| MUGEN-tan Member Level: 27 Posts: 30/150 EXP: 113639 For next: 2520 Since: 11-01-11 Since last post: 3.9 years Last activity: 1.7 years |
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WARNING! The first post always gets updated, so watch the first post first (no pun intended)! There are some stuff hidden in MegaMan X games that were either overlooked or wouldn't fit to the wiki site. Here it is! MegaMan X: ![]() ![]() ![]() ![]() From "The Mechanical Maniacs" (again... ): "The famous "white city" screens found in Nintendo Power and Gamepro magazine (the bad quality shots are scaled up from the scan below .... bad, but the only copy I got!)! I have arranged them in the order the stage must have been in. Notice: The "P" bar is at full length and is a "P" and not an "X". The miniboss found in Sting Chameleon's stage is present. Plus, there's an unused flamethrower enemy in one screenshot. And Vile's spaceship knocks over some architecture on the way down! And X has taken no damage at all with a health bar that's a full length. Also, notice the detail in the destroyed buildings .... yet the lack of any clouds in the sky. Clearly this is very unfinished.Compare this to the finished game where Vile drops in. For some reason that scene also lacks clouds or any sort of background (maybe an effect was supposed to go there at one point but was never implemented or was taken out at the last minute). As you can see the final has an "X" under the bar where the beta has a "P". You can tell the beta is slightly more 2-dimensional in thought as there isn't even an illusion of 3-D in the platform X stands on; he stands right on the black line where the street tiles end and the background tiles begin. In the final X stands in the middle of the street giving an illusion of depth. But, more strikingly than that, the beta's ship is slightly different! I have to say .... it looks kinda better." ![]() An unused Velguader expression. Probably unused, because it was redunant. ![]() Noted by rabidabid, found by RockmanCorner: In the iOS version, you can find this little graphic. No idea, why it is here. Maybe, some promotions? *more coming soon* MegaMan X2: ![]() An unused sprite of the Ride Chaser, with the cannon aiming diagonally. MegaMan X3: ![]() From an early scan. The mid-boss room from Neon Tiger's stage uses a different background. ![]() ![]() ![]() ![]() ![]() From the same scan as above. Some early maverick designs for Blizzard Buffalo, Volt Catfish, Neon Tiger, Bit and Byte. Also, remember, how the wiki mentions an unused Ganseki Carrier type? This Ganseki Carrier is actualy USED, but has a different behaviour AND you can only see him, when you clear the mace section fast enough. Only saw that in the Anniversary Collection version of this game, though. MegaMan X4: ![]() ![]() ![]() From what seems to be a beta version of MMX4. The differences are minimalistic, though. ![]() Thanks goes to Protodude. You rock. Rollin' Gear, an enemy from MegaMan X5, was supossed to appear in MegaMan X4 already. It's missing several frames, though, so that enemy has been probably canned early. NOTE: This was found in the infamous RockMan X4 Trial Disc. MegaMan X5: ![]() ![]() From an early prototype of MegaMan X5. Zero uses his lifebar from MMX4. The fish sub also spits out green fishes instead of red fishes. ![]() ![]() ![]() ![]() ![]() From an less early prototype of MegaMan X5. The title screen is very barren. The character select is different, but uses the finalzed artwork. The stage select has got an completely different mugshot for Mattrex and some other minor differences. The head of the statue in the Intro Stage is slightly different as well. The fish sub has got an bugged laser. It probably has got the green fishes as well, since screenshots of an later version of this game show the fish sub spitting out the same green fishes like in the early prototype. ![]() ![]() From a third prototype of MegaMan X5. The green fishes are back! Also, Zero fights a dragon in Mattrex' stage without the ride armor. ![]() From a beta version of MegaMan X5. Do you see the difference already? Originally posted by Fuzn MegaMan X6: *coming not so soon* MegaMan X7: *coming not so soon* MegaMan X8: *coming soon* Extra note: MMX8 and MMXCM contain a shitload of prototype images, so don't except from me to post them soon... |








): "The famous "white city" screens found in Nintendo Power and Gamepro magazine (the bad quality shots are scaled up from the scan below .... bad, but the only copy I got!)! I have arranged them in the order the stage must have been in. Notice: The "P" bar is at full length and is a "P" and not an "X". The miniboss found in Sting Chameleon's stage is present. Plus, there's an unused flamethrower enemy in one screenshot. And Vile's spaceship knocks over some architecture on the way down! And X has taken no damage at all with a health bar that's a full length. Also, notice the detail in the destroyed buildings .... yet the lack of any clouds in the sky. Clearly this is very unfinished.































