| Foxhack Member Annoying fuzzball Level: 54 Posts: 251/722 EXP: 1173395 For next: 60475 Since: 04-17-12 From: Mexicali, Mexico Since last post: 2.0 years Last activity: 1.8 years |
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Activision Anthology (PS2), one of the games I'm messing with right now, has some stuff that you can unlock when reaching certain goals in the games. Some of these bonuses are the patches that Activision gave out to players who proved they did something in the game (beating a high score, reaching a certain level, etc.) The game lets you win several of these, but there's still five unused patches in the game. These five files (like the other ones) are stored as single files, and they can be opened with GGD... but it's not quite perfect.![]() The game stores most textures mirrored like that. Here's how it looks like in the game (I renamed some files in the iso): ![]() I uploaded this particular one to my website: http://www.foxhack.net/stuff/tcrf/PitfallI.rtt To open this, use GGD. Set the image size to 256x480, 8bit, Palette/byte to 4 bytes, RGB (0). The palette starts at 16 / 10. This makes the image display almost exactly as that screenshot, but I can't figure out how to get the palette right. Oh, the game stores the image in this same format in its work RAM, so it's not applying a second overlayed image or something. (Though it does use overlays to make the unneeded stuff transparent.) There's also some unused textures loaded to RAM that use this same palette format, so if you can figure this out I can also rip those. Lemme know if you need something else to get this working. ![]() ____________________ ![]() |
















