| omega59 Member Level: 29 Posts: 50/184 EXP: 144352 For next: 3533 Since: 02-25-13 Since last post: 6.5 years Last activity: 5.0 years |
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| So I noticed while reading about the PC version of Harry Potter and the Chamber of Secrets on the wiki that Entry.unr was unused and empty. That is 100% untrue, and I'll explain why. With UnrealEd Engine 1 and 2, entry is used to initialize menu systems, and it is ALWAYS running during a normal startup of an Unreal Engine game. It contains on average: A light, 2 or more scripted triggers, and a few triggers. The light is useless, and the reason it is mapped out is if you're stuck in collision in UE 1 & 2, you immediately die. In some cases you may even be able to play or look at entry in such games as Star Wars Republic Commando by moving maps and renaming them so they cannot load, which dumps you in Entry, since menus become deactivated while loading, and reactivate as the level starts, which triggers the event "LevelStart", scripting for gameplay menus to be used. Just thought you people should know this. |





