PatSter21![]() Level: 18 ![]() Posts: 1/61 EXP: 28466 For next: 1431 Since: 07-14-12 From: California, US Since last post: 7.7 years Last activity: 2.7 years |
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I've been interested in the original Monkey Ball for the NAOMI GD-ROM, so I decided to do some research. Here's some of my findings: Immediately at the start of the ROM, you can see that there are various versions for various regions. Location: 30 - 110
Why is this interesting? Later in the ROM (also displayed in-game) is the following text: Location: 961B0 - 962D0
with correct spacing: WARNING THIS GAME IS TO BE USED ONLY IN JAPAN. EXPORT, SALES, DISTRIBUTION AND/OR OPERATION OUTSIDE THIS AREA MAY CONSTITUTE A VIOLATION OF INTERNATIONAL LAWS ON COPYRIGHT AND/OR INDUSTRIAL PROPERTY RIGHTS AND SUBJECT THE VIOLATING PARTY TO LEGAL PROCEEDINGS. SEGA CORPORTAION But most interesting of all is the presence of DIP switches that also exist in the Gamecube port. Location: 983D0 - 98400
DIP_DEBUG is the most interesting because the Gamecube port has a model viewer, and this one also most likely has a model/texture viewer. This would allow us to possibly look for unused models and textures. The code from the debug menu matches up with the options available in the Gamecube version. Location: 97310 - 973F0
Interestingly, the first three lines are lines from the game test menu (accessable), which means that the debug options are there but either disabled or hidden. Would there be any way to enable said resources? |







, and maybe I could find the debug menu 













