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04-24-22 02:38:06 AM
Jul - The Cutting Room Floor - A few debug things New poll - New thread - New reply
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nensondubois
seek help please
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Posted on 04-29-13 06:04:55 PM Link | Quote
Before this gets completely insane I would like to address this...

I just took a look at the Ninja Gaiden Shadow page now, and actually I am unable to find any access method aside from a VBA .SGM file. The date on your blog predecessors the TCRF page I made, so yes, you found it first and deserve credit, though my research was independent of your blog and even found a well-recognised Gameshark access method.

Just saying again, I rarely check Youtube and Gibiru before making a page. Maybe I should from now on out of courtesy's sake to avoid these things in the future.

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Xkeeper

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Posted on 04-29-13 06:13:20 PM Link | Quote
Just put both of your names under credit. Boom, problem solved, let's move on to important matters like finding this shit.

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devin

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Posted on 04-30-13 12:55:33 AM Link | Quote


After a bit of disassembly, I found out that this menu is as easy as pressing Start at the aforementioned item select screen.

However, for some reason, when I tried to do this in both FCEUX and Nestopia, no input is ever read from the controller during that screen (even though the joypad is being polled like normal the whole time), so I can't actually perform this consistently - I was able to get the button press to register once in FCEUX by putting a breakpoint on the joypad register and then resuming, but this only worked one time.

I guess you can try it for yourself if you're able to get the controller to work consistently on the item select screen.

Anyway: "high score record clear" does what it says, "Hao jump mode 1/2" toggle between 00 and FF, I don't know what they do (if you're familiar with this game at all, feel free to investigate).

Neither this screen nor the item select are in the US NES version, likely because the cartridge is smaller than the disk (among other differences).

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Mezmorize
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Posted on 04-30-13 04:52:52 AM (last edited by Mezmorize at 04-30-13 07:28:58 AM) Link | Quote
Awesome, thanks for looking into it for me!
And I didn't mean to seem like I was making a big deal about the Game Boy game, it's no problem.

Edit:
I started looking into some NES stuff for the first time, I found some potential things for 2 games so far. Kinda doubt there's anything still enabled but a page could be made about the already known Debug Menu in Flintstones if nothing else.

----

The Flintstones: The Surprise at Dinosaur Peak! (NES)
The NES game The Flintstones: The Surprise at Dinosaur Peak! contains a Debug Menu, that’s already known about. http://www.gamefaqs.com/nes/587284-the-flintstones-the-surprise-at-dinosaur-peak/cheats



With it you can enable invulnerability, listen to sound effects and choose a starting stage.

In the hex editor, there is also a potential menu called Test Mode:


----

Bandit Kings of Ancient China (NES)
The NES game Bandit Kings of Ancient China has the word Debug among the text in the game.

Here’s an image of a normal menu in the game:


The hidden option that is highlighted might be Debug. When you select that option, a strange sound effect is played.

Here’s a RAM code for the highligher, and it’s values:

057E:??

Hex Values
00 Solicit
01 Hunt
02 Heroes
03 Organize
04 Train
05 Feast
06 Rest
07 Give
08 Exit?
09 Other
0A -Flee
0B -Recruit
0C -Settle
0D -Rest
0E -View
0F -Other
10 Debug?
11 Exit?
12 *Crash*

And lastly, here’s an image of the hex editor with the word debug:



----

Oh yea, maybe this is worthy of posting also:
Bad Street Brawler (U) [NES]

[CODE]

GLOVE MODE.
ONE PLAYER START.
TWO PLAYER START.
ADDITIONAL GLOVE.
PROGRAMS.
CONTINUE
[/CODE]



[CODE]

SEE GLOVE MANUAL TO USE.
THE FOLLOWING GLOVE PROGRAMS..
PROGRAM A PROGRAM F.
PROGRAM B PROGRAM G.
PROGRAM C PROGRAM H.
PROGRAM D PROGRAM I.
PROGRAM E QUIT.
AFTER CHOOSING A PROGRAM.
YOU HAVE 30 SECONDS TO TURN.
OFF THE NES AND START.
UP THE NEW GAME
[/CODE]



According to this page:
http://www.seanbaby.com/nes/egm16.htm

And Wikipedia the NES game Bad Street Brawler was made for playing with a Power Glove.

----

Formula One - Built To Win (U) [NES]

Maybe these potential names do something when entered in as your name, not sure.
I tried a couple and didn't instantly notice anything different.



----
3-D Battles of World Runner, The (U) [NES]

Contains the following text:
THIS IS A TEST

----
Amagon (U) [NES]

Contains the following text:
MAKE.DEMOTEST

----

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andlabs
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Posted on 04-30-13 11:26:52 AM (last edited by andlabs at 04-30-13 11:29:41 AM) Link | Quote
Originally posted by Mezmorize
Awesome, thanks for looking into it for me!
The NES game Bandit Kings of Ancient China has the word Debug among the text in the game.


Koei games always seem to have these DEBUG strings in them. Whether you can get anything out of it is the fun part though...

I also started looking into Wimbledon Championship Tennis MD to see if there was a "better" way to get into the debug code or a more precise description of what was going on. I'll post my results when I get them (also I should probably clear out a few other random backlogs while I'm at it...)
Mezmorize
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Posted on 04-30-13 04:40:00 PM Link | Quote
Originally posted by andlabs

I also started looking into Wimbledon Championship Tennis MD to see if there was a "better" way to get into the debug code or a more precise description of what was going on. I'll post my results when I get them (also I should probably clear out a few other random backlogs while I'm at it...)


Oh yea, Hybrid made a Game Genie code long ago for that one.
http://gamehacking.org/?game=16214

It was likely originally posted in this thread:
http://gamehacking.org/vb/threads/3929-Found-a-Japanese-Debug-Menu-(Genesis)
Rachel Mae

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Posted on 04-30-13 08:22:02 PM Link | Quote
We already have pages for both The Flintstones and 3-D World Runner.

I can look into some of the other stuff later, though.

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Jul - The Cutting Room Floor - A few debug things New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 1 query cache hits.
Query execution time:  0.086694 seconds
Script execution time:  0.014848 seconds
Total render time:  0.101542 seconds


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Tidy found 147 warnings and 0 errors!


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