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Sheeza
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Posted on 05-04-13 06:05:20 AM Link | Quote
Yes, there is a handicap setting, but I think it applies only to practice mode, and even there only to coins (you can give yourself up to 50 coins, if I am not mistaken), not to stars. After all, having a handicap option for stars would make it way too easy to beat the game.
Foxhack
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Posted on 05-04-13 10:56:27 PM (last edited by Foxhack at 05-05-13 03:53:57 AM) Link | Quote
Originally posted by omega59
Alright, but it's easier to edit instead of make entirely with all of the info.

But that's not a good idea for me. If I start editing something I'll either finish it all in one shot, or get distracted by other stuff.

Case in point!

You REALLY don't want to get me overly distracted!

Edit: I also just found out that the game was not released on the Xbox 360 - but the episodes have 360 button graphics. I'm not sure if the PC release supports the pad or not, so they may be used. There's PS3 buttons in there so they may have just used the same assets between versions, like Sanctum of Slime did.

Edit:
Well, the PS3 version uses a different texture format. I wonder if there's some sort of standard? The other PS3 games I've checked out also use different formats than their PC counterparts (except for Sanctum of Slime, but that game's all weird as it is.)

Also, the script files have COMMENTS! Lots of funny comments! The PS3 has system-specific asset files so it may have different files.

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Mezmorize
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Posted on 05-05-13 06:33:30 AM Link | Quote
On your SMB3 page I noticed the unused grey stage.


Eariler today before seeing the page I found a code that makes Mario gray, maybe he's supposed to also be gray while in that stage.

Mario Is Gray
EYKXTIEI



Also, maybe the raccoon tail leaf was originally green instead of brown.

Racoon Tail Leaf Is Green Instead Of Brown
ESKZSLEY
Rachel Mae

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Posted on 05-05-13 06:46:14 AM Link | Quote
The grey palette is used when Tanooki Mario turns into a statue, and the green Raccoon Leaf is just a result of changing the sprite's palette index to point to the green palette (also used by green Koopas, Piranha Plants, 1-up Mushrooms, etc.). Nothing special, I'm afraid.

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Mezmorize
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Posted on 05-05-13 12:01:57 PM (last edited by Mezmorize at 05-05-13 12:31:43 PM) Link | Quote
Damn your right.
With the Mario Is Gray code on, as Tanooki Mario he's not gray when you turn into a statue, oh well.

But here's something else for the NES that might be worth looking into.
I made a few Game Genie codes that deal with the menu shown when you press the select button.
One of them shows Japanese characters in place of where the enemies are, and English characters where apples are.

Select Button Shows Where Objects Are
ENOAUPEI

The next code removes the apples and enemies from the screen when you leave the select button menu.

Select Button Removes Enemies And Apples
EYOAUZEI

And here's the other more worthless codes I came up with, but I don't remember a give up menu being there:

Select Button Shows Both Characters In 1P Mode
EYXEVPEI

Select Button Shows Give Up Menu
ENSASPEI

Select Button Instantly Shows Give Up Menu
ESKESPEY

Edit:
Guess it would be helpful to name the game =P
Chip 'n Dale Rescue Rangers (U) [!]

Edit 2:
Well, it appears only the first code is needed, it shows the items and freezes enemies all in one.
Think it's also showing items that are inside of boxes, which I had made a code for:

X-Ray Vision (Items Visible Thru Boxes)
ENKESLEI

X-Ray Vision (alt)
ENSEXLEI


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Posted on 05-05-13 06:08:05 PM Link | Quote
Originally posted by Mezmorize
And here's the other more worthless codes I came up with, but I don't remember a give up menu being there

GIVE UP? is shown if you press several controller buttons at once (I don't remember which ones). It's supposed to be used in case you get trapped somewhere, since the game does not have a timer. Super Mario Bros. 2 has a similar feature.

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Mezmorize
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Posted on 05-06-13 01:12:38 AM Link | Quote
Originally posted by BMF54123

GIVE UP? is shown if you press several controller buttons at once (I don't remember which ones). It's supposed to be used in case you get trapped somewhere, since the game does not have a timer. Super Mario Bros. 2 has a similar feature.


