 - Warning: <img> lacks "alt" attribute
line 753 column 63 - Warning: <img> lacks "alt" attribute
line 753 column 112 - Warning: <img> lacks "alt" attribute
line 753 column 162 - Warning: <img> lacks "alt" attribute
line 764 column 15 - Warning: <img> lacks "alt" attribute
line 768 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 782 column 21 - Warning: <img> lacks "alt" attribute
line 782 column 62 - Warning: <img> lacks "alt" attribute
line 782 column 111 - Warning: <img> lacks "alt" attribute
line 782 column 161 - Warning: <img> lacks "alt" attribute
line 793 column 15 - Warning: <img> lacks "alt" attribute
line 812 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 812 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 812 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 821 column 25 - Warning: <img> lacks "alt" attribute
line 826 column 267 - Warning: <img> lacks "alt" attribute
line 737 column 651 - Warning: trimming empty <font>
line 737 column 818 - Warning: trimming empty <font>
line 806 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 215 column 27 - Warning: <nobr> is not approved by W3C
line 245 column 27 - Warning: <nobr> is not approved by W3C
line 271 column 27 - Warning: <nobr> is not approved by W3C
line 299 column 27 - Warning: <nobr> is not approved by W3C
line 343 column 27 - Warning: <nobr> is not approved by W3C
line 388 column 27 - Warning: <nobr> is not approved by W3C
line 414 column 27 - Warning: <nobr> is not approved by W3C
line 441 column 27 - Warning: <nobr> is not approved by W3C
line 469 column 27 - Warning: <nobr> is not approved by W3C
line 505 column 27 - Warning: <nobr> is not approved by W3C
line 533 column 27 - Warning: <nobr> is not approved by W3C
line 560 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 628 column 27 - Warning: <nobr> is not approved by W3C
line 666 column 27 - Warning: <nobr> is not approved by W3C
line 708 column 27 - Warning: <nobr> is not approved by W3C
line 735 column 27 - Warning: <nobr> is not approved by W3C
line 769 column 27 - Warning: <nobr> is not approved by W3C
line 798 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 300 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md