I did a little PSound digging with the X7 trial version. I didn't find any HUGE differences as far as sounds go other than X's, Zero's, and Axl's player sounds being programmer art-level. ESPECIALLY in Axl's case, X and Zero just re-use voices from X6.
Notably, all the music hasn't had some form of mixing, so it actually isn't as loud as it is in the final. As well, the music for Axl's portion of the intro stage has some different instrumentation for lead melody. Plus, Vanishing Gungaroo's stage music is also in an unfinished state.
You'll have to do any texture ripping from Savestates, the only thing I got from GGD was just a useless font that I'm pretty sure is used.
Also, I had a theory. Could anybody with the final Rockman X4 ISO and the Special Trial Version replace the final's PL01.ARC with the Trial Version's version of the same file? I'm curious to see if the sub-weapon sprites of Zero's can be called up that way, or if it will just cause a crash.
However, failing that, I'd like to also have someone split open the contents of the .ARC files used in the Rockman X games. Particularly the contents of PL00.ARC, and PL01.ARC from Data Offset 182272 onward (needs conversion to hexadecimal format). From what I can gather, there are compressed graphics there that I'd love to get my hands on if at all possible. TiledGGD gives no results. |