| stag019 Red Koopa Level: 26 Posts: 56/129 EXP: 91233 For next: 11042 Since: 09-11-11 Since last post: 5.6 years Last activity: 2.1 years |
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Originally posted by Tanks This is worded poorly and is either based on or will lead to the misconception stated in the article's talk page. They way you have it worded is that there is a routine that, if you jumped to it instead of the naming routines, would load those two values in its place and the immediately start the game. That's not how it works. The game, by default, loads those two values into the RAM, every time. Then, once the you select a name, it overwrites those names, so you never get to see them. Edit: So it looks like, me, Xkeeper, and HyperHacker were wrong about this one. According to iimarckus, the game does in fact have code, which, if bit 1 of $D732 is set, will actually skip the intro sequence and force the default names to be used. However, this does not set the default names, that happens every time when the game initializes. It's just that when the intro is skipped, you can't select names to overwrite them. You can see this in action by using the GameShark code 010232D7 and starting a new game. |








