Darklinkael, there are two versions of Demo26- One where you get the Fire and Ice arrows, and one where the Fairy Queen refuses to give them to you since you haven't rescued Aryll yet.
And I'm looking into those videos. I'l edit in analysis as I watch them. Note that the numbering of the videos got severely messed up when I was taking notes!
Second video:
-The B button is gone when Link is moving, and there's a little effect when it comes back. I'm pretty sure that the B button is static in the final.
-One of the Moblins attacks Link, even though he's in a barrel. In the final, Moblins A) don't see you unless you move while in a barrel and B) don't attack you- they just through their lamps at you.
Third video:
-Ooh! The Pirate's Charm prompt is actually the Z button! I didn't notice that the Z button was missing from the HUD in the second video. Perhaps they were going for something like Twilight Princess, where you could contact your partner at any time?
-This made me laugh... The door that Link goes through? It goes UP. In the final, those doors Link opens normally, like the doors on Outset and Windfall.
-There's a floor master in the room outside. There aren't floor masters in the Forsaken Fortress until the second visit, and even then there's only one- on the bottom level of the room with the boat suspended in the air.
Fouth video:
-The battle music is much, much different, if I'm hearing it right.
-Link has his sword! In the Forsaken Fortress! Could this just be for demo purposes?
Fifth video:
-Oh, yeah, the sword is also still on the A button. The B button is the action button.
-Link enters the Forsaken Fortress through one of those doors I mentioned earlier- WHILE HOLDING AN ENEMY WEAPON. The final makes Link drop an enemy weapon before switching maps. Wait... OK, so the game just doesn't make Link drop it, as when the next map loads Link's not holding it anymore.
Sixth video:
-The text here is similar but different than the text in the final. Probably due to translation differences.
-Something else- the scene that plays before the Pirate's Charm, the one that all dungeons have (Panning around the area with the dungeon name in the corner of the screen) doesn't play here.
-To accommodate the B button being the action button, the arrow that indicates more text is red.
-Tetra mentions the Z button instead of the A button while explaining the Pirate's Charm, but that's no surprise.
-The scene is missing Tetra's apology for making you lose your sword.
Seventh Video:
-Text is different, like before.
-Some of Link's protests to being in the barrel are missing
-The "End of Text" icon is red, but it's also slightly different.
-Tetra refers to Gonzo as "Catapult-master."
-The angle at which Link crashes into the Forsaken Fortress is different- you can see the bokoblin guarding the entrance to Aryll's room.
-The barrel just breaks, and the entire scene with the sword dropping doesn't occur.
Eighth video:
-"Don't tell me you were playing that game where you bet your treasures..." XD
-"That's what we pirates call "The Island of the Magical Beast."" WHAT!?
-"Some people say this was a famous pirate fortress, where my competitors used to lay low..."
-"But now, this place is dangerous." Like it wouldn't be dangerous with a band of pirates living in it?
-"Remember how those sea gulls seemed to like your sister?" This actually makes more sense than the final.
-"I'll bet that's where Arill has been imprisoned!" Arill?
Ninth video:
-There's a blockade on the bridge. That's not there in the final.
-The forest looks slightly different, but I'll have to compare them.
Tenth video:
-Link used the Hurrcane Spin, which isn't available until mid-game
-Tetra's scream when she realizes she's in the air is slightly different
-Her other noises are also... less child-like? They're not like the normal ones.
-The scream she makes when she falls is different.
-Link just sits there and stares at her from the ground near the raised ledge, instead of on the ledge itself. It looks to me like the game would have cut from there to something else, because there's a fade after that.
Eleventh Video:
-The pirate ship is ACTUALLY MOVING. In the final, it's just an effect created by sea foam on the bow and a trail near the stern.
-Aryll is a bit more excited here than in the final! The sound she makes is also different.
-The entire things was also through the Telescope.
Twelfth video:
-You already have the sword.
-The kid with the snot bubble doesn't make a sound when he follows you.
-The row of trees blocking you from going up the slope is a blockade.
-The Hurricane spin also doesn't make Link dizzy- just tired.
Thirteenth video:
-COMPLETELY different item screen!
-Aryll had two telescopes? She's looking through one, and Link also has one...
-R zooms in the telescope, not the c stick.
-Aryll's exclamation sound for Link to look up is different.
Fourteenth video:
-There are no islands in the background. What could this be?
Fifteenth video:
-The guy stalking the black pig is to the side, behind the tree, instead of in line with the pig.
Sixteenth video:
-The intro cinematic is different, but that's probably for demo purposes. Link stats at his house, and the camera pans up the beach. (off topic, this is probably what the map select screen means by "New" when referring to this cinematic).
-The lady who tells Link how to pick things up also says what the B icon will say "Lift" and "Drop," in this case.
Seventeenth video:
-Nothing to note.
Eighteenth video:
-It's a trailer that, going by the HUD, is the same age as the E3 trailer.
(The next few videos seem to be the sources for footage in that trailer)
OK, so I'll pick back up on the 25th video:
-The chest that appears when Link lights the torch is a spiked one rather than a wooden one
26th:
-Link carries the boko stick from the previous video through a door, which isn't possible in the final.
-There are bokoblins in the main room of Dragon Roost, which aren't in the final.
27th:
-The model for the entrance to Dragon Roost Cavern seem to be slightly different- there's no ledge before the chamber where the Bokoblins are.
-The battle music is also quite different. It sounds more whimsical than the final.
-The door that's locked in the final is just barred here.
28th:
-There's a ledge in the middle of the main room in Dragon Roost Cavern. Looks like there's a Magtail on it.
29th:
-Apparently, the chest containing a key in the final entrance room to Dragon Roost Cavern has a... red rupee.
-It's small, but I noticed that the camera moves like the door's going to lock when Link enters the next room, but it doesn't.
30th:
-Just Gohma. The music is the same, and Gohma itself is the same.
31st:
-Yep, the entrance room to DRC is different. No ledge.
32nd:
-Gohma again. Nothing different.
33rd:
-Gohma...
34th:
Gohma, but we see Valoo. He's the same.
35th:
-Ocean game, looks like the one from the folder called "Ocean". Sail looks a bit different.
36th:
-Apparently the pirates ran the ocean game...?
37th:
-These platforms don't exist in the final DRC.
38th:
-This room doesn't exist. There's one similar to it, but not exactly like it.
39th:
-There's some kind of "X" wooden blockade on the door in this room. Don't know what it is.
-There's also a bridge with chains holding it up.
-I'm not sure if this room exists.
40th:
-I don't know if it's seriously the voice, but the KoRL's voice sounds... very geeky.
43rd video (Approx.):
-OK. Looks like this room is an extended version of one of the outside rooms in the final DRC.
44th:
-Gohma's intro. It's exactly the same.
45th:
-Nothing of note, more DRC
46th:
-More DRC.
-Apparently you couldn't use the grappling hook to steal enemy items.
47th:
-It's the entrance to the room with the boss key.
-Boss key room is different, too. The chest is on the left instead of the right.
48th:
-This is still DRC, but someone tried to open a door with A.
49th:
-This room doesn't exist. It looks like it was compounded into the main room of DRC, as it has the boss key room connected to it.
-There's some kind of tunnel in the video near the lava. Don't know what it's for.
50:
-DRC, nothing we haven't seen. |