Alright, thanks for the info. Figured I would post a couple images to kinda clarify what I was talking about, shouldn't have posted the stuff about give up and such.

With this code on:
PEOAXOGA

When you press select, characters like this are shown:



The Japanese characters represent where an enemy is on the screen, when you press select again to leave this black menu. The white characters represent apples. And the red non-Japanese characters represent items that are inside of boxes/invisible.

Here's an image after pressing select again to leave this menu:



In that instance the enemies/apples didn't get removed from gameplay like it does sometimes. Instead it freezes the enemies in place and you can walk thru them without being damaged. Also it (sometimes) turns on x-ray vision so you can see where the items are that are normally invisible or inside of boxes.

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Foxhack
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Posted on 05-06-13 02:02:26 AM Link | Quote
I finished Back to the Future tonight and I think I'm gonna have to go around the series of articles a different way.

All episodes have separate resource files, but several of the textures are in all the archives, even if they're not directly referenced or used (for example, the inside of a room that can only be accessed in one episode is in the files for five of them.) There'd be no point in mentioning them all several times.

I may just make one -main- article with subpages for every episode.

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omega59
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Posted on 05-06-13 04:21:51 AM Link | Quote
Originally posted by Foxhack
I finished Back to the Future tonight and I think I'm gonna have to go around the series of articles a different way.

All episodes have separate resource files, but several of the textures are in all the archives, even if they're not directly referenced or used (for example, the inside of a room that can only be accessed in one episode is in the files for five of them.) There'd be no point in mentioning them all several times.

I may just make one -main- article with subpages for every episode.

They are after all just parts of the game. I consider the whole thing kind of just one entire game anyway. That's pretty interesting though. I wonder if you were going to return to some of those places... I'll see if there's an editor to mess with and see if there's any differences between the files.
Aeonic Butterfly
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Posted on 05-06-13 04:24:56 AM (last edited by Aeonic Butterfly at 05-06-13 04:34:24 AM) Link | Quote
Originally posted by Mezmorize
Originally posted by BMF54123

GIVE UP? is shown if you press several controller buttons at once (I don't remember which ones). It's supposed to be used in case you get trapped somewhere, since the game does not have a timer. Super Mario Bros. 2 has a similar feature.


Alright, thanks for the info. Figured I would post a couple images to kinda clarify what I was talking about, shouldn't have posted the stuff about give up and such.

With this code on:
PEOAXOGA

When you press select, characters like this are shown:



The Japanese characters represent where an enemy is on the screen, when you press select again to leave this black menu. The white characters represent apples. And the red non-Japanese characters represent items that are inside of boxes/invisible.

Here's an image after pressing select again to leave this menu:



In that instance the enemies/apples didn't get removed from gameplay like it does sometimes. Instead it freezes the enemies in place and you can walk thru them without being damaged. Also it (sometimes) turns on x-ray vision so you can see where the items are that are normally invisible or inside of boxes.


I'm a little leery on Game Genie codes, since they can manipulate the game any way they want, and using them to do funky effects has been around since the 90's. Not necessarily everything revealed by them is unused, as some codes can make it seem like the ROM is corrupted, certainly not an intended feature.

This is relatively minor: a few years ago, I was playing around with a tile editor and Super Mario Bros. I think the waveforms are stored as plain graphics, as I edited one and it changed the sound of one of the pulse channels. Is this well known and I'm slow?
Foxhack
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Posted on 05-06-13 11:46:42 AM (last edited by Foxhack at 05-06-13 11:48:26 AM) Link | Quote
Originally posted by omega59
They are after all just parts of the game. I consider the whole thing kind of just one entire game anyway. That's pretty interesting though. I wonder if you were going to return to some of those places... I'll see if there's an editor to mess with and see if there's any differences between the files.

Well, you -do- return to some of those places. You visit 1931 and 1985 at a few different dates. You just can't go into most places again as the story progresses, and of course the days go by as you play (you start in the morning, then evening, and night.)

