Okay, the thread's title is already a lie because I just remembered something from a particular NES game that I highly favor. If I want to submit things to the wiki, should I just make an account on the wiki page, or do I have to go through some other sort of process in getting approval for info to submit? I'm just very new to this site, just recently discovered it and find it so fun. xD
Anyway, here's some more stuff I thought I'd share.
Ys III - Wanderers from Ys:
In the Japanese version of Ys III, there is a rather detailed crucifix. Most games of the time usually just had a cross, Ys went the whole nine and made sure Jesus was nailed to it. The puzzling thing is that the game is home to a number of other gods already, making one wonder whether real world religions actually do play a part in the game's world at all. Naturally this imagery was completely cut out by the censors.
JP: US: 
Clash at Demonhead
In the ROM for both the Japanese and English versions of the game, there are a number of unused enemies that can be found in the tiles. The enemy tiles are arranged showing what route they appear on (except for enemies that appear on multiple routes), so it is plausible that the unused enemies could be associated to a route this way. The enemies bear some resemblance to other enemies both in body size, direction they are facing and general appearance, allowing one to also guess what behavior they might have had.
Official palettes are unknown (Although the largest monster is likely correct since all other monsters of this size are the same exact palette).
(Newbie Problems: I don't have the specific routes associated to each enemy in an actual list, and I don't know if that information, in addition to the stuff about enemy behavior is even worth mentioning. Also as I said I don't have any way to know if the palettes are correct, and if that's the case should I just make them some sort of standard tile-viewer default palette?)
X-Kaliber 2097
Title Differences:
Apparently in America, it's bad to have a game with the word Maniac, but having terrible 90's spelling is okay.
JP: US:
Name Differences:
In the game's Duel mode the main character's and enemies' names can be seen right from the start. Some differences are major, some are minor. All are ridiculous.
Japanese vs English:
Gear - Slash
Tattoo - Tattoo Man
T.T. - Chainsaw
Cocktail - Kane
Dr. Mad - Dr. Blast
Creapy - Spuke
Siegdyne - Raptor
Oddly enough, Kane is still called Cocktail in the Beta version of the english game, even in the game's opening during his dialogue with Raptor. Seems like the theme of being named after something you have on your person caught up with him.
Graphic Differences:
Since the main character was no longer called Gear, the English version did away with a frame from the opening scenes that showed a file of him with his Japanese name. Perhaps its because they were lazy, or maybe it's because the file tells us nothing at all.
JP Only:
The main villain's right hand man Spuke also got a cut from his Japanese counterpart, removing the pentagram reference from his cutscene graphics.
JP: US: 
The final battle also got similar cuts. The same pentagram appears in the final battle on the floor, replaced by a grid in the English version. The female supporting character is no longer seen hovering in the air with her arms out like she's on a cross during the battle either, although it is still clear that she is captured and feeding the villain power due to the cutscene prior.
JP: US:
Despite the aforementioned visual cuts, the game retained its violent content like slight blood trickles in cutscenes or enemies getting chopped in half from Slash's sword.
Music Differences:
The soundtracks between X-Kaliber 2097 and Sword Maniac are entirely different. The English version features music by Psykosonik, while the Japanese version's music was composed by Hayato Matsuo and Hitoshi Sakimoto.
JP: US:
(Newbie Problems: I don't have a video or MP3 representing Sword Maniac's soundtrack. Youtube has tracks from an arranged album that does not show what the SFC version's music actually sounded like) |