>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
About taking screenshots from N64 hardware via GameShark: I got this to work
sort of, but am having trouble with a few things...
First, the procedure as I'm doing it:
- Get the official Datel N64 Version 3 Utilities from
http://doc.kodewerx.org/tools.html#n64
- Put the GameShark into the N64, put the game in, connect the GS via a parallel port cable to a PC (something with Windows 9x would be best, but at least ROM dumping I've also done under Windows 2000 before)
- Turn on the N64, then - when it's on the GS main menu screen - start the N64 Utils and press the "Detect" button on the first tab
- The program should detect the console and GS cartridge type and version
- Now start the game with the Code Generator turned ON (so I assume this'll require an Expansion Pak no matter the game, and might not work with Expansion Pak-only games?)
- To take screenshots, go to the "Other Utilities" tab in the program and press "Grab Video Image", which'll freeze the game while the program is grabbing the screenshot
Now the two problems I'm having or am unsure about...
1) The whole setup is quite unstable on my end, with the game or the connection freezing periodically. Getting it to work again also takes a stupid amount of unplugging and reinserting of the cartridges and cable.
2) The screenshots' dimensions are slightly... off? Super Mario 64 screenshots end up as IIRC 320x221, while Rouge Squadron's title screen comes out at 1024x221 (with two images side by side), other parts of the intro/demo mode come out at 640x221, while yet others end up as 320x221.
It would be great if someone could double-check that procedure and my results. Maybe I'm just doing something wrong, ex. regarding those image sizes...
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