There's a file browser, TelltaleExplorer, but there's no outright editor. Which sucks... because there's debug files in there.

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nensondubois
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Posted on 05-07-13 02:26:38 AM Link | Quote
Donkey Kong (Game Boy) was originally going to have palette selection disabled as well as screensavers. Wonder why this was dropped. Probably for good reason.

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Posted on 05-07-13 05:49:45 AM Link | Quote
Originally posted by Aeonic Butterfly
I'm a little leery on Game Genie codes, since they can manipulate the game any way they want, and using them to do funky effects has been around since the 90's. Not necessarily everything revealed by them is unused, as some codes can make it seem like the ROM is corrupted, certainly not an intended feature.

Yeah, I am 100% sure the codes he posted are not activating debugging features, as I did a complete code/data log of the game and didn't find any interesting routines (aside from some old demo recording code). They're still kinda neat, though.

Originally posted by Aeonic Butterfly
This is relatively minor: a few years ago, I was playing around with a tile editor and Super Mario Bros. I think the waveforms are stored as plain graphics, as I edited one and it changed the sound of one of the pulse channels. Is this well known and I'm slow?

Uhh...I know the brick-breaking sound is somehow tied to the title screen data stored in CHR ROM, but I'm not aware of any tiles that affect the pulse channels. Do you remember which ones you edited?

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Posted on 05-09-13 02:10:17 AM (last edited by Aeonic Butterfly at 05-09-13 03:01:29 AM) Link | Quote
Originally posted by BMF54123
Originally posted by Aeonic Butterfly
I'm a little leery on Game Genie codes, since they can manipulate the game any way they want, and using them to do funky effects has been around since the 90's. Not necessarily everything revealed by them is unused, as some codes can make it seem like the ROM is corrupted, certainly not an intended feature.

Yeah, I am 100% sure the codes he posted are not activating debugging features, as I did a complete code/data log of the game and didn't find any interesting routines (aside from some old demo recording code). They're still kinda neat, though.

Originally posted by Aeonic Butterfly
This is relatively minor: a few years ago, I was playing around with a tile editor and Super Mario Bros. I think the waveforms are stored as plain graphics, as I edited one and it changed the sound of one of the pulse channels. Is this well known and I'm slow?

Uhh...I know the brick-breaking sound is somehow tied to the title screen data stored in CHR ROM, but I'm not aware of any tiles that affect the pulse channels. Do you remember which ones you edited?


Nope, this was years ago. I still have the OGG recordings from that experiment, at least. Somewhere. I'll go look into it shortly.

Edit: I found it. It took me a bit, but then I remembered it was just near Mario's tiles. I'll upload a picture to the one I edited. It seems to only affect the sound when using the green part of the pallet; no other colors seem to affect it. It isn't stored as a waveform that I recognize, but this is of interest, anyways XD;; Unless someone wants to explain to me what happened.

Also, editing the tiles to the left of that one seem to affect sound, as well. The one directly left still messes with the Pulse, I think the first Pulse, and the second to the left seems to make the sound skip. Maybe not waveforms, again, just.

http://img838.imageshack.us/img838/152/smbshot1.jpg

Specifically, Green seems to affect the arping on the Pulse channels, Blue the Duty. I think I figured out what this button does.

Basically, you can edit all from the one two to the left of the tile I outlined in that pic, and up to the last two before Mario's head appears. Editing the last two seems to cause a CPU crash, so yeah, don't do that.
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Posted on 05-09-13 07:19:37 AM (last edited by Sik at 05-09-13 07:20:04 AM) Link | Quote
That's PRG-ROM, not CHR-ROM (more specifically, it's right at the end of PRG-ROM).
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Posted on 05-09-13 07:41:06 AM Link | Quote
Hi everyone.
I have a PS2 fighting game, which I wanted to look into myself, since the only sprite rips are mere limbs.
While playing on my emulator, I noticed that parts of some stages flashed black.
Because of that, I think that the stages are not 3D models, but in fact have multiple layers.
The question is now: How do I disable said layers?
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Posted on 05-09-13 10:10:33 AM Link | Quote
The PS2 doesn't have layers, those are just triangles being rendered. Don't assume the GPU can only do 3D graphics, it can do 2D graphics too (the last major console to feature dedicated 2D layers was the Saturn, handhelds aside).

