| zoinkity Level: 13 Posts: 12/27 EXP: 8319 For next: 1948 Since: 09-07-12 Since last post: 4.6 years Last activity: 4.5 years |
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| The ROM addresses are the first part of those filenames (address-widthxheight). Rdram addresses are useless, since they are dynamically loaded to allocated memory after decompression. Could be anywhere, in other words. The images are never seen in their original format, since they're stacked and flattened against everything else on the screen. The first is the 'fight it out' overlay; second, third, and fourth are fades in and out on victory, defeat, and ties. Basically full-screen greyscale images. After checking into it, unlike the Pokémon Stadium titles that use software conversion of jpegs into rgb space, these allow hardware to do the rgb conversion after loading the block to dmem. I could probably strip out the generated microcode for what it's worth. |






