| xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 409/982 EXP: 2151467 For next: 62630 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 16 days Last activity: 7 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN... Let me guess, the screenshot on the wiki has been taken with Utility of Time, which is known for inaccurate texturing. Well, maybe not "known for" because otherwise people would use alternatives, but it does have problems with correctly applying textures to actor models. Here's what I believe is a more accurate rendering: ![]() The solid red surfaces would normally be textured, but the textures would be coming from a RAM segment that's setup elsewhere in-game, which the program doesn't support. This is the case with 98% of the eyes on actor models because they're animated. And for the record, about the whole inaccurate textures thing, here's a (ca. two years old) comparison picture between this program on the left, and UoT R10 - the AFAIK latest version, which renders the woman just like the screenshot on the wiki - on the right: http://i.imgur.com/K2WBF.png Also, neither viewer properly supports connections between limbs as can be seen in the Sheik comparison, so that's not a problem or feature of the woman's model, either. ____________________ |




