The upside is that most likely you can attempt to rip the 2D graphics as textures.
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Posted on 05-09-13 10:39:44 AM Link | Quote
Originally posted by Sik
The PS2 doesn't have layers, those are just triangles being rendered. Don't assume the GPU can only do 3D graphics, it can do 2D graphics too (the last major console to feature dedicated 2D layers was the Saturn, handhelds aside).

The upside is that most likely you can attempt to rip the 2D graphics as textures.

No wait, how can I DISABLE these textures?
And I never assumed that the GPU cannot do 2D graphics.
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Posted on 05-09-13 10:05:17 PM Link | Quote
I doubt you can, they wouldn't be any different from any other textures. The best you could do is hunt down those textures (either in the game files or a savestate) and then replace them with something that'd be effectively like blanking them. Kind of hackish but should give you the same result as disabling them.

May want to leave the background fully opaque though. You probably don't want trails from the sprites getting drawn over whatever was before in the framebuffer.
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Posted on 05-09-13 11:34:47 PM (last edited by Foxhack at 05-09-13 11:35:24 PM) Link | Quote
I was about to suggest that. If you're using PCSX2, just make a savestate, open up the file (it's a zip archive), then open the eeMemory.bin file in something like TileMolester / GGD and hope for the best.

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 6 query cache hits.
Query execution time:  0.140558 seconds
Script execution time:  0.031276 seconds
Total render time:  0.171834 seconds


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line 707 column 102 - Warning: unescaped & or unknown entity "&postid"
line 716 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 718 column 9 - Warning: missing <tr>
line 736 column 13 - Warning: missing <tr>
line 737 column 102 - Warning: unescaped & or unknown entity "&postid"
line 744 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 746 column 9 - Warning: missing <tr>
line 764 column 13 - Warning: missing <tr>
line 765 column 102 - Warning: unescaped & or unknown entity "&postid"
line 774 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 776 column 9 - Warning: missing <tr>
line 794 column 13 - Warning: missing <tr>
line 795 column 102 - Warning: unescaped & or unknown entity "&postid"
line 802 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 804 column 9 - Warning: missing <tr>
line 822 column 13 - Warning: missing <tr>
line 823 column 102 - Warning: unescaped & or unknown entity "&postid"
line 828 column 17 - Warning: missing <tr>
line 828 column 17 - Warning: discarding unexpected <table>
line 831 column 35 - Warning: missing <tr>
line 831 column 95 - Warning: unescaped & or unknown entity "&page"
line 831 column 128 - Warning: unescaped & or unknown entity "&page"
line 831 column 161 - Warning: unescaped & or unknown entity "&page"
line 831 column 194 - Warning: unescaped & or unknown entity "&page"
line 831 column 227 - Warning: unescaped & or unknown entity "&page"
line 831 column 260 - Warning: unescaped & or unknown entity "&page"
line 831 column 293 - Warning: unescaped & or unknown entity "&page"
line 831 column 326 - Warning: unescaped & or unknown entity "&page"
line 831 column 359 - Warning: unescaped & or unknown entity "&page"
line 831 column 392 - Warning: unescaped & or unknown entity "&page"
line 831 column 430 - Warning: unescaped & or unknown entity "&page"
line 831 column 465 - Warning: unescaped & or unknown entity "&page"
line 831 column 500 - Warning: unescaped & or unknown entity "&page"
line 831 column 535 - Warning: unescaped & or unknown entity "&page"
line 831 column 573 - Warning: unescaped & or unknown entity "&page"
line 831 column 608 - Warning: unescaped & or unknown entity "&page"
line 831 column 643 - Warning: unescaped & or unknown entity "&page"
line 831 column 678 - Warning: unescaped & or unknown entity "&page"
line 831 column 717 - Warning: unescaped & or unknown entity "&page"
line 831 column 752 - Warning: unescaped & or unknown entity "&page"
line 831 column 787 - Warning: unescaped & or unknown entity "&page"
line 831 column 822 - Warning: unescaped & or unknown entity "&page"
line 831 column 857 - Warning: unescaped & or unknown entity "&page"
line 831 column 892 - Warning: unescaped & or unknown entity "&page"
line 831 column 927 - Warning: unescaped & or unknown entity "&page"
line 831 column 962 - Warning: unescaped & or unknown entity "&page"
line 831 column 997 - Warning: unescaped & or unknown entity "&page"
line 831 column 1033 - Warning: unescaped & or unknown entity "&page"
line 831 column 50 - Warning: missing </font> before </td>
line 831 column 1072 - Warning: missing </font> before </table>
line 833 column 35 - Warning: missing <tr>
line 833 column 50 - Warning: missing </font> before </td>
line 834 column 37 - Warning: unescaped & or unknown entity "&id"
line 833 column 188 - Warning: missing </font> before </table>
line 835 column 17 - Warning: discarding unexpected </textarea>
line 835 column 28 - Warning: discarding unexpected </form>
line 835 column 35 - Warning: discarding unexpected </embed>
line 835 column 43 - Warning: discarding unexpected </noembed>
line 835 column 53 - Warning: discarding unexpected </noscript>
line 835 column 64 - Warning: discarding unexpected </noembed>
line 835 column 74 - Warning: discarding unexpected </embed>
line 835 column 82 - Warning: discarding unexpected </table>
line 835 column 90 - Warning: discarding unexpected </table>
line 837 column 9 - Warning: missing </font> before <table>
line 849 column 25 - Warning: discarding unexpected </font>
line 858 column 57 - Warning: discarding unexpected </font>
line 836 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 112 - Warning: <img> lacks "alt" attribute
line 187 column 162 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 202 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 217 column 1343 - Warning: <img> proprietary attribute value "absmiddle"
line 217 column 1343 - Warning: <img> lacks "alt" attribute
line 225 column 22 - Warning: <img> lacks "alt" attribute
line 225 column 63 - Warning: <img> lacks "alt" attribute
line 225 column 112 - Warning: <img> lacks "alt" attribute
line 225 column 162 - Warning: <img> lacks "alt" attribute
line 236 column 15 - Warning: <img> lacks "alt" attribute
line 244 column 128 - Warning: <img> lacks "alt" attribute
line 251 column 382 - Warning: <img> lacks "alt" attribute
line 263 column 11 - Warning: <img> lacks "alt" attribute
line 264 column 23 - Warning: <img> lacks "alt" attribute
line 264 column 64 - Warning: <img> lacks "alt" attribute
line 264 column 113 - Warning: <img> lacks "alt" attribute
line 264 column 163 - Warning: <img> lacks "alt" attribute
line 265 column 11 - Warning: <img> lacks "alt" attribute
line 275 column 15 - Warning: <img> lacks "alt" attribute
line 282 column 733 - Warning: <img> lacks "alt" attribute
line 290 column 22 - Warning: <img> lacks "alt" attribute
line 290 column 63 - Warning: <img> lacks "alt" attribute
line 290 column 112 - Warning: <img> lacks "alt" attribute
line 290 column 162 - Warning: <img> lacks "alt" attribute
line 301 column 15 - Warning: <img> lacks "alt" attribute
line 305 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 355 column 11 - Warning: <img> lacks "alt" attribute
line 356 column 23 - Warning: <img> lacks "alt" attribute
line 356 column 64 - Warning: <img> lacks "alt" attribute
line 356 column 113 - Warning: <img> lacks "alt" attribute
line 356 column 163 - Warning: <img> lacks "alt" attribute
line 357 column 11 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 901 - Warning: <img> lacks "alt" attribute
line 383 column 22 - Warning: <img> lacks "alt" attribute
line 383 column 63 - Warning: <img> lacks "alt" attribute
line 383 column 112 - Warning: <img> lacks "alt" attribute
line 383 column 162 - Warning: <img> lacks "alt" attribute
line 394 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 690 - Warning: <img> lacks "alt" attribute
line 417 column 1084 - Warning: <img> lacks "alt" attribute
line 428 column 22 - Warning: <img> lacks "alt" attribute
line 428 column 63 - Warning: <img> lacks "alt" attribute
line 428 column 112 - Warning: <img> lacks "alt" attribute
line 428 column 162 - Warning: <img> lacks "alt" attribute
line 429 column 11 - Warning: <img> lacks "alt" attribute
line 439 column 15 - Warning: <img> lacks "alt" attribute
line 458 column 22 - Warning: <img> lacks "alt" attribute
line 458 column 63 - Warning: <img> lacks "alt" attribute
line 458 column 112 - Warning: <img> lacks "alt" attribute
line 458 column 162 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 488 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 488 column 58 - Warning: <img> lacks "alt" attribute
line 488 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 488 column 101 - Warning: <img> lacks "alt" attribute
line 488 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 488 column 144 - Warning: <img> lacks "alt" attribute
line 489 column 22 - Warning: <img> lacks "alt" attribute
line 489 column 63 - Warning: <img> lacks "alt" attribute
line 489 column 112 - Warning: <img> lacks "alt" attribute
line 489 column 162 - Warning: <img> lacks "alt" attribute
line 500 column 15 - Warning: <img> lacks "alt" attribute
line 504 column 92 - Warning: <font> attribute "color" had invalid value "F185C9" and has been replaced
line 517 column 768 - Warning: <img> lacks "alt" attribute
line 523 column 1162 - Warning: <img> lacks "alt" attribute
line 527 column 1872 - Warning: <img> proprietary attribute value "absmiddle"
line 527 column 1872 - Warning: <img> lacks "alt" attribute
line 537 column 22 - Warning: <img> lacks "alt" attribute
line 537 column 63 - Warning: <img> lacks "alt" attribute
line 537 column 112 - Warning: <img> lacks "alt" attribute
line 537 column 162 - Warning: <img> lacks "alt" attribute
line 538 column 11 - Warning: <img> lacks "alt" attribute
line 548 column 15 - Warning: <img> lacks "alt" attribute
line 552 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 566 column 22 - Warning: <img> lacks "alt" attribute
line 566 column 63 - Warning: <img> lacks "alt" attribute
line 566 column 112 - Warning: <img> lacks "alt" attribute
line 566 column 162 - Warning: <img> lacks "alt" attribute
line 567 column 11 - Warning: <img> lacks "alt" attribute
line 577 column 15 - Warning: <img> lacks "alt" attribute
line 592 column 11 - Warning: <img> lacks "alt" attribute
line 593 column 23 - Warning: <img> lacks "alt" attribute
line 593 column 64 - Warning: <img> lacks "alt" attribute
line 593 column 113 - Warning: <img> lacks "alt" attribute
line 593 column 163 - Warning: <img> lacks "alt" attribute
line 594 column 11 - Warning: <img> lacks "alt" attribute
line 604 column 15 - Warning: <img> lacks "alt" attribute
line 611 column 749 - Warning: <img> proprietary attribute value "absmiddle"
line 611 column 749 - Warning: <img> lacks "alt" attribute
line 615 column 1639 - Warning: <img> proprietary attribute value "absmiddle"
line 615 column 1639 - Warning: <img> lacks "alt" attribute
line 615 column 1798 - Warning: <img> lacks "alt" attribute
line 622 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 622 column 15 - Warning: <img> lacks "alt" attribute
line 622 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 622 column 58 - Warning: <img> lacks "alt" attribute
line 622 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 622 column 101 - Warning: <img> lacks "alt" attribute
line 622 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 622 column 144 - Warning: <img> lacks "alt" attribute
line 623 column 22 - Warning: <img> lacks "alt" attribute
line 623 column 63 - Warning: <img> lacks "alt" attribute
line 623 column 112 - Warning: <img> lacks "alt" attribute
line 623 column 162 - Warning: <img> lacks "alt" attribute
line 634 column 15 - Warning: <img> lacks "alt" attribute
line 638 column 92 - Warning: <font> attribute "color" had invalid value "F185C9" and has been replaced
line 641 column 546 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 546 - Warning: <img> lacks "alt" attribute
line 645 column 1436 - Warning: <img> proprietary attribute value "absmiddle"
line 645 column 1436 - Warning: <img> lacks "alt" attribute
line 665 column 22 - Warning: <img> lacks "alt" attribute
line 665 column 63 - Warning: <img> lacks "alt" attribute
line 665 column 112 - Warning: <img> lacks "alt" attribute
line 665 column 162 - Warning: <img> lacks "alt" attribute
line 676 column 15 - Warning: <img> lacks "alt" attribute
line 680 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 691 column 22 - Warning: <img> lacks "alt" attribute
line 691 column 63 - Warning: <img> lacks "alt" attribute
line 691 column 112 - Warning: <img> lacks "alt" attribute
line 691 column 162 - Warning: <img> lacks "alt" attribute
line 702 column 15 - Warning: <img> lacks "alt" attribute
line 721 column 22 - Warning: <img> lacks "alt" attribute
line 721 column 63 - Warning: <img> lacks "alt" attribute
line 721 column 112 - Warning: <img> lacks "alt" attribute
line 721 column 162 - Warning: <img> lacks "alt" attribute
line 732 column 15 - Warning: <img> lacks "alt" attribute
line 749 column 22 - Warning: <img> lacks "alt" attribute
line 749 column 63 - Warning: <img> lacks "alt" attribute
line 749 column 112 - Warning: <img> lacks "alt" attribute
line 749 column 162 - Warning: <img> lacks "alt" attribute
line 760 column 15 - Warning: <img> lacks "alt" attribute
line 779 column 22 - Warning: <img> lacks "alt" attribute
line 779 column 63 - Warning: <img> lacks "alt" attribute
line 779 column 112 - Warning: <img> lacks "alt" attribute
line 779 column 162 - Warning: <img> lacks "alt" attribute
line 790 column 15 - Warning: <img> lacks "alt" attribute
line 807 column 22 - Warning: <img> lacks "alt" attribute
line 807 column 63 - Warning: <img> lacks "alt" attribute
line 807 column 112 - Warning: <img> lacks "alt" attribute
line 807 column 162 - Warning: <img> lacks "alt" attribute
line 808 column 11 - Warning: <img> lacks "alt" attribute
line 818 column 15 - Warning: <img> lacks "alt" attribute
line 822 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 834 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 834 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 834 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 843 column 25 - Warning: <img> lacks "alt" attribute
line 848 column 267 - Warning: <img> lacks "alt" attribute
line 374 column 301 - Warning: trimming empty <font>
line 611 column 301 - Warning: trimming empty <font>
line 828 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 280 column 27 - Warning: <nobr> is not approved by W3C
line 282 column 74 - Warning: <table> proprietary attribute "height"
line 306 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 374 column 74 - Warning: <table> proprietary attribute "height"
line 399 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 505 column 27 - Warning: <nobr> is not approved by W3C
line 553 column 27 - Warning: <nobr> is not approved by W3C
line 582 column 27 - Warning: <nobr> is not approved by W3C
line 609 column 27 - Warning: <nobr> is not approved by W3C
line 611 column 74 - Warning: <table> proprietary attribute "height"
line 639 column 27 - Warning: <nobr> is not approved by W3C
line 681 column 27 - Warning: <nobr> is not approved by W3C
line 707 column 27 - Warning: <nobr> is not approved by W3C
line 737 column 27 - Warning: <nobr> is not approved by W3C
line 765 column 27 - Warning: <nobr> is not approved by W3C
line 795 column 27 - Warning: <nobr> is not approved by W3C
line 823 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 387 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md